Sourcemined
Elden Ring
BossAinsel RiverNokron, Eternal CityChanged in 2 patchesVerified on build 25080141

Dragonkin Soldier

Fought in 3 places, from 4,372 HP to 7,655 HP at Lake of Rot · Lake of Rot Shoreside: each place carries its own area scaling. It takes the most damage from Slash and the least from Lightning.

HP (NG)
4,372–7,655
HP in NG+7
12,765
Stance
120
Weakest to
Slash 0%
Resists most
Lightning 40%
Nearest grace
Lake of Rot Shoreside
Dragonkin Soldier, rendered from the game's 3D model
Rendered from the game's model

How Dragonkin Soldier fights

At Lake of Rot · Lake of Rot Shoreside, its toughest placement: 7,655 HP.

Phases by HP verified

87%60%
  • Its script checks its HP at 87%, 60% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Arms2 hits · first hit after 1.1 sNoYes540strike
RArm1 hit · first hit after 1.2 sNoYes540strike
Strike (1)1 hit · first hit after 1.4 sNoYes439strike
2-hit strike combo + projectile (1)3 hits · first hit after 1.3 sNoYes557strike
2-hit strike combo + projectile (2)3 hits · first hit after 1.4 sNoYes557strike
2-hit strike combo + projectile (3)3 hits · first hit after 0.9 sNoYes490strike
Strike + projectile (1)2 hits · first hit after 3.0 sNoYes540strike
Phase Shift1 hit · first hit after 4.4 sNoYes557lightning
2-hit strike combo + 2 projectiles (head) (1)4 hits · first hit after 1.4 sNoYes557physical
Strike + projectile (2)2 hits · first hit after 2.0 sNoYes540strike
Strike + 2 projectiles3 hits · first hit after 2.9 sNoYes676507 strike · 169 lightning
9 more attacks it chains after another one
AttackParryBlockDamage
LArm1 hit · first hit after 1.0 sNoYes540strike
Strike + projectile (3)2 hits · first hit after 1.0 sNoYes507strike
2-hit strike combo + projectile (4)3 hits · first hit after 1.0 sNoYes540strike
Strike (2)1 hit · first hit after 1.6 s · after 2-hit strike combo + projectile (3)NoYes490strike
4-hit strike combo + projectile (head)5 hits · first hit after 0.9 sNoYes574strike
Strike + projectile (4)2 hits · first hit after 1.3 sNoYes540strike
2-hit strike combo + 2 projectiles (head) (2)4 hits · first hit after 1.4 s · after 2-hit strike combo + 2 projectiles (head) (1)NoYes557physical
Strike + projectile (5)2 hits · first hit after 1.1 s · after Phase ShiftNoYes540strike
4-hit strike combo + 5 projectiles (leg, head)9 hits · first hit after 0.8 s · after Phase ShiftNoYes540strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 55 sets of tables by state; the main one is shown).

  • Arms
  • RArm
  • Strike (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 1 mMoving or other actions 88% · Strike (1) 6% · Arms 6%
1–2.5 mMoving or other actions 88% · Strike (1) 6% · Arms 6%
2.5–4 mMoving or other actions 94% · Arms 6%
4–5 mMoving or other actions 94% · Arms 6%
5–6 mMoving or other actions 94% · RArm 6%
6–6.5 mMoving or other actions 90% · RArm 10%
Attacks
20
With a cooldown
16 1–60 s

What hurts it most

  1. Slash0% +11%
  2. Standard10%
  3. Strike10% ±0
  4. Pierce10% ±0
  5. Magic20% −11%
  6. Fire20% −11%
  7. Holy20% −11%
  8. Lightning40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed5611,24877,952 buildup
Frost1,2087961016,193 buildup
Poison5611,11277,952 buildup
Scarlet RotImmune

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 3

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Ainsel River · Dragonkin Soldier of Nokstella ×24,372120×1.953
Nokron, Eternal City · Aqueduct-Facing Cliffs5,758120×4.125
Lake of Rot · Lake of Rot Shoreside7,655120×5.484

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash0%
Strike10%
Pierce10%
Magic20%
Fire20%
Lightning40%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Ainsel River · Dragonkin Soldier of Nokstella

Physical106
Magic106
Fire106
Lightning106
Holy106

Nokron, Eternal City · Aqueduct-Facing Cliffs

Physical114
Magic114
Fire114
Lightning114
Holy114

Lake of Rot · Lake of Rot Shoreside

Physical117
Magic117
Fire117
Lightning117
Holy117

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Ainsel River · Dragonkin Soldier of Nokstella

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot5268161,2731,273
Bleed5268161,2731,273
Frost1,1321,5891,5891,589
SleepImmune
MadnessImmune
Death BlightImmune

Ainsel River · Dragonkin Soldier of Nokstella

Status1st proc2nd3rd4th
Poison5268161,2731,273
Scarlet Rot5268161,2731,273
Bleed5268161,2731,273
Frost1,1321,5891,5891,589
SleepImmune
MadnessImmune
Death BlightImmune

Nokron, Eternal City · Aqueduct-Facing Cliffs

Status1st proc2nd3rd4th
Poison5538431,3001,300
Scarlet Rot5538431,3001,300
Bleed5538431,3001,300
Frost1,1891,6461,6461,646
SleepImmune
MadnessImmune
Death BlightImmune

Lake of Rot · Lake of Rot Shoreside

Status1st proc2nd3rd4th
Poison5618511,3081,308
Scarlet RotImmune
Bleed5618511,3081,308
Frost1,2081,6651,6651,665
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Lake of Rot · Lake of Rot Shoreside: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
7,6559,11710,02910,48510,94111,85312,30912,765

Kill-speed simulator New

How many hits Dragonkin Soldier takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Dragonkin Soldier

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,991→2,239
    • Runes2,400→4,356
    • Standard negation20%→10%
    • Slash negation20%→0%
    • Strike negation20%→10%
    • Pierce negation20%→10%
    • HP1,241→1,396
    Every changed value (12)
    ValueBeforetoAfterChange
    Key changes 7
    HP×2 variants1,9912,239+248+12%
    Runes×2 variants2,4004,356+1,956+82%
    Standard negation×4 variants20%10%−10 pts
    Slash negation×4 variants20%0%−20 pts
    Strike negation×4 variants20%10%−10 pts
    Pierce negation×4 variants20%10%−10 pts
    HP×2 variants1,2411,396+155+12%
    Other numbers 2
    Threat Level×2 variants91−8−89%
    Threat Level×2 variants925+16+178%
    Linked data 1
    SpEffect ID [31]×2 variants-14,301changed
    2 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×2 variants161,000changed
    Network Warp Display×2 variants16240changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×4 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×4 variants0-1changed

    Other bosses in Ainsel River