Sourcemined
Elden Ring
BossLiurnia of the LakesChanged in 2 patchesVerified on build 25827938

Bols, Carian Knight

5,109 HP at Liurnia of the Lakes · Revenger's Shack, with the area's scaling applied. It takes the most damage from Slash and the least from Magic.

HP (NG)
5,109
HP in NG+7
10,580
Stance
65
Weakest to
Slash -10%
Resists most
Magic 20%
Nearest grace
Revenger's Shack

How Bols, Carian Knight fights

At Liurnia of the Lakes · Revenger's Shack, its toughest placement: 5,109 HP.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Projectile (1)1 hit · first hit after 1.4 sNoYes400magic
Projectile (2)1 hit · first hit after 1.9 sNoYes400fire
6-hit strike combo + projectile7 hits · first hit after 2.7 sNoYes760strike
Strike + projectile (1)2 hits · first hit after 0.8 sNoYes500strike
2-hit combo + projectile (1)3 hits · first hit after 1.3 sNoYes760pierce
2-hit strike combo + 2 projectiles4 hits · first hit after 0.8 sNoYes580strike
Strike (1)1 hit · first hit after 1.5 sNoYes540strike
Strike + projectile (2)2 hits · first hit after 1.5 sNoYes620strike
Strike + projectile (3)2 hits · first hit after 0.6 sNoYes500strike
Strike + projectile (4)2 hits · first hit after 0.9 sNoYes500strike
Strike (2)1 hit · first hit after 2.1 sNoYes540strike
Strike + projectile (5)2 hits · first hit after 0.8 sNoYes500strike
Strike + projectile (6)2 hits · first hit after 1.0 sNoYes500strike
2-hit combo + projectile (2)3 hits · first hit after 1.2 sNoYes760pierce
2-hit strike combo + projectile (1)3 hits · first hit after 3.5 sNoYes860strike
15 more attacks it chains after another one
AttackParryBlockDamage
Single hit1 hit · first hit after 2.2 sNoYes400physical
3-hit strike combo3 hits · first hit after 0.9 sNoYes540strike
Strike + projectile (7)2 hits · first hit after 3.8 sNoYes740strike
2-hit strike combo + projectile (2)3 hits · first hit after 1.0 s · after Strike + projectile (7)NoYes760strike
4-hit strike combo + 4 projectiles8 hits · first hit after 1.0 sNoYes760strike
3-hit strike combo + projectile4 hits · first hit after 1.2 sNoYes760strike
Strike + projectile (8)2 hits · first hit after 2.7 s · after Strike + projectile (7)NoYes860strike
3 projectiles3 hits · first hit after 2.7 sNoYes400fire
24 projectiles24 hits · first hit after 3.8 sNoYes400fire
Strike (3)1 hit · first hit after 1.6 sNoYes580strike
Strike (4)1 hit · first hit after 1.6 s · after Strike + projectile (7)NoYes580strike
Strike + projectile (9)2 hits · first hit after 1.6 sNoYes580strike
Strike + projectile (10)2 hits · first hit after 0.9 s · after Strike + projectile (7)NoYes760strike
Strike + projectile (11)2 hits · first hit after 1.7 sNoYes760strike
Strike + projectile (12)2 hits · first hit after 1.6 sNoYes580strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 28 sets of tables by state; the main one is shown).

  • Projectile (1)
  • Projectile (2)
  • 6-hit strike combo + projectile
  • Strike + projectile (1)
  • 2-hit combo + projectile (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
5–6.5 mMoving or other actions 43% · Projectile (1) 27% · Projectile (2) 18%
6.5–7.5 mMoving or other actions 42% · Projectile (1) 27% · Projectile (2) 18%
7.5–8.5 mMoving or other actions 48% · Projectile (1) 23% · Projectile (2) 15%
8.5–9 mMoving or other actions 36% · Projectile (1) 27% · Projectile (2) 18%
Attacks
30
With a cooldown
23 1–40 s

What hurts it most

  1. Slash-10% +10%
  2. Standard0%
  3. Strike0% ±0
  4. Pierce0% ±0
  5. Fire0% ±0
  6. Lightning0% ±0
  7. Holy0% ±0
  8. Magic20% −20%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed24086663,826 buildup
Frost330541109,701 buildup
Poison24095263,826 buildup
Scarlet Rot2402,1783902 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Liurnia of the Lakes · Revenger's Shack5,10965×2.688

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash-10%
Strike0%
Pierce0%
Magic20%
Fire0%
Lightning0%
Holy0%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical110
Magic110
Fire110
Lightning110
Holy110

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison240282380670
Scarlet Rot240282380670
Bleed240282380670
Frost3304287181,175
Sleep43107135177
MadnessImmune
Death BlightImmune

HP in each journey

At Liurnia of the Lakes · Revenger's Shack: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
5,1097,5578,3138,6919,0699,82410,20210,580

Kill-speed simulator New

How many hits Bols, Carian Knight takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Bols, Carian Knight

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Slash negation0%→-10%
    Every changed value (3)
    ValueBeforetoAfterChange
    Key changes 1
    Slash negation0%-10%−10 pts
    Linked data 1
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display1658changed
  2. 1.12.1from 1.10
      Every changed value (4)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 3
      SpEffect ID [18]-1102,304changed
      SpEffect ID [22]-1102,309changed
      DLC Completion SpEffect ID0-1changed

    Other bosses in Liurnia of the Lakes