Demi-Human Swordmaster Onze
Fought in 2 places, from 10,230 HP to 14,883 HP at Gravesite Plain · Belurat Gaol: each place carries its own area scaling. It takes the most damage from Slash and the least from Standard.
- HP (NG)
- 10,230–14,883
- HP in NG+7
- 42,714
- Stance
- 65
- Weakest to
- Slash -20%
- Resists most
- Standard 0%
- Nearest grace
- Belurat Gaol
How Demi-Human Swordmaster Onze fights
At Gravesite Plain · Belurat Gaol, its toughest placement: 14,883 HP.
Phases by HP verified
- At 70% HP or less: 9-hit slash combo becomes available.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 9-hit slash combo9 hits · first hit after 1.5 s · from 70% HP | No | Yes | 1,048674 slash · 374 magic |
| Slash (1)1 hit · first hit after 1.7 s | No | Yes | 1,049slash |
| Slash (2)1 hit · first hit after 1.4 s | No | Yes | 1,423899 slash · 524 magic |
| Slash (3)1 hit · first hit after 0.8 s | Yes | Yes | 824slash |
| 2-hit slash combo (1)2 hits · first hit after 1.0 s | Yes | Yes | 1,198674 slash · 524 magic |
| Thrust1 hit · first hit after 1.1 s | Yes | Yes | 899pierce |
| Slash (4)1 hit · first hit after 0.6 s | Yes | Yes | 899slash |
| 2-hit slash combo (2)2 hits · first hit after 1.6 s | Yes | Yes | 674slash |
| Slash (5)1 hit · first hit after 0.8 s | Yes | Yes | 674slash |
| Grab1 hit · first hit after 1.0 s | No | No | 1,049physical, if it catches you |
8 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit slash combo (3)2 hits · first hit after 0.5 s · after Slash (3) and 2-hit slash combo (7) | Yes | Yes | 824slash |
| 2-hit slash combo (4)2 hits · first hit after 1.1 s · after 2-hit slash combo (3) | Yes | Yes | 674slash |
| 2-hit slash combo (5)2 hits · first hit after 0.4 s · after 2-hit slash combo (1) | Yes | Yes | 1,198674 slash · 524 magic |
| Slash (6)1 hit · first hit after 1.3 s · after 2-hit slash combo (5) | No | Yes | 1,198674 slash · 524 magic |
| 2-hit slash combo (6)2 hits · first hit after 1.3 s · after 2-hit slash combo (5) | No | Yes | 1,198674 slash · 524 magic |
| Slash (7)1 hit · first hit after 0.9 s · after 2-hit slash combo (3) | Yes | Yes | 824slash |
| 2-hit slash combo (7)2 hits · first hit after 1.5 s · after Thrust | Yes | Yes | 674slash |
| Slash (8)1 hit · first hit after 1.0 s · after Slash (4) and 2-hit slash combo (2) | Yes | Yes | 674slash |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables.
- 9-hit slash combo
- Slash (1)
- Slash (2)
- Slash (3)
- 2-hit slash combo (1)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 2 m | Slash (5) 21% · 9-hit slash combo 21% · Slash (4) 14% |
| 2–4 m | Thrust 18% · Slash (3) 18% · 9-hit slash combo 18% |
| 4–8 m | Slash (1) 19% · 9-hit slash combo 19% · Moving or other actions 13% |
| 8–16 m | Slash (1) 31% · Slash (2) 23% · 9-hit slash combo 23% |
| 16 m + | Slash (1) 41% · 9-hit slash combo 41% · Slash (2) 18% |
- Attacks
- 18
- With a cooldown
- 10 8–30 s
- Walk in before attacking
- 4 from up to 8 m
What hurts it most
- Slash-20% +20%
- Fire-20% +20%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Lightning0% ±0
- Holy0% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 280 | 2,332 | 75,233 buildup |
| Frost | 280 | 1,518 | 108,734 buildup |
| Poison | 210 | 1,568 | 107,399 buildup |
| Scarlet Rot | 210 | 3,761 | 41,106 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Cerulean Coast · Cerulean Coast | 10,230 | 65 | ×9.688 |
| Gravesite Plain · Belurat Gaol | 14,883 | 65 | ×14.094 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Cerulean Coast · Cerulean Coast
Gravesite Plain · Belurat Gaol
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Cerulean Coast · Cerulean Coast
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 220 | 248 | 290 | 388 |
| Scarlet Rot | 220 | 248 | 290 | 388 |
| Bleed | 293 | 335 | 433 | 723 |
| Frost | 293 | 335 | 433 | 723 |
| Sleep | 293 | 335 | 433 | 723 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Gravesite Plain · Belurat Gaol
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 210 | 238 | 280 | 378 |
| Scarlet Rot | 210 | 238 | 280 | 378 |
| Bleed | 280 | 322 | 420 | 710 |
| Frost | 280 | 322 | 420 | 710 |
| Sleep | 280 | 322 | 420 | 710 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Gravesite Plain · Belurat Gaol: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 14,883 | 30,510 | 33,561 | 35,086 | 36,612 | 39,663 | 41,188 | 42,714 |
Drops
Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
| Item | Chance | At 200 Discovery | At 300 Discovery | At 400 Discovery | Kills for 90% |
|---|---|---|---|---|---|
| 5% | 9.52% | 13.6% | 17.4% | 45 | |
| 4% | 7.69% | 11.1% | 14.3% | 57 | |
| 4% | 7.69% | 11.1% | 14.3% | 57 | |
| 3% | 5.83% | 8.49% | 11% | 76 | |
| 100% | 100% | 100% | 100% | — |
This enemy rolls 5 drop tables on each kill (its own and the ones that follow it), each on its own.