Onyx Lord
Fought in 3 places, from 4,058 HP to 5,190 HP at Caelid · Sellia Crystal Tunnel: each placement carries its own area scaling. It takes the most damage from Standard and the least from Magic.
- HP (NG)
- 4,058–5,190
- HP in NG+7
- 7,375
- Stance
- 65
- Weakest to
- Standard 10%
- Resists most
- Magic 20%
- Nearest grace
- Sellia Crystal Tunnel
How Onyx Lord fights
At Caelid · Sellia Crystal Tunnel, its toughest placement: 5,190 HP.
Attack choice by distance verified
Share of its picks per attack routine at each range, from its main weight tables (it switches between 3 sets of tables by state; one is shown). Routines are numbered as in its script.
- Routine 42
- Routine 9
- Routine 5
- Routine 3
- Routine 7
- Other
- Right column: routines it can pick there
Show as a table
| Distance | Routines | Most likely picks |
|---|---|---|
| 3–5 m | 7 | #3 20% · #5 20% · #8 20% |
| 5–8 m | 6 | #7 30% · #9 20% · #44 20% |
| 8–15 m | 4 | #9 50% · #5 20% · #41 20% |
| 15 m + | 3 | #42 78% · #48 17% · #40 6% |
- Attack routines
- 17
- With a cooldown
- 8 5–20 s
- Walk in before attacking
- 14 from up to 10 m
What hurts it most
- Standard10%
- Slash10% ±0
- Strike10% ±0
- Pierce10% ±0
- Magic20% −11%
- Fire20% −11%
- Lightning20% −11%
- Holy20% −11%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 367 | 879 | 65,223 buildup |
| Frost | Immune | ||
| Poison | 367 | 957 | 65,223 buildup |
| Scarlet Rot | 367 | 2,191 | 31,587 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and what each routine looks like isn't named yet.
Where you fight it 3
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Altus Plateau · Abandoned Coffin | 4,058 | 65 | ×5.376 |
| Capital Outskirts · Divine Tower of West Altus: Gate | 4,907 | 65 | ×6.5 |
| Caelid · Sellia Crystal Tunnel | 5,190 | 65 | ×6.875 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Altus Plateau · Abandoned Coffin
Capital Outskirts · Divine Tower of West Altus: Gate
Caelid · Sellia Crystal Tunnel
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Altus Plateau · Abandoned Coffin
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 330 | 428 | 718 | 1,175 |
| Scarlet Rot | 330 | 428 | 718 | 1,175 |
| Bleed | 330 | 428 | 718 | 1,175 |
| Frost | Immune | |||
| Sleep | 240 | 282 | 380 | 670 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Capital Outskirts · Divine Tower of West Altus: Gate
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 332 | 430 | 720 | 1,177 |
| Scarlet Rot | 332 | 430 | 720 | 1,177 |
| Bleed | 332 | 430 | 720 | 1,177 |
| Frost | Immune | |||
| Sleep | 242 | 284 | 382 | 672 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Caelid · Sellia Crystal Tunnel
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 367 | 465 | 755 | 1,212 |
| Scarlet Rot | 367 | 465 | 755 | 1,212 |
| Bleed | 367 | 465 | 755 | 1,212 |
| Frost | Immune | |||
| Sleep | 267 | 309 | 407 | 697 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Caelid · Sellia Crystal Tunnel: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 5,190 | 5,268 | 5,795 | 6,058 | 6,322 | 6,849 | 7,112 | 7,375 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP671→755
- Runes5,337→4,852
- Standard negation20%→10%
- Slash negation20%→10%
- Strike negation20%→10%
- Pierce negation20%→10%
Every changed value (10)
Value Before to After Change Key changes 6 HP 671 755 +84+13% Runes 5,337 4,852 −485−9.1% Standard negation 20% 10% −10 pts Slash negation 20% 10% −10 pts Strike negation 20% 10% −10 pts Pierce negation 20% 10% −10 pts Linked data 3 SpEffect ID [14] 90,200 0 changed SpEffect ID [21] 4,301 -1 changed SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 100 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed