Sourcemined
Elden Ring
BossStormveil CastleLiurnia of the LakesChanged in 2 patchesVerified on build 25827938

Crucible Knight

Fought in 10 places, from 1,391 HP to 5,512 HP at Crumbling Farum Azula · Dragon Temple Rooftop: each place carries its own area scaling. It takes the most damage from Fire and the least from Magic.

HP (NG)
1,391–5,512
HP in NG+7
7,779
Stance
80
Weakest to
Fire 20%
Resists most
Magic 40%
Nearest grace
Dragon Temple Rooftop
Crucible Knight, rendered from the game's 3D model
Rendered from the game's model

How Crucible Knight fights

At Crumbling Farum Azula · Beside the Great Bridge, its toughest placement: 5,512 HP.

Phases by HP verified

60%
  • Its script checks its HP at 60% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Single hit (1)1 hit · first hit after 0.8 sYesYes520physical
Projectile (1)1 hit · first hit after 0.8 sNoYes440physical
Single hit (2)1 hit · first hit after 1.8 sYesYes620physical
Strike (shield)1 hit · first hit after 1.1 sNoYes560strike
Single hit (3)1 hit · first hit after 1.1 sYesYes540physical
Thrust (1)1 hit · first hit after 1.2 sYesYes580pierce
Single hit (4)1 hit · first hit after 0.9 sYesYes420physical
Strike (tail)1 hit · first hit after 0.6 sNoYes480280 holy · 200 strike
Flying Tackle1 hit · first hit after 2.1 sNoYes640pierce
Projectile (2)1 hit · first hit after 1.1 sNoYes360holy
Single hit + projectile (two hand)2 hits · first hit after 1.0 sHit 2Yes680physical
Single hit + projectile2 hits · first hit after 2.6 sHit 1Yes940660 physical · 280 holy
5 more attacks it chains after another one
AttackParryBlockDamage
Single hit (5)1 hit · first hit after 1.3 s · after Projectile (2) and Projectile (3)YesYes540physical
Thrust (2)1 hit · first hit after 1.1 sYesYes580pierce
2-hit strike combo (big tail)2 hits · first hit after 1.0 sNoYes720440 strike · 280 holy
Projectile (3)1 hit · first hit after 1.1 s · after Projectile (2)NoYes360holy
Double Spin2 hits · first hit after 1.2 sYesYes640physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 27 sets of tables by state; the main one is shown).

  • Single hit (1)
  • Projectile (1)
  • Single hit (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 1 mMoving or other actions 50% · Single hit (1) 25% · Projectile (1) 25%
1–3.5 mMoving or other actions 40% · Single hit (1) 20% · Single hit (2) 20%
3.5–4.5 mMoving or other actions 60% · Single hit (2) 20% · Projectile (1) 20%
4.5–5 mMoving or other actions 70% · Single hit (1) 15% · Single hit (2) 15%
5–7.5 mMoving or other actions 90% · Single hit (1) 10%
7.5–10 mMoving or other actions 100%
10–15 mMoving or other actions 100%
15 m +Moving or other actions 100%
Attacks
17
With a cooldown
13 1–20 s

What hurts it most

  1. Fire20% +23%
  2. Lightning20% +23%
  3. Standard35%
  4. Slash35% ±0
  5. Strike35% ±0
  6. Pierce35% ±0
  7. Magic40% −8%
  8. Holy40% −8%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
Frost5665811011,926 buildup
Poison56697766,674 buildup
Scarlet Rot5662,24332,735 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 10

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Stormveil Castle · Rampart Tower1,39180×1.656
Liurnia of the Lakes · Road's End Catacombs ×101,42380×2.266
Nokron, Eternal City · Aqueduct-Facing Cliffs ×22,73080×3.25
Siofra River · Worshippers' Woods2,73080×3.25
Limgrave · Gatefront2,78280×3.312
Leyndell, Royal Capital · East Capital Rampart3,11080×3.703
Leyndell, Royal Capital · Queen's Bedchamber3,11080×3.703
Caelid · Redmane Castle Plaza4,51580×5.376
Crumbling Farum Azula · Beside the Great Bridge5,51280×6.563
Crumbling Farum Azula · Dragon Temple Rooftop5,51280×6.563

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard35%
Slash35%
Strike35%
Pierce35%
Magic40%
Fire20%
Lightning20%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Stormveil Castle · Rampart Tower, Limgrave · Gatefront

Physical103
Magic103
Fire103
Lightning103
Holy103

Liurnia of the Lakes · Road's End Catacombs

Physical107
Magic107
Fire107
Lightning107
Holy107

Nokron, Eternal City · Aqueduct-Facing Cliffs, Siofra River · Worshippers' Woods

Physical111
Magic111
Fire111
Lightning111
Holy111

Leyndell, Royal Capital · Queen's Bedchamber, Leyndell, Royal Capital · East Capital Rampart

