Sourcemined
Elden Ring
BossLimgraveAltus PlateauChanged in 2 patchesVerified on build 25827938

Grave Warden Duelist

Fought in 6 places, from 2,190 HP to 8,800 HP at Consecrated Snowfield · Ordina, Liturgical Town: each place carries its own area scaling. It takes the most damage from Fire and the least from Standard.

HP (NG)
2,190–8,800
HP in NG+7
12,504
Stance
65
Weakest to
Fire -20%
Resists most
Standard 0%
Nearest grace
Ordina, Liturgical Town
Grave Warden Duelist, rendered from the game's 3D model
Rendered from the game's model

How Grave Warden Duelist fights

At Consecrated Snowfield · Ordina, Liturgical Town, its toughest placement: 8,800 HP.

Phases by HP verified

90%70%
  • Its script checks its HP at 90%, 70% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
14-hit combo + projectile15 hits · first hit after 0.5 sNoYes1,237physical
Chain (1)1 hit · first hit after 0.9 sNoYes655physical
Single hit (1)1 hit · first hit after 1.4 sNoYes727physical
Single hit (2)1 hit · first hit after 1.6 sYesYes1,019physical
Chain (2)1 hit · first hit after 0.5 sNoYes655physical
Single hit (axe)1 hit · first hit after 0.9 sNoYes727physical
Single hit (3)1 hit · first hit after 0.8 sNoYes655physical
Single hit (4)1 hit · first hit after 1.3 sYesYes727physical
3-hit combo3 hits · first hit after 1.0 sNoYes655physical
Rot Breath1 hit · first hit after 1.0 sNoYes72physical
Grab (1)1 hit · first hit after 1.2 sNoNo1,455physical, if it catches you
9 more attacks it chains after another one
AttackParryBlockDamage
Single hit (5)1 hit · first hit after 0.9 s · after Chain (2) and Single hit (axe) or 2 moreNoYes727physical
Single hit (6)1 hit · first hit after 0.8 s · after Single hit (5) and Single hit (4) or 1 moreNoYes946physical
2-hit combo (1)2 hits · first hit after 1.1 s · after Single hit (6)Hit 2Yes1,019physical
2-hit combo (2)2 hits · first hit after 2.3 s · after Chain (2) and Single hit (axe) or 9 moreHit 1Yes946physical
2-hit combo (3)2 hits · first hit after 1.1 s · after Single hit (6)YesYes946physical
Grab (2)1 hit · first hit after 1.2 s · after Grab (1) and Chain (2) or 10 moreNoNo1,164physical, if it catches you
Kick (1)1 hit · first hit after 1.7 s · after Single hit (5) and Single hit (4) or 1 moreNoYes727strike
Kick (2)2 hits · first hit after 1.5 s · after Single hit (5) and 2-hit combo (1) or 3 moreNoYes946physical
2-hit combo (4)2 hits · first hit after 0.7 sNoYes1,019physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 7 sets of tables by state; the main one is shown).

  • 14-hit combo + projectile
  • Chain (1)
  • Single hit (1)
  • Single hit (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
3–5 mMoving or other actions 35% · 14-hit combo + projectile 25% · Single hit (1) 15%
5–8 mMoving or other actions 45% · 14-hit combo + projectile 30% · Chain (1) 25%
8–15 mMoving or other actions 60% · 14-hit combo + projectile 20% · Chain (1) 20%
Attacks
20
With a cooldown
5 10–20 s
Walk in before attacking
6 from up to 10 m

What hurts it most

  1. Fire-20% +20%
  2. Slash-10% +10%
  3. Standard0%
  4. Strike0% ±0
  5. Pierce0% ±0
  6. Magic0% ±0
  7. Lightning0% ±0
  8. Holy0% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed2001,42073,954 buildup
Frost267910108,604 buildup
Poison6011,18489,580 buildup
Scarlet Rot1,2932,77646,543 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 6

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Limgrave · Murkwater Catacombs2,19065×2.282
Altus Plateau · Sainted Hero's Grave3,44065×2.688
Leyndell, Royal Capital · Fortified Manor, First Floor · one entry of this fight3,55465×3.703
Leyndell, Royal Capital · Fortified Manor, First Floor · one entry of this fight4,73965×3.703
Capital Outskirts · Auriza Side Tomb6,24065×6.5
Consecrated Snowfield · Consecrated Snowfield6,60065×6.875
Consecrated Snowfield · Ordina, Liturgical Town8,80065×6.875

