Divine Beast Dancing Lion
Fought in 2 places, from 22,571 HP to 32,838 HP at Rauh Base · Temple Town Ruins: each place carries its own area scaling. It takes the most damage from Pierce and the least from Magic.
- HP (NG)
- 22,571–32,838
- HP in NG+7
- 49,603
- Stance
- 120
- Weakest to
- Pierce 0%
- Resists most
- Magic 40%
- Nearest grace
- Temple Town Ruins

How Divine Beast Dancing Lion fights
At Rauh Base · Temple Town Ruins, its toughest placement: 32,838 HP.
Phases by HP verified
- Its script checks its HP at 70% when it chooses what to do.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike + 3 projectiles (1)4 hits · first hit after 0.6 s | No | Yes | 841strike |
| Firebone Bolt Bullet (1)7 hits · first hit after 0.0 s | No | Yes | 1,071strike |
| Firebone Bolt Bullet (2)7 hits · first hit after 0.0 s | No | Yes | 1,071strike |
| Strike + 4 projectiles (1)5 hits · first hit after 0.7 s | No | Yes | 1,071strike |
| Strike + 4 projectiles (2)5 hits · first hit after 1.1 s | No | Yes | 994strike |
| Firebone Bolt Bullet (3)5 hits · first hit after 0.4 s | No | Yes | 1,071strike |
| Strike + 4 projectiles (3)5 hits · first hit after 1.0 s | No | Yes | 918strike |
| 2-hit strike combo + 5 projectiles (1)7 hits · first hit after 0.5 s | No | Yes | 765strike |
| 2-hit strike combo + 5 projectiles (2)7 hits · first hit after 0.5 s | No | Yes | 765strike |
| 2-hit strike combo + 5 projectiles (3)7 hits · first hit after 0.5 s | No | Yes | 765strike |
| 2-hit strike combo + 5 projectiles (4)7 hits · first hit after 0.5 s | No | Yes | 765strike |
| Projectile (1)1 hit · first hit after 1.5 s | No | Yes | 994physical |
| Projectile (2)1 hit · first hit after 2.1 s | No | Yes | 918physical |
| 2-hit strike combo + 8 projectiles10 hits · first hit after 0.8 s | No | Yes | 879strike |
| Grab1 hit · first hit after 1.7 s | No | No | 2,410physical, if it catches you |
| Strike + 5 projectiles6 hits · first hit after 0.2 s | No | Yes | 956strike |
| 3-hit combo + 10 projectiles13 hits · first hit after 0.6 s | No | Yes | 956strike |
| 2 projectiles2 hits · first hit after 0.7 s | No | Yes | 1,147physical |
| 2-hit strike combo + projectile3 hits · first hit after 1.6 s | No | Yes | 1,032573 strike · 459 magic |
| 4-hit combo + 3 projectiles7 hits · first hit after 1.6 s | No | Yes | 1,032573 physical · 459 magic |
| Projectile (3)1 hit · first hit after 1.6 s | No | Yes | 688lightning |
| Projectile (4)1 hit · first hit after 1.6 s | No | Yes | 382physical |
| Projectile (5)1 hit · first hit after 1.6 s | No | Yes | 114magic |
| Projectile (6)1 hit · first hit after 1.6 s | No | Yes | 612physical |
7 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike + 3 projectiles (2)4 hits · first hit after 0.6 s · after Strike + 3 projectiles (1) and Strike + 4 projectiles (5) | No | Yes | 879strike |
| Strike + 4 projectiles (4)5 hits · first hit after 0.8 s · after Strike + 3 projectiles (2) and Strike + 4 projectiles (2) or 4 more | No | Yes | 1,071strike |
| Firebone Bolt Bullet (4)5 hits · first hit after 0.0 s · after Strike + 4 projectiles (4) | No | Yes | 994strike |
| Strike + 2 projectiles3 hits · first hit after 0.5 s · after Firebone Bolt Bullet (4) and Firebone Bolt Bullet (1) or 1 more | No | Yes | 1,032strike |
| Strike + 4 projectiles (5)5 hits · first hit after 0.5 s · after Strike + 4 projectiles (3) | No | Yes | 918strike |
| 2-hit strike combo + 4 projectiles6 hits · first hit after 0.3 s · after 2-hit strike combo + 8 projectiles | No | Yes | 918strike |
| Strike + 3 projectiles (3)4 hits · first hit after 0.5 s · after 3-hit combo + 10 projectiles | No | Yes | 918physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
- Attacks
- 31
- With a cooldown
- 27 5–110 s
What hurts it most
- Pierce0% +43%
- Fire0% +43%
- Slash20% +14%
- Standard30%
- Strike30% ±0
- Magic40% −14%
- Lightning40% −14%
- Holy40% −14%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 323 | 5,026 | 75,534 buildup |
| Frost | 726 | 3,314 | 1013,526 buildup |
| Poison | 444 | 2,699 | 1314,708 buildup |
| Scarlet Rot | 323 | 6,670 | 53,114 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Belurat, Tower Settlement · Theatre of the Divine Beast | 22,571 | 120 | ×9.688 |
| Rauh Base · Temple Town Ruins | 32,838 | 120 | ×14.094 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Belurat, Tower Settlement · Theatre of the Divine Beast
Rauh Base · Temple Town Ruins
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Belurat, Tower Settlement · Theatre of the Divine Beast
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 403 | 501 | 791 | 1,248 |
| Scarlet Rot | 293 | 335 | 433 | 723 |
| Bleed | 293 | 335 | 433 | 723 |
| Frost | 660 | 950 | 1,407 | 1,407 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Rauh Base · Temple Town Ruins
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 444 | 542 | 832 | 1,289 |
| Scarlet Rot | 323 | 365 | 463 | 753 |
| Bleed | 323 | 365 | 463 | 753 |
| Frost | 726 | 1,016 | 1,473 | 1,473 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Rauh Base · Temple Town Ruins: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 32,838 | 35,430 | 38,974 | 40,745 | 42,517 | 46,060 | 47,831 | 49,603 |