Sourcemined
Elden Ring
BossMt. GelmirChanged in 2 patchesVerified on build 25827938

Full-Grown Fallingstar Beast

13,010 HP at Mt. Gelmir · Ninth Mt. Gelmir Campsite, with the area's scaling applied. It takes the most damage from Magic and the least from Standard.

HP (NG)
13,010
HP in NG+7
22,822
Stance
100
Weakest to
Magic 20%
Resists most
Standard 35%
Nearest grace
Ninth Mt. Gelmir Campsite

How Full-Grown Fallingstar Beast fights

At Mt. Gelmir · Ninth Mt. Gelmir Campsite, its toughest placement: 13,010 HP.

Phases by HP verified

60%
  • At 60% HP or less: Grab (2) becomes available.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Strike (1)1 hit · first hit after 1.0 sNoYes553strike
Strike (feet) (1)1 hit · first hit after 1.2 sNoYes649strike
Mouth Rock Shower (1)4 hits · first hit after 1.9 sNoYes721strike
Full Body (1)1 hit · first hit after 2.5 sNoYes817strike
Strike + projectile (feet)2 hits · first hit after 1.3 sNoYes673strike
2-hit strike combo + projectile (tail) (1)3 hits · first hit after 1.2 sNoYes673strike
2-hit strike combo + projectile (tail) (2)3 hits · first hit after 1.4 sNoYes673strike
Feet and Body1 hit · first hit after 1.0 sNoYes745strike
Full Body (2)1 hit · first hit after 2.2 sNoYes721strike
Grab (1)1 hit · first hit after 2.0 sNoNo1,491physical, if it catches you
Grab (2)2 hits · first hit after 5.0 s · from 60% HPNoNo1,148614 physical · 534 magic, if it catches you
2 projectiles2 hits · first hit after 1.0 sNoSome hits745strike
Strike (tail) (1)1 hit · first hit after 2.2 sNoYes673strike
2-hit strike combo (feet) (1)2 hits · first hit after 1.3 sNoYes649strike
2-hit strike combo (1)2 hits · first hit after 1.1 sNoYes793strike
20 more attacks it chains after another one
AttackParryBlockDamage
2-hit strike combo (feet) (2)2 hits · first hit after 1.3 s · after 2-hit strike combo (feet) (1)NoYes649strike
Strike (feet) (2)1 hit · first hit after 1.5 s · after 2-hit strike combo (feet) (2) and 2-hit strike combo (feet) (1)NoYes721strike
Mouth Rock Shower (2)3 hits · first hit after 0.5 s · after Strike (feet) (2)NoYes769strike
Strike (2)1 hit · first hit after 0.8 s · after Strike (feet) (1)NoYes649strike
Full Body (3)1 hit · first hit after 0.0 s · after Full Body (4)NoYes721strike
Full Body + Head Pullup2 hits · first hit after 0.0 s · after Full Body (3) and Full Body (4)NoYes793strike
Projectile (1)1 hit · first hit after 1.9 s · after Full Body (4)NoYes1,069magic
Ground Pullup1 hit · first hit after 0.5 sNoYes336strike
Full Body (4)2 hits · first hit after 0.0 s · after Full Body (3)NoYes721strike
Double Mouth2 hits · first hit after 0.8 s · after 2-hit strike combo (feet) (2) and 2-hit strike combo (feet) (1)NoYes336strike
Strike (tail) (2)1 hit · first hit after 1.1 s · after Strike (2) and 2-hit strike combo + projectile (tail) (2) or 2 moreNoYes673strike
Strike (tail) (3)1 hit · first hit after 0.5 sNoYes673strike
3-hit strike combo + projectile4 hits · first hit after 0.7 s · after 2-hit strike combo (feet) (2) and 2-hit strike combo (2) or 1 moreNoYes721strike
Projectile (2)1 hit · first hit after 1.0 s · after 2 projectilesNoYes745strike
Strike (3)1 hit · first hit after 0.7 sNoYes553strike
Strike (4)1 hit · first hit after 0.7 sNoYes553strike
2-hit strike combo (2)2 hits · first hit after 0.8 s · after Strike + projectile (feet)NoYes649strike
Projectile (3)1 hit · first hit after 0.0 s · after Projectile (1)NoYes1,069magic
Projectile (4)1 hit · first hit after 0.0 s · after Projectile (3)NoYes1,069magic
Ground Pullup Large1 hit · first hit after 0.1 s · after Ground PullupNoYes745strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attacks
35
With a cooldown
16 4–60 s

What hurts it most

  1. Magic20% +23%
  2. Fire20% +23%
  3. Lightning20% +23%
  4. Holy20% +23%
  5. Standard35%
  6. Slash35% ±0
  7. Strike35% ±0
  8. Pierce35% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
Poison5531,450910,496 buildup
Scarlet Rot5533,45843,996 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Mt. Gelmir · Ninth Mt. Gelmir Campsite13,010100×4.125

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard35%
Slash35%
Strike35%
Pierce35%
Magic20%
Fire20%
Lightning20%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical114
Magic114
Fire114
Lightning114
Holy114

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison5538431,3001,300
Scarlet Rot5538431,3001,300
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Mt. Gelmir · Ninth Mt. Gelmir Campsite: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
13,01016,30117,93218,74719,56221,19222,00722,822

Kill-speed simulator New

How many hits Full-Grown Fallingstar Beast takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Full-Grown Fallingstar Beast

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP2,911→3,154
    • Standard negation40%→35%
    • Slash negation40%→35%
    • Strike negation40%→35%
    • Pierce negation40%→35%
    Every changed value (9)
    ValueBeforetoAfterChange
    Key changes 5
    HP2,9113,154+243+8.3%
    Standard negation40%35%−5 pts
    Slash negation40%35%−5 pts
    Strike negation40%35%−5 pts
    Pierce negation40%35%−5 pts
    Other numbers 2
    Capsule Radius42−2−50%
    Chr Capsule Radius42−2−50%
    Linked data 1
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display1690changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

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