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Limgrave · Murkwater Catacombs, Altus Plateau · Sainted Hero's Grave, Leyndell, Royal Capital · Fortified Manor, First Floor and 1 more

Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning0%
Holy0%

Consecrated Snowfield · Consecrated Snowfield, Consecrated Snowfield · Ordina, Liturgical Town

Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning0%
Holy0%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Limgrave · Murkwater Catacombs

Physical101
Magic101
Fire101
Lightning101
Holy101

Altus Plateau · Sainted Hero's Grave

Physical110
Magic110
Fire110
Lightning110
Holy110

Leyndell, Royal Capital · Fortified Manor, First Floor

Physical113
Magic113
Fire113
Lightning113
Holy113

Capital Outskirts · Auriza Side Tomb

Physical111
Magic111
Fire111
Lightning111
Holy111

Consecrated Snowfield · Consecrated Snowfield, Consecrated Snowfield · Ordina, Liturgical Town

Physical120
Magic120
Fire120
Lightning120
Holy120

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Limgrave · Murkwater Catacombs

Status1st proc2nd3rd4th
Poison226268366656
Scarlet Rot226268366656
Bleed170198240338
Frost226268366656
Sleep226268366656
MadnessImmune
Death BlightImmune

Altus Plateau · Sainted Hero's Grave

Status1st proc2nd3rd4th
Poison240282380670
Scarlet Rot240282380670
Bleed180208250348
Frost240282380670
Sleep240282380670
MadnessImmune
Death BlightImmune

Leyndell, Royal Capital · Fortified Manor, First Floor

Status1st proc2nd3rd4th
Poison244286384674
Scarlet Rot244286384674
Bleed183211253351
Frost244286384674
Sleep244286384674
MadnessImmune
Death BlightImmune

Capital Outskirts · Auriza Side Tomb

Status1st proc2nd3rd4th
Poison242284382672
Scarlet Rot242284382672
Bleed181209251349
Frost242284382672
Sleep242284382672
MadnessImmune
Death BlightImmune

Consecrated Snowfield · Consecrated Snowfield, Consecrated Snowfield · Ordina, Liturgical Town

Status1st proc2nd3rd4th
Poison6018911,3481,348
Scarlet Rot1,2931,7501,7501,750
Bleed200228270368
Frost267309407697
Sleep267309407697
MadnessImmune
Death BlightImmune

HP in each journey

At Consecrated Snowfield · Ordina, Liturgical Town: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
8,8008,9329,82510,27110,71811,61112,05812,504

Drops

Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.

Leyndell, Royal Capital · Fortified Manor, First Floor

Grave Warden Duelist drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Duelist Greataxe4%7.69%11.1%14.3%57
Duelist Helm3%5.83%8.49%11%76
Gravekeeper Cloak3%5.83%8.49%11%76
Duelist Greaves3%5.83%8.49%11%76

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Leyndell, Royal Capital · Fortified Manor, First Floor

Grave Warden Duelist drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Battle Hammer4%7.69%11.1%14.3%57
Duelist Helm3%5.83%8.49%11%76
Gravekeeper Cloak3%5.83%8.49%11%76
Duelist Greaves3%5.83%8.49%11%76

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Consecrated Snowfield · Consecrated Snowfield

Grave Warden Duelist drops
ItemChanceKills for 90%
Rotten Battle Hammeronce100%—
Rotten Duelist Helmonce100%—

This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.

Consecrated Snowfield · Ordina, Liturgical Town

Grave Warden Duelist drops
ItemChanceKills for 90%
Rotten Duelist Greavesonce100%—
Rotten Greataxeonce100%—

This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.

Kill-speed simulator New

How many hits Grave Warden Duelist takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Grave Warden Duelist

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes919→1,049
    • Slash negation-20%→-10%
    • Pierce negation-20%→0%
    • Runes1,221→1,502
    Every changed value (7)
    ValueBeforetoAfterChange
    Key changes 4
    Runes9191,049+130+14%
    Slash negation×5 variants-20%-10%+10 pts
    Pierce negation×5 variants-20%0%+20 pts
    Runes×2 variants1,2211,502+281+23%
    Linked data 2
    SpEffect ID [14]×2 variants90,2000changed
    SpEffect ID [31]×2 variants-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Weak Point - Material SFX [2]×5 variants139106changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×7 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×7 variants0-1changed

    Other bosses in Limgrave