Sourcemined
Elden Ring
BossCapital OutskirtsCrumbling Farum AzulaChanged in 2 patchesVerified on build 25080141

Draconic Tree Sentinel

Fought in 2 places, from 8,398 HP to 13,362 HP at Crumbling Farum Azula · Dragon Temple Transept: each placement carries its own area scaling. It takes the most damage from Standard and the least from Fire.

HP (NG)
8,398–13,362
HP in NG+7
18,856
Stance
80
Weakest to
Standard 10%
Resists most
Fire 40%
Nearest grace
Dragon Temple Transept

How Draconic Tree Sentinel fights

At Crumbling Farum Azula · Dragon Temple Transept, its toughest placement: 13,362 HP.

Phases by HP verified

99%60%
  • At 99% HP or less: routines 40, 40 unlock.
  • At 60% HP or less: routines 40, 40, 40 unlock.

Attack choice by distance verified

Share of its picks per attack routine at each range, from its main weight tables (it switches between 22 sets of tables by state; one is shown). Routines are numbered as in its script.

  • Routine 21
  • Routine 26
  • Routine 7
  • Routine 22
  • Routine 24
  • Other
  • Right column: routines it can pick there
Show as a table
DistanceRoutinesMost likely picks
under 2 m7#26 50% · #2 10% · #17 10%
2–4 m7#26 50% · #2 10% · #17 10%
4–7.5 m5#26 50% · #21 30% · #7 8%
7.5–10 m5#26 50% · #21 30% · #7 8%
10–15 m4#21 60% · #7 15% · #22 15%
15–20 m4#21 60% · #7 15% · #22 15%
20 m +4#21 60% · #7 15% · #22 15%
Attack routines
28

What hurts it most

  1. Standard10%
  2. Strike10% ±0
  3. Pierce10% ±0
  4. Magic20% −11%
  5. Holy20% −11%
  6. Slash35% −28%
  7. Fire40% −33%
  8. Lightning40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed5662,10477,987 buildup
Frost5661,3661011,926 buildup
Poison3461,472109,861 buildup
Scarlet Rot3463,51542,715 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and what each routine looks like isn't named yet.

Where you fight it 2

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Capital Outskirts · Capital Rampart8,39880×4.125
Crumbling Farum Azula · Dragon Temple Transept13,36280×6.563

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash35%
Strike10%
Pierce10%
Magic20%
Fire40%
Lightning40%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Capital Outskirts · Capital Rampart

Physical114
Magic114
Fire114
Lightning114
Holy114

Crumbling Farum Azula · Dragon Temple Transept

Physical118
Magic118
Fire118
Lightning118
Holy118

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Capital Outskirts · Capital Rampart

Status1st proc2nd3rd4th
Poison3384367261,183
Scarlet Rot3384367261,183
Bleed5538431,3001,300
Frost5538431,3001,300
Sleep3384367261,183
MadnessImmune
Death BlightImmune

Crumbling Farum Azula · Dragon Temple Transept

Status1st proc2nd3rd4th
Poison3464447341,191
Scarlet Rot3464447341,191
Bleed5668561,3131,313
Frost5668561,3131,313
Sleep3464447341,191
MadnessImmune
Death BlightImmune

HP in each journey

At Crumbling Farum Azula · Dragon Temple Transept: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
13,36213,46914,81615,48916,16217,50918,18318,856

Kill-speed simulator New

How many hits Draconic Tree Sentinel takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Draconic Tree Sentinel

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,357→2,036
    • Standard negation40%→10%
    • Slash negation40%→35%
    • Strike negation20%→10%
    • Pierce negation20%→10%
    • Lightning negation20%→40%
    • Runes5,280→28,080
    Every changed value (9)
    ValueBeforetoAfterChange
    Key changes 7
    HP×2 variants1,3572,036+679+50%
    Standard negation×2 variants40%10%−30 pts
    Slash negation×2 variants40%35%−5 pts
    Strike negation×2 variants20%10%−10 pts
    Pierce negation×2 variants20%10%−10 pts
    Lightning negation×2 variants20%40%+20 pts
    Runes5,28028,080+22,800+432%
    Linked data 1
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×2 variants16230changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×2 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×2 variants0-1changed

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