Sanguine Noble
Fought in 6 places, from 1,318 HP to 9,560 HP at Consecrated Snowfield · Yelough Anix Tunnel: each place carries its own area scaling. It takes the most damage from Lightning and the least from Standard.
- HP (NG)
- 1,318–9,560
- HP in NG+7
- 13,585
- Stance
- 100
- Weakest to
- Lightning -25%
- Resists most
- Standard 0%
- Nearest grace
- Yelough Anix Tunnel

How Sanguine Noble fights
At Consecrated Snowfield · Yelough Anix Tunnel, its toughest placement: 9,560 HP.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Thrust + projectile2 hits · first hit after 0.7 s | Hit 2 | Yes | 861pierce |
| Thrust (1)1 hit · first hit after 0.8 s | Yes | Yes | 599pierce |
| 2 projectiles (1)2 hits · first hit after 0.7 s | No | Yes | 524pierce |
| Thrust (2)1 hit · first hit after 0.6 s | Yes | Yes | 861pierce |
| Single hit (1)1 hit · first hit after 0.5 s | Yes | Yes | 674physical |
| Single hit (2)1 hit · first hit after 0.6 s | Yes | Yes | 674physical |
| Grab1 hit · first hit after 0.7 s | No | No | 1,348physical, if it catches you |
| Single hit (3)1 hit · first hit after 1.2 s | Yes | Yes | 861physical |
9 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (4)1 hit · first hit after 0.4 s | Yes | Yes | 861physical |
| Thrust (3)1 hit · first hit after 1.4 s | Yes | Yes | 861pierce |
| Thrust (4)1 hit · first hit after 0.6 s · after Single hit (1) | Yes | Yes | 861pierce |
| Thrust (5)1 hit · first hit after 0.6 s · after Single hit (2) | Yes | Yes | 861pierce |
| Single hit (5)1 hit · first hit after 0.5 s · after Thrust (2) and Thrust (4) or 3 more | Yes | Yes | 599physical |
| Thrust (6)1 hit · first hit after 0.4 s · after Thrust (2) and Thrust (4) or 4 more | Yes | Yes | 749pierce |
| Thrust (7)1 hit · first hit after 0.7 s · after Thrust (3) and Thrust (6) | Yes | Yes | 861pierce |
| 2-hit thrust combo2 hits · first hit after 1.1 s · after Thrust (2) and Thrust (4) or 4 more | Yes | Yes | 861pierce |
| 2 projectiles (2)2 hits · first hit after 0.5 s · after 2 projectiles (1) | No | Yes | 524pierce |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).
- Thrust + projectile
- Thrust (1)
- 2 projectiles (1)
- Thrust (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 3–5 m | Thrust (1) 60% · Thrust + projectile 30% · Moving or other actions 10% |
| 5–8 m | Thrust (2) 30% · Thrust + projectile 30% · Moving or other actions 20% |
| 8–15 m | Thrust + projectile 50% · 2 projectiles (1) 30% · Moving or other actions 20% |
- Attacks
- 17
- Walk in before attacking
- 3 from up to 7 m
What hurts it most
- Lightning-25% +25%
- Standard0%
- Slash0% ±0
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Fire0% ±0
- Holy0% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 115 | 1,534 | 73,188 buildup |
| Frost | 115 | 986 | 106,155 buildup |
| Poison | 115 | 1,232 | 84,177 buildup |
| Scarlet Rot | 115 | 2,899 | 4750 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 6
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Liurnia of the Lakes · Fallen Ruins of the Lake | 1,318 | 65 | ×2.266 |
| Altus Plateau · Old Altus Tunnel | 1,564 | 65 | ×2.688 |
| Altus Plateau · Bower of Bounty | 3,128 | 65 | ×5.376 |
| Mohgwyn Palace · Cocoon of the Empyrean ×4 | 4,101 | 65 | ×7.047 |
| Mohgwyn Palace · Dynasty Mausoleum Midpoint | 4,101 | 65 | ×7.047 |
| Consecrated Snowfield · Yelough Anix Tunnel | 9,560 | 100 | ×6.164 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Liurnia of the Lakes · Fallen Ruins of the Lake, Altus Plateau · Old Altus Tunnel, Altus Plateau · Bower of Bounty and 2 more
Consecrated Snowfield · Yelough Anix Tunnel
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Liurnia of the Lakes · Fallen Ruins of the Lake
Altus Plateau · Old Altus Tunnel, Altus Plateau · Bower of Bounty
Mohgwyn Palace · Cocoon of the Empyrean, Mohgwyn Palace · Dynasty Mausoleum Midpoint
Consecrated Snowfield · Yelough Anix Tunnel
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Liurnia of the Lakes · Fallen Ruins of the Lake
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 236 | 278 | 376 | 666 |
| Scarlet Rot | 236 | 278 | 376 | 666 |
| Bleed | 177 | 205 | 247 | 345 |
| Frost | 236 | 278 | 376 | 666 |
| Sleep | 324 | 422 | 712 | 1,169 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Altus Plateau · Old Altus Tunnel, Altus Plateau · Bower of Bounty
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 240 | 282 | 380 | 670 |
| Scarlet Rot | 240 | 282 | 380 | 670 |
| Bleed | 180 | 208 | 250 | 348 |
| Frost | 240 | 282 | 380 | 670 |
| Sleep | 330 | 428 | 718 | 1,175 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Mohgwyn Palace · Cocoon of the Empyrean, Mohgwyn Palace · Dynasty Mausoleum Midpoint
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 279 | 321 | 419 | 709 |
| Scarlet Rot | 279 | 321 | 419 | 709 |
| Bleed | 209 | 237 | 279 | 377 |
| Frost | 279 | 321 | 419 | 709 |
| Sleep | 383 | 481 | 771 | 1,228 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Consecrated Snowfield · Yelough Anix Tunnel
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 115 | 150 | 204 | 281 |
| Scarlet Rot | 115 | 150 | 204 | 281 |
| Bleed | 115 | 150 | 204 | 281 |
| Frost | 115 | 150 | 204 | 281 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Consecrated Snowfield · Yelough Anix Tunnel: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 9,560 | 9,703 | 10,674 | 11,159 | 11,644 | 12,614 | 13,100 | 13,585 |
Drops
Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
| Item | Chance | At 200 Discovery | At 300 Discovery | At 400 Discovery | Kills for 90% |
|---|---|---|---|---|---|
| 15% | 26.1% | 34.6% | 41.4% | 15 |
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Runes411→470
- Drop table35,500,000→355,000,000
- Slash negation0%→-10%
- Bleed resistance252→84
- Runes938→1,060
- Runes4,663→6,062
Every changed value (14)
Value Before to After Change Key changes 6 Runes 411 470 +59+14% Drop table 35,500,000 355,000,000 changed Slash negation 0% -10% −10 pts Bleed resistance 252 84 −168−67% Runes 938 1,060 +122+13% Runes 4,663 6,062 +1,399+30% Status effects 1 Resist Correction - Blood Loss 3,004 3,001 −3−0.1% Linked data 6 Drop Type 0 1 changed SpEffect ID [14] 90,200 0 changed SpEffect ID [31] -1 4,301 changed Game Clear - SpEffect ID 0 19,516 changed Multiplayer Correction Param ID -1 200 changed SpEffect ID [19] 18,698 -1 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 30 changed - 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Holy guard negation 0 25 +25 - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed