Sourcemined
Elden Ring
BossBelurat, Tower SettlementRauh BaseVerified on build 25827938

Divine Beast Dancing Lion

Fought in 2 places, from 22,571 HP to 32,838 HP at Rauh Base · Temple Town Ruins: each place carries its own area scaling. It takes the most damage from Pierce and the least from Magic.

HP (NG)
22,571–32,838
HP in NG+7
49,603
Stance
120
Weakest to
Pierce 0%
Resists most
Magic 40%
Nearest grace
Temple Town Ruins
Divine Beast Dancing Lion, rendered from the game's 3D model
Rendered from the game's model

How Divine Beast Dancing Lion fights

At Rauh Base · Temple Town Ruins, its toughest placement: 32,838 HP.

Phases by HP verified

70%
  • Its script checks its HP at 70% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Strike + 3 projectiles (1)4 hits · first hit after 0.6 sNoYes841strike
Firebone Bolt Bullet (1)7 hits · first hit after 0.0 sNoYes1,071strike
Firebone Bolt Bullet (2)7 hits · first hit after 0.0 sNoYes1,071strike
Strike + 4 projectiles (1)5 hits · first hit after 0.7 sNoYes1,071strike
Strike + 4 projectiles (2)5 hits · first hit after 1.1 sNoYes994strike
Firebone Bolt Bullet (3)5 hits · first hit after 0.4 sNoYes1,071strike
Strike + 4 projectiles (3)5 hits · first hit after 1.0 sNoYes918strike
2-hit strike combo + 5 projectiles (1)7 hits · first hit after 0.5 sNoYes765strike
2-hit strike combo + 5 projectiles (2)7 hits · first hit after 0.5 sNoYes765strike
2-hit strike combo + 5 projectiles (3)7 hits · first hit after 0.5 sNoYes765strike
2-hit strike combo + 5 projectiles (4)7 hits · first hit after 0.5 sNoYes765strike
Projectile (1)1 hit · first hit after 1.5 sNoYes994physical
Projectile (2)1 hit · first hit after 2.1 sNoYes918physical
2-hit strike combo + 8 projectiles10 hits · first hit after 0.8 sNoYes879strike
Grab1 hit · first hit after 1.7 sNoNo2,410physical, if it catches you
Strike + 5 projectiles6 hits · first hit after 0.2 sNoYes956strike
3-hit combo + 10 projectiles13 hits · first hit after 0.6 sNoYes956strike
2 projectiles2 hits · first hit after 0.7 sNoYes1,147physical
2-hit strike combo + projectile3 hits · first hit after 1.6 sNoYes1,032573 strike · 459 magic
4-hit combo + 3 projectiles7 hits · first hit after 1.6 sNoYes1,032573 physical · 459 magic
Projectile (3)1 hit · first hit after 1.6 sNoYes688lightning
Projectile (4)1 hit · first hit after 1.6 sNoYes382physical
Projectile (5)1 hit · first hit after 1.6 sNoYes114magic
Projectile (6)1 hit · first hit after 1.6 sNoYes612physical
7 more attacks it chains after another one
AttackParryBlockDamage
Strike + 3 projectiles (2)4 hits · first hit after 0.6 s · after Strike + 3 projectiles (1) and Strike + 4 projectiles (5)NoYes879strike
Strike + 4 projectiles (4)5 hits · first hit after 0.8 s · after Strike + 3 projectiles (2) and Strike + 4 projectiles (2) or 4 moreNoYes1,071strike
Firebone Bolt Bullet (4)5 hits · first hit after 0.0 s · after Strike + 4 projectiles (4)NoYes994strike
Strike + 2 projectiles3 hits · first hit after 0.5 s · after Firebone Bolt Bullet (4) and Firebone Bolt Bullet (1) or 1 moreNoYes1,032strike
Strike + 4 projectiles (5)5 hits · first hit after 0.5 s · after Strike + 4 projectiles (3)NoYes918strike
2-hit strike combo + 4 projectiles6 hits · first hit after 0.3 s · after 2-hit strike combo + 8 projectilesNoYes918strike
Strike + 3 projectiles (3)4 hits · first hit after 0.5 s · after 3-hit combo + 10 projectilesNoYes918physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attacks
31
With a cooldown
27 5–110 s

What hurts it most

  1. Pierce0% +43%
  2. Fire0% +43%
  3. Slash20% +14%
  4. Standard30%
  5. Strike30% ±0
  6. Magic40% −14%
  7. Lightning40% −14%
  8. Holy40% −14%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed3235,02675,534 buildup
Frost7263,3141013,526 buildup
Poison4442,6991314,708 buildup
Scarlet Rot3236,67053,114 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 2

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Belurat, Tower Settlement · Theatre of the Divine Beast22,571120×9.688
Rauh Base · Temple Town Ruins32,838120×14.094

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard30%
Slash20%
Strike30%
Pierce0%
Magic40%
Fire0%
Lightning40%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Belurat, Tower Settlement · Theatre of the Divine Beast

Physical122
Magic122
Fire122
Lightning122
Holy122

Rauh Base · Temple Town Ruins

Physical124
Magic124
Fire124
Lightning124
Holy124

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Belurat, Tower Settlement · Theatre of the Divine Beast

Status1st proc2nd3rd4th
Poison4035017911,248
Scarlet Rot293335433723
Bleed293335433723
Frost6609501,4071,407
SleepImmune
MadnessImmune
Death BlightImmune

Rauh Base · Temple Town Ruins

Status1st proc2nd3rd4th
Poison4445428321,289
Scarlet Rot323365463753
Bleed323365463753
Frost7261,0161,4731,473
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Rauh Base · Temple Town Ruins: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
32,83835,43038,97440,74542,51746,06047,83149,603

Kill-speed simulator New

How many hits Divine Beast Dancing Lion takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Divine Beast Dancing Lion

Other bosses in Belurat, Tower Settlement