Dragonkin Soldier
Fought in 3 places, from 4,372 HP to 7,655 HP at Lake of Rot · Lake of Rot Shoreside: each place carries its own area scaling. It takes the most damage from Slash and the least from Lightning.
- HP (NG)
- 4,372–7,655
- HP in NG+7
- 12,765
- Stance
- 120
- Weakest to
- Slash 0%
- Resists most
- Lightning 40%
- Nearest grace
- Lake of Rot Shoreside

How Dragonkin Soldier fights
At Lake of Rot · Lake of Rot Shoreside, its toughest placement: 7,655 HP.
Phases by HP verified
- Its script checks its HP at 87%, 60% when it chooses what to do.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Arms2 hits · first hit after 1.1 s | No | Yes | 540strike |
| RArm1 hit · first hit after 1.2 s | No | Yes | 540strike |
| Strike (1)1 hit · first hit after 1.4 s | No | Yes | 439strike |
| 2-hit strike combo + projectile (1)3 hits · first hit after 1.3 s | No | Yes | 557strike |
| 2-hit strike combo + projectile (2)3 hits · first hit after 1.4 s | No | Yes | 557strike |
| 2-hit strike combo + projectile (3)3 hits · first hit after 0.9 s | No | Yes | 490strike |
| Strike + projectile (1)2 hits · first hit after 3.0 s | No | Yes | 540strike |
| Phase Shift1 hit · first hit after 4.4 s | No | Yes | 557lightning |
| 2-hit strike combo + 2 projectiles (head) (1)4 hits · first hit after 1.4 s | No | Yes | 557physical |
| Strike + projectile (2)2 hits · first hit after 2.0 s | No | Yes | 540strike |
| Strike + 2 projectiles3 hits · first hit after 2.9 s | No | Yes | 676507 strike · 169 lightning |
9 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| LArm1 hit · first hit after 1.0 s | No | Yes | 540strike |
| Strike + projectile (3)2 hits · first hit after 1.0 s | No | Yes | 507strike |
| 2-hit strike combo + projectile (4)3 hits · first hit after 1.0 s | No | Yes | 540strike |
| Strike (2)1 hit · first hit after 1.6 s · after 2-hit strike combo + projectile (3) | No | Yes | 490strike |
| 4-hit strike combo + projectile (head)5 hits · first hit after 0.9 s | No | Yes | 574strike |
| Strike + projectile (4)2 hits · first hit after 1.3 s | No | Yes | 540strike |
| 2-hit strike combo + 2 projectiles (head) (2)4 hits · first hit after 1.4 s · after 2-hit strike combo + 2 projectiles (head) (1) | No | Yes | 557physical |
| Strike + projectile (5)2 hits · first hit after 1.1 s · after Phase Shift | No | Yes | 540strike |
| 4-hit strike combo + 5 projectiles (leg, head)9 hits · first hit after 0.8 s · after Phase Shift | No | Yes | 540strike |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 55 sets of tables by state; the main one is shown).
- Arms
- RArm
- Strike (1)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 1 m | Moving or other actions 88% · Strike (1) 6% · Arms 6% |
| 1–2.5 m | Moving or other actions 88% · Strike (1) 6% · Arms 6% |
| 2.5–4 m | Moving or other actions 94% · Arms 6% |
| 4–5 m | Moving or other actions 94% · Arms 6% |
| 5–6 m | Moving or other actions 94% · RArm 6% |
| 6–6.5 m | Moving or other actions 90% · RArm 10% |
- Attacks
- 20
- With a cooldown
- 16 1–60 s
What hurts it most
- Slash0% +11%
- Standard10%
- Strike10% ±0
- Pierce10% ±0
- Magic20% −11%
- Fire20% −11%
- Holy20% −11%
- Lightning40% −33%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 561 | 1,248 | 77,952 buildup |
| Frost | 1,208 | 796 | 1016,193 buildup |
| Poison | 561 | 1,112 | 77,952 buildup |
| Scarlet Rot | Immune | ||
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 3
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Ainsel River · Dragonkin Soldier of Nokstella ×2 | 4,372 | 120 | ×1.953 |
| Nokron, Eternal City · Aqueduct-Facing Cliffs | 5,758 | 120 | ×4.125 |
| Lake of Rot · Lake of Rot Shoreside | 7,655 | 120 | ×5.484 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Ainsel River · Dragonkin Soldier of Nokstella
Nokron, Eternal City · Aqueduct-Facing Cliffs
Lake of Rot · Lake of Rot Shoreside
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Ainsel River · Dragonkin Soldier of Nokstella
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 526 | 816 | 1,273 | 1,273 |
| Bleed | 526 | 816 | 1,273 | 1,273 |
| Frost | 1,132 | 1,589 | 1,589 | 1,589 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Ainsel River · Dragonkin Soldier of Nokstella
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 526 | 816 | 1,273 | 1,273 |
| Scarlet Rot | 526 | 816 | 1,273 | 1,273 |
| Bleed | 526 | 816 | 1,273 | 1,273 |
| Frost | 1,132 | 1,589 | 1,589 | 1,589 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Nokron, Eternal City · Aqueduct-Facing Cliffs
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 553 | 843 | 1,300 | 1,300 |
| Scarlet Rot | 553 | 843 | 1,300 | 1,300 |
| Bleed | 553 | 843 | 1,300 | 1,300 |
| Frost | 1,189 | 1,646 | 1,646 | 1,646 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Lake of Rot · Lake of Rot Shoreside
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 561 | 851 | 1,308 | 1,308 |
| Scarlet Rot | Immune | |||
| Bleed | 561 | 851 | 1,308 | 1,308 |
| Frost | 1,208 | 1,665 | 1,665 | 1,665 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Lake of Rot · Lake of Rot Shoreside: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 7,655 | 9,117 | 10,029 | 10,485 | 10,941 | 11,853 | 12,309 | 12,765 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP1,991→2,239
- Runes2,400→4,356
- Standard negation20%→10%
- Slash negation20%→0%
- Strike negation20%→10%
- Pierce negation20%→10%
- HP1,241→1,396
Every changed value (12)
Value Before to After Change Key changes 7 HP 1,991 2,239 +248+12% Runes 2,400 4,356 +1,956+82% Standard negation 20% 10% −10 pts Slash negation 20% 0% −20 pts Strike negation 20% 10% −10 pts Pierce negation 20% 10% −10 pts HP 1,241 1,396 +155+12% Other numbers 2 Threat Level 9 1 −8−89% Threat Level 9 25 +16+178% Linked data 1 SpEffect ID [31] -1 4,301 changed 2 technical values (sorting, effects, display)
Value Before to After Change Network Warp Display 16 1,000 changed Network Warp Display 16 240 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed