Sourcemined
Elden Ring
BossStormveil CastleChanged in 2 patchesVerified on build 25080141

Godrick the Grafted

6,080 HP at Stormveil Castle · Godrick the Grafted, with the area's scaling applied. It takes the most damage from Standard and the least from Holy.

HP (NG)
6,080
HP in NG+7
18,269
Stance
105
Weakest to
Standard 0%
Resists most
Holy 40%
Nearest grace
Godrick the Grafted
Godrick the Grafted, rendered from the game's 3D model
Rendered from the game's model

How Godrick the Grafted fights

At Stormveil Castle · Godrick the Grafted, its toughest placement: 6,080 HP.

Phases by HP verified

90%
  • At 90% HP or less: 5-hit combo becomes available.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Whirlwind5 hits · first hit after 1.0 sHits 2 and 4Yes348physical
5-hit combo5 hits · first hit after 3.0 s · from 90% HPYesYes478physical
Projectile (1)1 hit · first hit after 2.3 sNoYes370fire
2-hit combo (1)2 hits · first hit after 1.6 sYesYes448physical
Fire Volcano6 hits · first hit after 0.6 sHits 1, 2, 3, 4 and 5Yes370242 fire · 128 strike
Single hit (1)1 hit · first hit after 1.7 sYesYes387physical
2-hit combo (arm) (1)2 hits · first hit after 2.5 sYesYes387physical
Projectile (2)1 hit · first hit after 1.5 sNoYes370fire
Single hit (2)1 hit · first hit after 1.5 sYesYes339physical
Rocks6 hits · first hit after 2.3 sHits 1, 3 and 5Yes463strike
2-hit combo (2)2 hits · first hit after 1.9 sYesYes515physical
Axe Slam1 hit · first hit after 1.7 sYesYes387physical
2-hit combo (3)2 hits · first hit after 1.0 sYesYes298physical
Dragon Grab (1)1 hit · first hit after 1.5 sNoNo926732 fire · 194 physical, if it catches you
19 more attacks it chains after another one
AttackParryBlockDamage
2-hit combo (arm) (2)2 hits · first hit after 2.5 sYesYes387physical
2-hit combo (dragon arm) (1)2 hits · first hit after 2.5 sYesYes387physical
Strike (1)1 hit · first hit after 1.5 sYesYes298strike
Strike (2)1 hit · first hit after 1.0 s · after 2-hit combo (arm) (1)YesYes258strike
Single hit (3)1 hit · first hit after 2.3 sYesYes419physical
Single hit (4)1 hit · first hit after 1.3 sYesYes339physical
Single hit (5)1 hit · first hit after 2.8 sYesYes484physical
Strike (3)1 hit · first hit after 1.0 sYesYes298strike
Strike + projectile (dragon arm)2 hits · first hit after 1.0 sHit 1Yes370fire
Projectile (3)1 hit · first hit after 1.5 sNoYes370fire
2-hit combo (dragon arm) (2)2 hits · first hit after 1.5 sYesYes343strike
Strike (4)1 hit · first hit after 0.3 sYesYes298strike
Strike (dragon arm)1 hit · first hit after 0.6 sYesYes343strike
Projectile (4)1 hit · first hit after 0.0 sNoYes370fire
Dragon Grab (2)1 hit · first hit after 1.7 sNoNo926732 fire · 194 physical, if it catches you
Wind Bullet Melee (1)2 hits · first hit after 1.3 sHit 2Yes477358 fire · 119 physical
After Wind Jump Attack + Explosion2 hits · first hit after 1.3 sHit 1Yes517physical
Wind Bullet Melee (2)2 hits · first hit after 1.2 sHit 2Yes477358 fire · 119 physical
Rocks Double3 hits · first hit after 2.8 sHit 2Yes463physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).

  • Whirlwind
  • 5-hit combo
  • Projectile (1)
  • 2-hit combo (1)
  • Fire Volcano
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 3 mWhirlwind 20% · Moving or other actions 15% · Single hit (2) 15%
under 3 mWhirlwind 24% · 5-hit combo 24% · Moving or other actions 11%
3–7.5 mProjectile (1) 30% · Whirlwind 20% · Moving or other actions 10%
3–8 m5-hit combo 25% · 2-hit combo (arm) (1) 22% · Whirlwind 17%
7.5–13 mFire Volcano 30% · Projectile (1) 20% · Projectile (2) 20%
8–13 m5-hit combo 27% · Single hit (1) 18% · Whirlwind 18%
13 m +Fire Volcano 30% · Projectile (1) 20% · Projectile (2) 20%
13 m +2-hit combo (1) 36% · Single hit (1) 27% · Whirlwind 27%
Attacks
33
With a cooldown
11 10–18 s
Walk in before attacking
3 from up to 15 m

What hurts it most

  1. Standard0%
  2. Slash0% ±0
  3. Strike0% ±0
  4. Pierce0% ±0
  5. Magic20% −20%
  6. Fire20% −20%
  7. Lightning20% −20%
  8. Holy40% −40%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed3191,01276,099 buildup
Frost319638109,591 buildup
Poison3191,01376,099 buildup
Scarlet Rot3192,33531,443 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Video: Godrick the Grafted

Where to Find Godrick the Grafted in Stormveil Castle [Location Guide] · Meta Game Guides · Watch on YouTube

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Stormveil Castle · Godrick the Grafted6,080105×1.813

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash0%
Strike0%
Pierce0%
Magic20%
Fire20%
Lightning20%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical105
Magic105
Fire105
Lightning105
Holy105

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison3194177071,164
Scarlet Rot3194177071,164
Bleed3194177071,164
Frost3194177071,164
Sleep3194177071,164
MadnessImmune
Death BlightImmune

HP in each journey

At Stormveil Castle · Godrick the Grafted: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
6,08013,04914,35415,00615,65916,96417,61618,269

Kill-speed simulator New

How many hits Godrick the Grafted takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Godrick the Grafted

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Stance100→105
    Every changed value (5)
    ValueBeforetoAfterChange
    Key changes 1
    Stance100105+5+5%
    Defence and poise 1
    Poise Recovery Correction0.5380.615+0.077+14%
    Other numbers 1
    Threat Level91−8−89%
    Linked data 1
    SpEffect ID [21]-15,016changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display1625changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

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