Sourcemined
Elden Ring
BossCrumbling Farum AzulaLiurnia of the LakesChanged in 2 patchesVerified on build 25827938

Godskin Noble

Fought in 4 places, from 8,000 HP to 11,814 HP at Mt. Gelmir · Volcano Cave: each place carries its own area scaling. It takes the most damage from Slash and the least from Fire.

HP (NG)
8,000–11,814
HP in NG+7
20,906
Stance
80
Weakest to
Slash -10%
Resists most
Fire 40%
Nearest grace
Volcano Cave

How Godskin Noble fights

At Mt. Gelmir · Volcano Cave, its toughest placement: 11,814 HP.

Phases by HP verified

60%
  • Its script checks its HP at 60% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Thrust (1)1 hit · first hit after 0.9 sYesYes681pierce
Fireball1 hit · first hit after 1.7 sNoYes616fire
Projectile (1)1 hit · first hit after 1.1 sNoYes421fire
2-hit combo (1)2 hits · first hit after 0.8 sYesYes681physical
2-hit combo (2)2 hits · first hit after 0.8 sYesYes681pierce
2-hit combo (3)2 hits · first hit after 1.4 sYesYes681physical
Strike (tail) (1)1 hit · first hit after 0.8 sNoYes746strike
2-hit thrust combo2 hits · first hit after 0.9 sYesYes810pierce
Ricard7 hits · first hit after 0.9 sYesYes583pierce
Floating Slam Land2 hits · first hit after 4.0 sNoSome hits1,459strike
Roll Start Slam4 hits · first hit after 2.9 sNoYes810strike
Roll Continuos4 hits · first hit after 0.0 sNoYes746strike
Roll End2 hits · first hit after 0.0 sNoYes746strike
Belly Quick Fire1 hit · first hit after 0.4 sNoYes551fire
Projectile (2)1 hit · first hit after 2.3 sNoYes421fire
Thrust (2)1 hit · first hit after 1.7 sYesYes1,038pierce
Large Thrust (1)1 hit · first hit after 1.9 sYesYes1,038pierce
Thrust (3)1 hit · first hit after 1.0 sYesYes681pierce
Single hit (1)1 hit · first hit after 1.2 sYesYes681physical
Slap1 hit · first hit after 1.4 sNoYes746strike
11 more attacks it chains after another one
AttackParryBlockDamage
Thrust (4)1 hit · first hit after 0.4 s · after Projectile (2)YesYes681pierce
Single hit (2)1 hit · first hit after 1.2 s · after Projectile (2)YesYes681physical
Backhand Thrust1 hit · first hit after 0.6 s · after Projectile (2)YesYes746pierce
Strike (tail) (2)1 hit · first hit after 0.8 s · after Strike (tail) (1)NoYes746strike
Thrust (5)1 hit · first hit after 1.7 s · after Projectile (2)YesYes1,038pierce
Large Thrust (2)1 hit · first hit after 1.9 s · after Projectile (2)YesYes1,038pierce
Triple3 hits · first hit after 0.4 s · after Projectile (2)YesYes583physical
Thrust (6)1 hit · first hit after 1.7 s · after Projectile (2)YesYes1,038pierce
Large Thrust (3)1 hit · first hit after 1.9 s · after Projectile (2)YesYes1,038pierce
Single hit (3)1 hit · first hit after 1.2 s · after Projectile (2)YesYes681physical
2-hit combo (4)2 hits · first hit after 0.5 s · after Projectile (2)YesYes681physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 12 sets of tables by state; the main one is shown).

  • Thrust (1)
  • Fireball
  • Projectile (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 2.5 mMoving or other actions 80% · Projectile (1) 20%
2.5–4 mMoving or other actions 78% · Thrust (1) 13% · Projectile (1) 10%
4–7.5 mMoving or other actions 90% · Thrust (1) 10%
7.5–10 mMoving or other actions 70% · Fireball 20% · Thrust (1) 10%
10–15 mMoving or other actions 65% · Fireball 23% · Thrust (1) 13%
15 m +Moving or other actions 71% · Thrust (1) 21% · Fireball 7%
Attacks
31
With a cooldown
23 3.5–999 s

What hurts it most

  1. Slash-10% +10%
  2. Standard0%
  3. Pierce0% ±0
  4. Magic20% −20%
  5. Lightning20% −20%
  6. Strike35% −35%
  7. Fire40% −40%
  8. Holy40% −40%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
PoisonImmune
Scarlet RotImmune

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 4

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Crumbling Farum Azula · Dragon Temple Altar8,00080×6.563
Liurnia of the Lakes · Liurnia Tower Bridge9,03180×3.703
Volcano Manor · Temple of Eiglay10,06080×4.125
Mt. Gelmir · Volcano Cave11,81480×4.844

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash-10%
Strike35%
Pierce0%
Magic20%
Fire40%
Lightning20%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Crumbling Farum Azula · Dragon Temple Altar

Physical118
Magic118
Fire118
Lightning118
Holy118

Liurnia of the Lakes · Liurnia Tower Bridge

Physical113
Magic113
Fire113
Lightning113
Holy113

Volcano Manor · Temple of Eiglay

Physical114
Magic114
Fire114
Lightning114
Holy114

Mt. Gelmir · Volcano Cave

Physical115
Magic115
Fire115
Lightning115
Holy115

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Crumbling Farum Azula · Dragon Temple Altar

Status1st proc2nd3rd4th
Poison3464447341,191
Scarlet Rot3464447341,191
Bleed251293391681
Frost3464447341,191
Sleep251293391681
MadnessImmune
Death BlightImmune

Liurnia of the Lakes · Liurnia Tower Bridge

Status1st proc2nd3rd4th
Poison3354337231,180
Scarlet Rot3354337231,180
Bleed244286384674
Frost3354337231,180
Sleep244286384674
MadnessImmune
Death BlightImmune

Volcano Manor · Temple of Eiglay

Status1st proc2nd3rd4th
Poison3384367261,183
Scarlet Rot3384367261,183
Bleed246288386676
Frost3384367261,183
Sleep246288386676
MadnessImmune
Death BlightImmune

Mt. Gelmir · Volcano Cave

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
Sleep248290388678
MadnessImmune
Death BlightImmune

HP in each journey

At Mt. Gelmir · Volcano Cave: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
11,81414,93316,42617,17317,92019,41320,16020,906

Kill-speed simulator New

How many hits Godskin Noble takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Godskin Noble

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,920→2,439
    • Slash negation0%→-10%
    • Strike negation40%→35%
    • HP776→1,219
    • Poison resistance154→999
    • Scarlet Rot resistance154→999
    • Bleed resistance112→999
    • Frost resistance154→999
    Every changed value (24)
    ValueBeforetoAfterChange
    Key changes 8
    HP×2 variants1,9202,439+519+27%
    Slash negation×3 variants0%-10%−10 pts
    Strike negation×3 variants40%35%−5 pts
    HP7761,219+443+57%
    Poison resistance154999+845+549%
    Scarlet Rot resistance154999+845+549%
    Bleed resistance112999+887+792%
    Frost resistance154999+845+549%
    Status effects 4
    Resist Correction - Poison1,003-1−1,004
    Resist Correction - Scarlet Rot2,003-1−2,004
    Resist Correction - Blood Loss3,002-1−3,003
    Resist Correction - Frostbite5,003-1−5,004
    Linked data 6
    SpEffect ID [31]×2 variants-14,301changed
    SpEffect ID [6]090,000changed
    SpEffect ID [7]090,010changed
    SpEffect ID [8]95,00090,020changed
    SpEffect ID [10]95,01090,040changed
    SpEffect ID [31]-14,302changed
    6 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×3 variants1665changed
    Disable Init Dead×2 variants01changed
    Weak Point - SE Material110143changed
    Weak Point - SFX Material110143changed
    Damaged - Material SE [1]109142changed
    Damaged - Material SFX [1]109142changed
  2. 1.12.1from 1.10
      Every changed value (4)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×4 variants0100+100
      Linked data 3
      SpEffect ID [18]×4 variants-1102,304changed
      SpEffect ID [19]×4 variants-1102,309changed
      DLC Completion SpEffect ID×4 variants0-1changed

    Other bosses in Crumbling Farum Azula