Miranda the Blighted Bloom
5,212 HP at Altus Plateau · Perfumer's Grotto, with the area's scaling applied. It takes the most damage from Slash and the least from Lightning.
- HP (NG)
- 5,212
- HP in NG+7
- 10,792
- Stance
- 100
- Weakest to
- Slash -40%
- Resists most
- Lightning 40%
- Nearest grace
- Perfumer's Grotto
How Miranda the Blighted Bloom fights
At Altus Plateau · Perfumer's Grotto, its toughest placement: 5,212 HP.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Holy Seekers1 hit · first hit after 3.8 s | No | Yes | 360holy |
| Magic Seekers1 hit · first hit after 4.3 s | No | Yes | 180magic |
| Projectile1 hit · first hit after 2.9 s | No | Yes | 400physical |
| Strike (1)1 hit · first hit after 3.4 s | Yes | Yes | 560strike |
4 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (2)1 hit · first hit after 3.2 s · after Strike (4) | Yes | Yes | 560strike |
| Strike (3)1 hit · first hit after 2.9 s · after Strike (1) | Yes | Yes | 560strike |
| Strike (4)1 hit · first hit after 2.9 s · after Strike (3) | Yes | Yes | 560strike |
| 8-hit strike combo8 hits · first hit after 1.4 s | Yes | Yes | 700400 strike · 300 fire |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).
- Holy Seekers
- Magic Seekers
- Projectile
- Strike (1)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 3 m | Holy Seekers 27% · Magic Seekers 27% · Strike (1) 22% |
| 3–8 m | Holy Seekers 27% · Magic Seekers 27% · Projectile 24% |
- Attacks
- 8
- With a cooldown
- 4 7–15 s
What hurts it most
- Slash-40% +40%
- Fire-40% +40%
- Standard0%
- Pierce0% ±0
- Magic0% ±0
- Strike35% −35%
- Lightning40% −40%
- Holy40% −40%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 539 | 882 | 66,512 buildup |
| Frost | 135 | 551 | 104,095 buildup |
| Poison | 1,160 | 958 | 69,245 buildup |
| Scarlet Rot | 539 | 2,194 | 32,654 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Altus Plateau · Perfumer's Grotto | 5,212 | 100 | ×2.688 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 1,160 | 1,617 | 1,617 | 1,617 |
| Scarlet Rot | 539 | 829 | 1,286 | 1,286 |
| Bleed | 539 | 829 | 1,286 | 1,286 |
| Frost | 135 | 156 | 184 | 226 |
| Sleep | 240 | 282 | 380 | 670 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Altus Plateau · Perfumer's Grotto: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 5,212 | 7,708 | 8,479 | 8,864 | 9,250 | 10,021 | 10,406 | 10,792 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Strike negation40%→35%
Every changed value (4)
Value Before to After Change Key changes 1 Strike negation 40% 35% −5 pts Linked data 2 SpEffect ID [14] 90,200 0 changed SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Wandering Ghost Phantom ID 0 -1 changed - 1.12.1from 1.10
Every changed value (3)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 2 SpEffect ID [19] -1 102,304 changed DLC Completion SpEffect ID 0 -1 changed