Godfrey, First Elden Lord
Fought in 2 places, from 7,099 HP to 11,831 HP at Leyndell, Ashen Capital · Elden Throne: each placement carries its own area scaling. It takes the most damage from Pierce and the least from Holy.
- HP (NG)
- 7,099–11,831
- HP in NG+7
- 16,813
- Stance
- 120
- Weakest to
- Pierce 0%
- Resists most
- Holy 40%
- Nearest grace
- Elden Throne
How Godfrey, First Elden Lord fights
At Leyndell, Ashen Capital · Elden Throne, its toughest placement: 11,831 HP.
Phases by HP verified
- At 50% HP or less: routines 9, 9 unlock.
Attack choice by distance verified
Share of its picks per attack routine at each range, from its main weight tables (it switches between 12 sets of tables by state; one is shown). Routines are numbered as in its script.
- Routine 20
- Routine 4
- Routine 5
- Routine 7
- Routine 1
- Other
- Right column: routines it can pick there
Show as a table
| Distance | Routines | Most likely picks |
|---|---|---|
| under 2 m | 6 | #1 30% · #12 20% · #7 15% |
| 2–5 m | 7 | #22 40% · #1 10% · #2 10% |
| 5–6 m | 4 | #20 40% · #2 20% · #3 20% |
| 6–7.5 m | 2 | #4 50% · #20 50% |
| 7.5–10 m | 2 | #4 50% · #20 50% |
| 10–11 m | 2 | #4 70% · #20 30% |
| 11–16 m | 2 | #4 70% · #20 30% |
| 16–17 m | 2 | #5 70% · #20 30% |
| 17–20 m | 2 | #5 70% · #20 30% |
| 20 m + | 2 | #5 70% · #20 30% |
- Attack routines
- 14
- With a cooldown
- 12 1–15 s
What hurts it most
- Pierce0% +11%
- Lightning0% +11%
- Standard10%
- Slash10% ±0
- Strike10% ±0
- Magic20% −11%
- Fire20% −11%
- Holy40% −33%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 601 | 1,875 | 78,232 buildup |
| Frost | 601 | 1,213 | 1012,276 buildup |
| Poison | 367 | 1,375 | 98,859 buildup |
| Scarlet Rot | 367 | 3,267 | 42,799 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and what each routine looks like isn't named yet.
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Leyndell, Royal Capital · Erdtree Sanctuary | 7,099 | 120 | ×4.125 |
| Leyndell, Ashen Capital · Elden Throne | 11,831 | 120 | ×6.875 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Leyndell, Royal Capital · Erdtree Sanctuary
Leyndell, Ashen Capital · Elden Throne
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Leyndell, Royal Capital · Erdtree Sanctuary
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | Immune | |||
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | 553 | 843 | 1,300 | 1,300 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Leyndell, Ashen Capital · Elden Throne
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 367 | 465 | 755 | 1,212 |
| Scarlet Rot | 367 | 465 | 755 | 1,212 |
| Bleed | 601 | 891 | 1,348 | 1,348 |
| Frost | 601 | 891 | 1,348 | 1,348 |
| Sleep | 601 | 891 | 1,348 | 1,348 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Leyndell, Ashen Capital · Elden Throne: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 11,831 | 12,009 | 13,210 | 13,810 | 14,411 | 15,612 | 16,212 | 16,813 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP1,991→1,721
- Standard negation20%→10%
- Slash negation20%→10%
- Strike negation20%→10%
- HP1,455→1,721
- Sleep resistance999→252
Every changed value (12)
Value Before to After Change Key changes 6 HP 1,991 1,721 −270−14% Standard negation 20% 10% −10 pts Slash negation 20% 10% −10 pts Strike negation 20% 10% −10 pts HP 1,455 1,721 +266+18% Sleep resistance 999 252 −747−75% Status effects 1 Resist Correction - Sleep -1 6,004 +6,005 Other numbers 1 Threat Level 9 1 −8−89% Linked data 2 Team Type 7 33 changed SpEffect ID [11] 90,300 5,851 changed 2 technical values (sorting, effects, display)
Value Before to After Change Network Warp Display 16 75 changed Disable Init Dead 0 1 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed