Sourcemined
Elden Ring
BossLiurnia of the LakesChanged in 3 patchesVerified on build 25827938

Glintstone Dragon Smarag

Fought in 2 places, from 4,405 HP to 6,069 HP at Liurnia of the Lakes · Crystalline Woods: each place carries its own area scaling. It takes the most damage from Pierce and the least from Magic.

HP (NG)
4,405–6,069
HP in NG+7
11,011
Stance
120
Weakest to
Pierce 10%
Resists most
Magic 80%
Nearest grace
Crystalline Woods

How Glintstone Dragon Smarag fights

At Liurnia of the Lakes · Crystalline Woods, its toughest placement: 6,069 HP.

Phases by HP verified

70%
  • Its script checks its HP at 70% when it chooses what to do.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Projectile (1)1 hit · first hit after 2.8 sNoYes840magic
Fire Forwards1 hit · first hit after 2.7 sNoYes890magic
Fire Sideways1 hit · first hit after 3.9 sNoYes890magic
2 projectiles (1)2 hits · first hit after 3.6 sNoYes890magic
Single hit (head) (1)1 hit · first hit after 2.0 sNoYes717physical
Strike + projectile (1)2 hits · first hit after 3.1 sNoYes717strike
Strike (1)1 hit · first hit after 2.3 sNoYes717strike
3-hit strike combo + 2 projectiles (1)5 hits · first hit after 5.0 sNoYes989strike
Single hit (head) (2)1 hit · first hit after 3.6 sNoYes989physical
2 projectiles (2)2 hits · first hit after 3.2 sNoYes890magic
Single hit + projectile (1)2 hits · first hit after 2.2 sNoYes741physical
Strike (2)1 hit · first hit after 2.5 sNoYes791strike
Strike + projectile (2)2 hits · first hit after 1.7 sNoYes667strike
2-hit combo2 hits · first hit after 1.9 sNoYes791physical
Single hit (1)1 hit · first hit after 1.6 sNoYes717physical
Single hit + projectile (2)2 hits · first hit after 2.3 sNoYes741physical
3-hit strike combo + 2 projectiles (2)5 hits · first hit after 5.0 sNoYes989strike
Projectile (2)1 hit · first hit after 2.8 sNoYes370magic
Single hit + projectile (3)2 hits · first hit after 4.7 sNoYes1,013766 magic · 247 physical
6 more attacks it chains after another one
AttackParryBlockDamage
Single hit (2)1 hit · first hit after 2.0 sNoYes717physical
Strike + projectile (3)2 hits · first hit after 3.1 s · after Strike + projectile (1)NoYes717strike
Strike (3)1 hit · first hit after 2.2 s · after Strike (1)NoYes717strike
Strike + projectile (4)2 hits · first hit after 1.7 s · after Strike + projectile (2)NoYes667strike
Single hit + projectile (4)2 hits · first hit after 2.2 s · after Single hit + projectile (2) and Strike + projectile (2)NoYes741physical
11 projectiles11 hits · first hit after 3.7 sNoYes890magic

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 1 animation its model's files don't have; it isn't listed.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 19 sets of tables by state; the main one is shown).

  • Projectile (1)
  • Fire Forwards
  • Fire Sideways
  • 2 projectiles (1)
  • Single hit (head) (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 5 m2 projectiles (1) 20% · 2 projectiles (2) 20% · Single hit + projectile (1) 20%
5–10 mSingle hit (head) (1) 20% · Strike + projectile (1) 20% · Strike (1) 20%
10–20 mProjectile (1) 60% · Moving or other actions 8% · Fire Sideways 8%
20–30 mProjectile (1) 60% · Fire Sideways 12% · Single hit (head) (2) 12%
30–40 mProjectile (1) 60% · Fire Sideways 16% · Fire Forwards 16%
40–50 mProjectile (1) 60% · Fire Sideways 16% · Fire Forwards 16%
50 m +Projectile (1) 60% · Fire Forwards 20% · Fire Sideways 12%
Attacks
25
With a cooldown
20 10–40 s

What hurts it most

  1. Pierce10% +38%
  2. Standard35%
  3. Slash35% ±0
  4. Strike35% ±0
  5. Fire40% −8%
  6. Lightning40% −8%
  7. Holy40% −8%
  8. Magic80% −69%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed5481,01077,861 buildup
Frost5486371011,746 buildup
Poison5481,01266,566 buildup
Scarlet Rot5482,33332,681 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 2

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Liurnia of the Lakes · Ranni's Chamber4,405120×2.688
Liurnia of the Lakes · Crystalline Woods6,069120×3.703

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard35%
Slash35%
Strike35%
Pierce10%
Magic80%
Fire40%
Lightning40%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Liurnia of the Lakes · Ranni's Chamber

Physical110
Magic110
Fire110
Lightning110
Holy110

Liurnia of the Lakes · Crystalline Woods

Physical113
Magic113
Fire113
Lightning113
Holy113

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Liurnia of the Lakes · Ranni's Chamber

Status1st proc2nd3rd4th
Poison5398291,2861,286
Scarlet Rot5398291,2861,286
Bleed5398291,2861,286
Frost5398291,2861,286
SleepImmune
MadnessImmune
Death BlightImmune

Liurnia of the Lakes · Crystalline Woods

Status1st proc2nd3rd4th
Poison5488381,2951,295
Scarlet Rot5488381,2951,295
Bleed5488381,2951,295
Frost5488381,2951,295
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Liurnia of the Lakes · Crystalline Woods: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
6,0697,8658,6529,0459,43810,22510,61811,011

Kill-speed simulator New

How many hits Glintstone Dragon Smarag takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Glintstone Dragon Smarag

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,513→1,639
    • Standard negation40%→35%
    • Slash negation40%→35%
    • Strike negation40%→35%
    • Pierce negation40%→10%
    Every changed value (13)
    ValueBeforetoAfterChange
    Key changes 5
    HP×2 variants1,5131,639+126+8.3%
    Standard negation×2 variants40%35%−5 pts
    Slash negation×2 variants40%35%−5 pts
    Strike negation×2 variants40%35%−5 pts
    Pierce negation×2 variants40%10%−30 pts
    Linked data 7
    SpEffect ID [3]7,0807,100changed
    Game Clear - SpEffect ID7,4807,500changed
    SpEffect ID [27]×2 variants-15,481changed
    SpEffect ID [28]×2 variants-15,890changed
    SpEffect ID [31]×2 variants-14,301changed
    SpEffect ID [3]7,1007,080changed
    Game Clear - SpEffect ID7,5007,480changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×2 variants95300changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×2 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×2 variants0-1changed
    • 1.17from 1.16.1
        Every changed value (4)
        ValueBeforetoAfterChange
        Other numbers 4
        Capsule Height×2 variants1214+2+17%
        Capsule Radius×2 variants127−5−42%
        Chr Capsule Height×2 variants1014+4+40%
        Chr Capsule Radius×2 variants107−3−30%

      Other bosses in Liurnia of the Lakes