Physical113
Magic113
Fire113
Lightning113
Holy113

Caelid · Redmane Castle Plaza

Physical110
Magic110
Fire110
Lightning110
Holy110

Crumbling Farum Azula · Beside the Great Bridge, Crumbling Farum Azula · Dragon Temple Rooftop

Physical118
Magic118
Fire118
Lightning118
Holy118

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Stormveil Castle · Rampart Tower, Limgrave · Gatefront

Status1st proc2nd3rd4th
Poison5178071,2641,264
Scarlet Rot5178071,2641,264
BleedImmune
Frost5178071,2641,264
Sleep5178071,2641,264
MadnessImmune
Death BlightImmune

Liurnia of the Lakes · Road's End Catacombs

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Nokron, Eternal City · Aqueduct-Facing Cliffs, Siofra River · Worshippers' Woods

Status1st proc2nd3rd4th
Poison5448341,2911,291
Scarlet Rot5448341,2911,291
BleedImmune
Frost5448341,2911,291
Sleep5448341,2911,291
MadnessImmune
Death BlightImmune

Leyndell, Royal Capital · Queen's Bedchamber, Leyndell, Royal Capital · East Capital Rampart

Status1st proc2nd3rd4th
Poison5488381,2951,295
Scarlet Rot5488381,2951,295
BleedImmune
Frost5488381,2951,295
Sleep5488381,2951,295
MadnessImmune
Death BlightImmune

Caelid · Redmane Castle Plaza

Status1st proc2nd3rd4th
Poison5398291,2861,286
Scarlet Rot5398291,2861,286
BleedImmune
Frost5398291,2861,286
Sleep5398291,2861,286
MadnessImmune
Death BlightImmune

Crumbling Farum Azula · Beside the Great Bridge, Crumbling Farum Azula · Dragon Temple Rooftop

Status1st proc2nd3rd4th
Poison5668561,3131,313
Scarlet Rot5668561,3131,313
BleedImmune
Frost5668561,3131,313
Sleep5668561,3131,313
MadnessImmune
Death BlightImmune

HP in each journey

At Crumbling Farum Azula · Dragon Temple Rooftop: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
5,5125,5576,1126,3906,6687,2247,5017,779

Kill-speed simulator New

How many hits Crucible Knight takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Crucible Knight

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP776→840
    • Standard negation40%→35%
    • Slash negation40%→35%
    • Strike negation40%→35%
    • Pierce negation40%→35%
    • Runes1,365→1,613
    • Drop table250,000,000→-1
    • Runes2,467→3,080
    • Drop table250,000,100→-1
    • Runes4,508→7,360
    • Runes2,808→3,840
    • Drop table250,000,200→-1
    • Drop table250,000,300→-1
    • HP580→628
    • Poison resistance252→999
    • Scarlet Rot resistance252→999
    • Frost resistance252→999
    • Sleep resistance252→999
    Every changed value (32)
    ValueBeforetoAfterChange
    Key changes 18
    HP×8 variants776840+64+8.2%
    Standard negation×12 variants40%35%−5 pts
    Slash negation×12 variants40%35%−5 pts
    Strike negation×12 variants40%35%−5 pts
    Pierce negation×12 variants40%35%−5 pts
    Runes1,3651,613+248+18%
    Drop table250,000,000-1changed
    Runes×2 variants2,4673,080+613+25%
    Drop table×2 variants250,000,100-1changed
    Runes4,5087,360+2,852+63%
    Runes×2 variants2,8083,840+1,032+37%
    Drop table250,000,200-1changed
    Drop table×2 variants250,000,300-1changed
    HP×4 variants580628+48+8.3%
    Poison resistance×4 variants252999+747+296%
    Scarlet Rot resistance×4 variants252999+747+296%
    Frost resistance×4 variants252999+747+296%
    Sleep resistance×4 variants252999+747+296%
    Status effects 4
    Resist Correction - Poison×4 variants1,004-1−1,005
    Resist Correction - Scarlet Rot×4 variants2,004-1−2,005
    Resist Correction - Frostbite×4 variants5,004-1−5,005
    Resist Correction - Sleep×4 variants6,004-1−6,005
    Linked data 7
    SpEffect ID [31]×6 variants-14,301changed
    SpEffect ID [3]07,090changed
    Game Clear - SpEffect ID07,490changed
    SpEffect ID [6]×4 variants090,000changed
    SpEffect ID [7]×4 variants090,010changed
    SpEffect ID [10]×4 variants95,01090,040changed
    SpEffect ID [11]×4 variants5,85190,300changed
    3 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×7 variants50110changed
    Network Warp Display×5 variants62110changed
    Disable Init Dead01changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×13 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×13 variants0-1changed

    Other bosses in Stormveil Castle