Sourcemined
Elden Ring
BossLiurnia of the LakesChanged in 2 patchesVerified on build 25827938

Royal Knight Loretta

4,214 HP at Liurnia of the Lakes · Royal Moongazing Grounds, with the area's scaling applied. It takes the most damage from Lightning and the least from Magic.

HP (NG)
4,214
HP in NG+7
10,886
Stance
80
Weakest to
Lightning 0%
Resists most
Magic 40%
Nearest grace
Royal Moongazing Grounds

How Royal Knight Loretta fights

At Liurnia of the Lakes · Royal Moongazing Grounds, its toughest placement: 4,214 HP.

Phases by HP verified

99%80%50%
  • Its script checks its HP at 99%, 80%, 50% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Projectile (1)1 hit · first hit after 2.4 sNoYes703magic
Projectile (2)1 hit · first hit after 2.0 sNoYes703magic
Soul Dart1 hit · first hit after 0.8 sNoYes263magic
Single hit (sickle) (1)1 hit · first hit after 0.9 sYesYes404physical
5 projectiles (1)5 hits · first hit after 1.7 sNoYes140magic
Single hit (sickle) (2)1 hit · first hit after 1.3 sYesYes439physical
Magic Halberd (1)2 hits · first hit after 0.9 sHit 2Yes702527 magic · 175 physical
Jumping Soul Dart1 hit · first hit after 0.8 sNoYes263magic
5 projectiles (2)5 hits · first hit after 1.7 sNoYes140magic
Strike1 hit · first hit after 2.0 sNoYes351strike
Single hit (sickle) (3)1 hit · first hit after 1.2 sYesYes316physical
Single hit (sickle) (4)1 hit · first hit after 1.8 sYesYes439physical
Single hit + 5 projectiles (sickle) (1)6 hits · first hit after 1.1 sHit 1Yes404physical
Single hit (sickle) (5)1 hit · first hit after 1.0 sYesYes351physical
Buck1 hit · first hit after 0.6 sNoYes316strike
5 projectiles (3)5 hits · first hit after 2.5 sNoYes140magic
Single hit (sickle) (6)1 hit · first hit after 1.0 sYesYes351physical
Thrust (sickle) (1)1 hit · first hit after 1.1 sYesYes316pierce
Single hit (sickle) (7)1 hit · first hit after 2.0 sYesYes527physical
9 more attacks it chains after another one
AttackParryBlockDamage
Thrust (sickle) (2)1 hit · first hit after 0.7 s · after 5 projectiles (3)YesYes316pierce
Single hit (sickle) (8)1 hit · first hit after 1.2 s · after 5 projectiles (3)YesYes351physical
Thrust (sickle) (3)1 hit · first hit after 1.1 s · after 5 projectiles (3)YesYes316pierce
Single hit (sickle) (9)1 hit · first hit after 0.7 sYesYes351physical
Single hit + 5 projectiles (sickle) (2)6 hits · first hit after 1.0 s · after 5 projectiles (3)Hit 6Yes404physical
Single hit + 5 projectiles (sickle) (3)6 hits · first hit after 0.7 sHit 6Yes404physical
Single hit (sickle) (10)1 hit · first hit after 0.5 sYesYes351physical
Single hit (sickle) (11)1 hit · first hit after 0.8 sYesYes404physical
Magic Halberd (2)3 hits · first hit after 2.1 sYesYes702527 magic · 175 physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 27 sets of tables by state; the main one is shown).

  • Projectile (1)
  • Projectile (2)
  • Soul Dart
  • Single hit (sickle) (1)
  • 5 projectiles (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 4 mProjectile (2) 50% · Single hit (sickle) (1) 25% · Jumping Soul Dart 10%
4–7.5 mProjectile (2) 50% · Magic Halberd (1) 18% · Soul Dart 13%
7.5–10 mProjectile (1) 50% · Single hit (sickle) (2) 20% · Soul Dart 10%
10–15 mProjectile (1) 50% · Moving or other actions 15% · Soul Dart 13%
15–20 mProjectile (1) 50% · Soul Dart 15% · 5 projectiles (1) 15%
20 m +Projectile (1) 50% · Moving or other actions 20% · Soul Dart 10%
Attacks
28
With a cooldown
25 1–20 s

What hurts it most

  1. Lightning0% +11%
  2. Standard10%
  3. Slash10% ±0
  4. Strike10% ±0
  5. Pierce10% ±0
  6. Holy20% −11%
  7. Magic40% −33%
  8. Fire40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
PoisonImmune
Scarlet RotImmune

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Liurnia of the Lakes · Royal Moongazing Grounds4,21480×2.266

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash10%
Strike10%
Pierce10%
Magic40%
Fire40%
Lightning0%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical107
Magic107
Fire107
Lightning107
Holy107

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Liurnia of the Lakes · Royal Moongazing Grounds: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
4,2147,7768,5538,9429,33110,10910,49710,886

Kill-speed simulator New

How many hits Royal Knight Loretta takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Royal Knight Loretta

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,164→1,860
    • Standard negation40%→10%
    • Slash negation40%→10%
    • Strike negation20%→10%
    • Pierce negation20%→10%
    Every changed value (7)
    ValueBeforetoAfterChange
    Key changes 5
    HP1,1641,860+696+60%
    Standard negation40%10%−30 pts
    Slash negation40%10%−30 pts
    Strike negation20%10%−10 pts
    Pierce negation20%10%−10 pts
    Linked data 1
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display16180changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

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