Godskin Apostle
Fought in 4 places, from 6,668 HP to 26,350 HP at Crumbling Farum Azula · Dragon Temple Altar: each place carries its own area scaling. It takes the most damage from Slash and the least from Fire.
- HP (NG)
- 6,668–26,350
- HP in NG+7
- 37,185
- Stance
- 80
- Weakest to
- Slash -10%
- Resists most
- Fire 40%
- Nearest grace
- Dragon Temple Altar
How Godskin Apostle fights
At Crumbling Farum Azula · Dragon Temple Altar, its toughest placement: 26,350 HP.
Phases by HP verified
- Its script checks its HP at 60% when it chooses what to do.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (1)1 hit · first hit after 1.1 s | No | Yes | 1,003physical |
| Fireball1 hit · first hit after 1.4 s | No | Yes | 681fire |
| Windmill Spin8 hits · first hit after 1.3 s | No | Yes | 430physical |
| Yank2 hits · first hit after 0.8 s | Hit 1 | Yes | 716pierce |
| Single hit (2)1 hit · first hit after 1.0 s | Yes | Yes | 788physical |
| 2-hit combo (1)2 hits · first hit after 1.3 s | Yes | Yes | 788physical |
| Thrust (1)1 hit · first hit after 0.8 s | Yes | Yes | 681pierce |
| 2-hit combo (2)2 hits · first hit after 1.9 s | No | Yes | 896pierce |
| 6-hit combo6 hits · first hit after 1.3 s | No | Yes | 466physical |
| 2-hit combo (3)2 hits · first hit after 2.2 s | No | