Sourcemined
Elden Ring
BossRoundtable HoldStormveil CastleChanged in 3 patchesVerified on build 25080141

Sorcerer Rogier

Fought in 5 places, from 1,551 HP to 5,802 HP at Deeproot Depths · Prince of Death's Throne: each placement carries its own area scaling. It takes the most damage from Lightning and the least from Standard.

HP (NG)
1,551–5,802
HP in NG+7
10,178
Stance
100
Weakest to
Lightning -25%
Resists most
Standard 0%
Nearest grace
Prince of Death's Throne

How Sorcerer Rogier fights

At Deeproot Depths · Prince of Death's Throne, its toughest placement: 5,802 HP.

What hurts it most

  1. Lightning-25% +25%
  2. Standard0%
  3. Slash0% ±0
  4. Strike0% ±0
  5. Pierce0% ±0
  6. Magic0% ±0
  7. Fire0% ±0
  8. Holy0% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed11197062,121 buildup
Frost111610105,941 buildup
Poison11199662,121 buildup
Scarlet Rot1112,2903451 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and what each routine looks like isn't named yet.

Where you fight it 5

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Roundtable Hold · Table of Lost Grace1,551100×1
Stormveil Castle · Liftside Chamber2,404100×1.55
Stormveil Castle · Rampart Tower2,404100×1.55
Stormhill · Castleward Tunnel5,718100×3.687
Deeproot Depths · Prince of Death's Throne5,802100×3.741

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash0%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning-25%
Holy0%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Roundtable Hold · Table of Lost Grace

Physical100
Magic100
Fire100
Lightning100
Holy100

Stormveil Castle · Liftside Chamber, Stormveil Castle · Rampart Tower

Physical103
Magic103
Fire103
Lightning103
Holy103

Stormhill · Castleward Tunnel

Physical102
Magic102
Fire102
Lightning102
Holy102

Deeproot Depths · Prince of Death's Throne

Physical114
Magic114
Fire114
Lightning114
Holy114

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Roundtable Hold · Table of Lost Grace

Status1st proc2nd3rd4th
Poison100130177244
Scarlet Rot100130177244
Bleed100130177244
Frost100130177244
SleepImmune
MadnessImmune
Death BlightImmune

Stormveil Castle · Liftside Chamber, Stormveil Castle · Rampart Tower

Status1st proc2nd3rd4th
Poison103134182251
Scarlet Rot103134182251
Bleed103134182251
Frost103134182251
SleepImmune
MadnessImmune
Death BlightImmune

Stormhill · Castleward Tunnel

Status1st proc2nd3rd4th
Poison102133181249
Scarlet Rot102133181249
Bleed102133181249
Frost102133181249
SleepImmune
MadnessImmune
Death BlightImmune

Deeproot Depths · Prince of Death's Throne

Status1st proc2nd3rd4th
Poison111144196271
Scarlet Rot111144196271
Bleed111144196271
Frost111144196271
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Deeproot Depths · Prince of Death's Throne: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
5,8027,2707,9978,3608,7249,4519,81410,178

Kill-speed simulator New

How many hits Sorcerer Rogier takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Sorcerer Rogier

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes300→1,000
    • Runes300→0
    Every changed value (9)
    ValueBeforetoAfterChange
    Key changes 2
    Runes×2 variants3001,000+700+233%
    Runes3000−300−100%
    Linked data 5
    Game Clear - SpEffect ID019,511changed
    Multiplayer Correction Param ID-1300changed
    Multiplayer Correction Param ID×3 variants-1200changed
    Game Clear - SpEffect ID×2 variants019,503changed
    SpEffect ID [24]-118,673changed
    2 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Disable Respawn upon Rest10changed
    Is Wandering Ghost×3 variants10changed
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      Linked data 1
      SpEffect ID [25]295,20018,672changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %×5 variants0100+100
        Linked data 1
        DLC Completion SpEffect ID×5 variants0-1changed

      Other bosses in Roundtable Hold