Grafted Scion
Fought in 5 places, from 1,897 HP to 3,724 HP at Mt. Gelmir · Ninth Mt. Gelmir Campsite: each place carries its own area scaling. It takes the most damage from Slash and the least from Magic.
- HP (NG)
- 1,897–3,724
- HP in NG+7
- 7,618
- Stance
- 80
- Weakest to
- Slash -10%
- Resists most
- Magic 20%
- Nearest grace
- Ninth Mt. Gelmir Campsite

How Grafted Scion fights
At Mt. Gelmir · Ninth Mt. Gelmir Campsite, its toughest placement: 3,724 HP.
Phases by HP verified
- At 50% HP or less: a new attack becomes available.
- At 20% HP or less: one attack becomes up to 4× likelier.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 11-hit thrust combo11 hits · first hit after 1.0 s | Yes | Yes | 729pierce |
| 9-hit combo9 hits · first hit after 1.5 s | Yes | Yes | 729physical |
| Sword Arm2 hits · first hit after 0.7 s | Yes | Yes | 364physical |
| Thrust (1)1 hit · first hit after 0.7 s | Yes | Yes | 319pierce |
| Projectile1 hit · first hit after 1.5 s | No | Yes | 193physical |
| Thrust (2)1 hit · first hit after 1.7 s | No | Yes | 638pierce |
| Single hit (1)1 hit · first hit after 1.2 s | Yes | Yes | 592physical |
| Shield Slam (1)2 hits · first hit after 1.5 s | No | Yes | 752strike |
| Single hit (2)1 hit · first hit after 1.4 s | Yes | Yes | 524physical |
| 2-hit combo (1)2 hits · first hit after 1.4 s | Yes | Yes | 501physical |
| 4-hit combo (1)4 hits · first hit after 1.0 s | Yes | Yes | 501physical |
| 2-hit thrust combo (1)2 hits · first hit after 0.8 s | Yes | Yes | 433pierce |
| 4-hit combo (2)4 hits · first hit after 1.3 s | Yes | Yes | 410physical |
| Shield Slam (2)7 hits · first hit after 1.3 s | No | Yes | 638pierce |
| 4-hit combo (3)4 hits · first hit after 1.3 s | Yes | Yes | 341physical |
| Strike1 hit · first hit after 1.3 s | No | Yes | 569strike |
7 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit combo (2)2 hits · first hit after 0.7 s · after Sword Arm | Yes | Yes | 410physical |
| 2-hit thrust combo (2)2 hits · first hit after 0.6 s · after 2-hit combo (2) | Yes | Yes | 410pierce |
| 2-hit combo (3)2 hits · first hit after 1.6 s · after 2-hit combo (2) | Yes | Yes | 501physical |
| 2-hit combo (4)2 hits · first hit after 1.1 s · after 2-hit combo (2) | Yes | Yes | 501physical |
| Single hit (3)1 hit · first hit after 0.9 s · after 2-hit combo (2) and Thrust (1) or 1 more | Yes | Yes | 433physical |
| Single hit (shield)1 hit · first hit after 0.3 s | No | Yes | 410physical |
| Thrust (3)1 hit · first hit after 0.7 s · after Sword Arm | Yes | Yes | 319pierce |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 5 sets of tables by state; the main one is shown).
- 11-hit thrust combo
- 9-hit combo
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 4 m | 9-hit combo 100% |
| 4–10 m | 11-hit thrust combo 60% · 9-hit combo 40% |
| 10–15 m | 11-hit thrust combo 100% |
| 15 m + | Moving or other actions 100% |
- Attacks
- 23
- Walk in before attacking
- 13 from up to 20 m
What hurts it most
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic20% −20%
- Fire20% −20%
- Lightning20% −20%
- Holy20% −20%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 242 | 659 | 63,838 buildup |
| Frost | 242 | 402 | 108,354 buildup |
| Poison | 332 | 865 | 53,836 buildup |
| Scarlet Rot | 332 | 1,953 | 2762 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 5
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Stormveil Castle · Rampart Tower | 1,897 | 80 | ×1.656 |
| Liurnia of the Lakes · Fallen Ruins of the Lake | 2,596 | 80 | ×2.266 |
| Stormhill · Margit, the Fell Omen | 2,596 | 80 | ×2.266 |
| Stranded Graveyard · Cave of Knowledge ×2 | 2,596 | 80 | ×2.266 |
| Mt. Gelmir · Ninth Mt. Gelmir Campsite | 3,724 | 80 | ×3.25 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Stormveil Castle · Rampart Tower
Stranded Graveyard · Cave of Knowledge, Stormhill · Margit, the Fell Omen, Liurnia of the Lakes · Fallen Ruins of the Lake
Mt. Gelmir · Ninth Mt. Gelmir Campsite
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Stormveil Castle · Rampart Tower
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 316 | 414 | 704 | 1,161 |
| Scarlet Rot | 316 | 414 | 704 | 1,161 |
| Bleed | 230 | 272 | 370 | 660 |
| Frost | 230 | 272 | 370 | 660 |
| Sleep | 230 | 272 | 370 | 660 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Stranded Graveyard · Cave of Knowledge, Stormhill · Margit, the Fell Omen, Liurnia of the Lakes · Fallen Ruins of the Lake
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 324 | 422 | 712 | 1,169 |
| Scarlet Rot | 324 | 422 | 712 | 1,169 |
| Bleed | 236 | 278 | 376 | 666 |
| Frost | 236 | 278 | 376 | 666 |
| Sleep | 236 | 278 | 376 | 666 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Mt. Gelmir · Ninth Mt. Gelmir Campsite
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 332 | 430 | 720 | 1,177 |
| Scarlet Rot | 332 | 430 | 720 | 1,177 |
| Bleed | 242 | 284 | 382 | 672 |
| Frost | 242 | 284 | 382 | 672 |
| Sleep | 242 | 284 | 382 | 672 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Mt. Gelmir · Ninth Mt. Gelmir Campsite: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 3,724 | 5,441 | 5,985 | 6,257 | 6,529 | 7,073 | 7,346 | 7,618 |
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Runes521→583
- Slash negation0%→-10%
- Runes912→1,176
- Runes1,004→1,283
- Runes1,699→2,313
Every changed value (10)
Value Before to After Change Key changes 5 Runes 521 583 +62+12% Slash negation 0% -10% −10 pts Runes 912 1,176 +264+29% Runes 1,004 1,283 +279+28% Runes 1,699 2,313 +614+36% Linked data 4 SpEffect ID [1] 5,300 16,270 changed SpEffect ID [2] 5,360 16,271 changed SpEffect ID [13] 90,100 90,161 changed SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 1,000 changed - 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Holy guard negation 0 50 +50 - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed