Sourcemined
Elden Ring
BossStormveil CastleStranded GraveyardChanged in 3 patchesVerified on build 25080141

Grafted Scion

Fought in 5 places, from 1,897 HP to 3,724 HP at Mt. Gelmir · Ninth Mt. Gelmir Campsite: each place carries its own area scaling. It takes the most damage from Slash and the least from Magic.

HP (NG)
1,897–3,724
HP in NG+7
7,618
Stance
80
Weakest to
Slash -10%
Resists most
Magic 20%
Nearest grace
Ninth Mt. Gelmir Campsite
Grafted Scion, rendered from the game's 3D model
Rendered from the game's model

How Grafted Scion fights

At Mt. Gelmir · Ninth Mt. Gelmir Campsite, its toughest placement: 3,724 HP.

Phases by HP verified

50%40%30%20%
  • At 50% HP or less: a new attack becomes available.
  • At 20% HP or less: one attack becomes up to 4× likelier.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
11-hit thrust combo11 hits · first hit after 1.0 sYesYes729pierce
9-hit combo9 hits · first hit after 1.5 sYesYes729physical
Sword Arm2 hits · first hit after 0.7 sYesYes364physical
Thrust (1)1 hit · first hit after 0.7 sYesYes319pierce
Projectile1 hit · first hit after 1.5 sNoYes193physical
Thrust (2)1 hit · first hit after 1.7 sNoYes638pierce
Single hit (1)1 hit · first hit after 1.2 sYesYes592physical
Shield Slam (1)2 hits · first hit after 1.5 sNoYes752strike
Single hit (2)1 hit · first hit after 1.4 sYesYes524physical
2-hit combo (1)2 hits · first hit after 1.4 sYesYes501physical
4-hit combo (1)4 hits · first hit after 1.0 sYesYes501physical
2-hit thrust combo (1)2 hits · first hit after 0.8 sYesYes433pierce
4-hit combo (2)4 hits · first hit after 1.3 sYesYes410physical
Shield Slam (2)7 hits · first hit after 1.3 sNoYes638pierce
4-hit combo (3)4 hits · first hit after 1.3 sYesYes341physical
Strike1 hit · first hit after 1.3 sNoYes569strike
7 more attacks it chains after another one
AttackParryBlockDamage
2-hit combo (2)2 hits · first hit after 0.7 s · after Sword ArmYesYes410physical
2-hit thrust combo (2)2 hits · first hit after 0.6 s · after 2-hit combo (2)YesYes410pierce
2-hit combo (3)2 hits · first hit after 1.6 s · after 2-hit combo (2)YesYes501physical
2-hit combo (4)2 hits · first hit after 1.1 s · after 2-hit combo (2)YesYes501physical
Single hit (3)1 hit · first hit after 0.9 s · after 2-hit combo (2) and Thrust (1) or 1 moreYesYes433physical
Single hit (shield)1 hit · first hit after 0.3 sNoYes410physical
Thrust (3)1 hit · first hit after 0.7 s · after Sword ArmYesYes319pierce

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 5 sets of tables by state; the main one is shown).

  • 11-hit thrust combo
  • 9-hit combo
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 4 m9-hit combo 100%
4–10 m11-hit thrust combo 60% · 9-hit combo 40%
10–15 m11-hit thrust combo 100%
15 m +Moving or other actions 100%
Attacks
23
Walk in before attacking
13 from up to 20 m

What hurts it most

  1. Slash-10% +10%
  2. Standard0%
  3. Strike0% ±0
  4. Pierce0% ±0
  5. Magic20% −20%
  6. Fire20% −20%
  7. Lightning20% −20%
  8. Holy20% −20%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed24265963,838 buildup
Frost242402108,354 buildup
Poison33286553,836 buildup
Scarlet Rot3321,9532762 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 5

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Stormveil Castle · Rampart Tower1,89780×1.656
Liurnia of the Lakes · Fallen Ruins of the Lake2,59680×2.266
Stormhill · Margit, the Fell Omen2,59680×2.266
Stranded Graveyard · Cave of Knowledge ×22,59680×2.266
Mt. Gelmir · Ninth Mt. Gelmir Campsite3,72480×3.25

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash-10%
Strike0%
Pierce0%
Magic20%
Fire20%
Lightning20%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Stormveil Castle · Rampart Tower

Physical103
Magic103
Fire103
Lightning103
Holy103

Stranded Graveyard · Cave of Knowledge, Stormhill · Margit, the Fell Omen, Liurnia of the Lakes · Fallen Ruins of the Lake

Physical107
Magic107
Fire107
Lightning107
Holy107

Mt. Gelmir · Ninth Mt. Gelmir Campsite

Physical111
Magic111
Fire111
Lightning111
Holy111

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Stormveil Castle · Rampart Tower

Status1st proc2nd3rd4th
Poison3164147041,161
Scarlet Rot3164147041,161
Bleed230272370660
Frost230272370660
Sleep230272370660
MadnessImmune
Death BlightImmune

Stranded Graveyard · Cave of Knowledge, Stormhill · Margit, the Fell Omen, Liurnia of the Lakes · Fallen Ruins of the Lake

Status1st proc2nd3rd4th
Poison3244227121,169
Scarlet Rot3244227121,169
Bleed236278376666
Frost236278376666
Sleep236278376666
MadnessImmune
Death BlightImmune

Mt. Gelmir · Ninth Mt. Gelmir Campsite

Status1st proc2nd3rd4th
Poison3324307201,177
Scarlet Rot3324307201,177
Bleed242284382672
Frost242284382672
Sleep242284382672
MadnessImmune
Death BlightImmune

HP in each journey

At Mt. Gelmir · Ninth Mt. Gelmir Campsite: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
3,7245,4415,9856,2576,5297,0737,3467,618

Kill-speed simulator New

How many hits Grafted Scion takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Grafted Scion

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes521→583
    • Slash negation0%→-10%
    • Runes912→1,176
    • Runes1,004→1,283
    • Runes1,699→2,313
    Every changed value (10)
    ValueBeforetoAfterChange
    Key changes 5
    Runes521583+62+12%
    Slash negation×5 variants0%-10%−10 pts
    Runes9121,176+264+29%
    Runes1,0041,283+279+28%
    Runes1,6992,313+614+36%
    Linked data 4
    SpEffect ID [1]×5 variants5,30016,270changed
    SpEffect ID [2]×5 variants5,36016,271changed
    SpEffect ID [13]×5 variants90,10090,161changed
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×5 variants161,000changed
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      Defence and poise 1
      Holy guard negation×5 variants050+50
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %×5 variants0100+100
        Linked data 1
        DLC Completion SpEffect ID×5 variants0-1changed

      Other bosses in Stormveil Castle