Sorcerer Rogier
Fought in 5 places, from 1,551 HP to 5,802 HP at Deeproot Depths · Prince of Death's Throne: each placement carries its own area scaling. It takes the most damage from Lightning and the least from Standard.
- HP (NG)
- 1,551–5,802
- HP in NG+7
- 10,178
- Stance
- 100
- Weakest to
- Lightning -25%
- Resists most
- Standard 0%
- Nearest grace
- Prince of Death's Throne
How Sorcerer Rogier fights
At Deeproot Depths · Prince of Death's Throne, its toughest placement: 5,802 HP.
What hurts it most
- Lightning-25% +25%
- Standard0%
- Slash0% ±0
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Fire0% ±0
- Holy0% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 111 | 970 | 62,121 buildup |
| Frost | 111 | 610 | 105,941 buildup |
| Poison | 111 | 996 | 62,121 buildup |
| Scarlet Rot | 111 | 2,290 | 3451 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and what each routine looks like isn't named yet.
Where you fight it 5
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Roundtable Hold · Table of Lost Grace | 1,551 | 100 | ×1 |
| Stormveil Castle · Liftside Chamber | 2,404 | 100 | ×1.55 |
| Stormveil Castle · Rampart Tower | 2,404 | 100 | ×1.55 |
| Stormhill · Castleward Tunnel | 5,718 | 100 | ×3.687 |
| Deeproot Depths · Prince of Death's Throne | 5,802 | 100 | ×3.741 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Roundtable Hold · Table of Lost Grace
Stormveil Castle · Liftside Chamber, Stormveil Castle · Rampart Tower
Stormhill · Castleward Tunnel
Deeproot Depths · Prince of Death's Throne
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Roundtable Hold · Table of Lost Grace
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 100 | 130 | 177 | 244 |
| Scarlet Rot | 100 | 130 | 177 | 244 |
| Bleed | 100 | 130 | 177 | 244 |
| Frost | 100 | 130 | 177 | 244 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Stormveil Castle · Liftside Chamber, Stormveil Castle · Rampart Tower
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 103 | 134 | 182 | 251 |
| Scarlet Rot | 103 | 134 | 182 | 251 |
| Bleed | 103 | 134 | 182 | 251 |
| Frost | 103 | 134 | 182 | 251 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Stormhill · Castleward Tunnel
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 102 | 133 | 181 | 249 |
| Scarlet Rot | 102 | 133 | 181 | 249 |
| Bleed | 102 | 133 | 181 | 249 |
| Frost | 102 | 133 | 181 | 249 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Deeproot Depths · Prince of Death's Throne
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 111 | 144 | 196 | 271 |
| Scarlet Rot | 111 | 144 | 196 | 271 |
| Bleed | 111 | 144 | 196 | 271 |
| Frost | 111 | 144 | 196 | 271 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Deeproot Depths · Prince of Death's Throne: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 5,802 | 7,270 | 7,997 | 8,360 | 8,724 | 9,451 | 9,814 | 10,178 |
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Runes300→1,000
- Runes300→0
Every changed value (9)
Value Before to After Change Key changes 2 Runes 300 1,000 +700+233% Runes 300 0 −300−100% Linked data 5 Game Clear - SpEffect ID 0 19,511 changed Multiplayer Correction Param ID -1 300 changed Multiplayer Correction Param ID -1 200 changed Game Clear - SpEffect ID 0 19,503 changed SpEffect ID [24] -1 18,673 changed 2 technical values (sorting, effects, display)
Value Before to After Change Disable Respawn upon Rest 1 0 changed Is Wandering Ghost 1 0 changed - 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Linked data 1 SpEffect ID [25] 295,200 18,672 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed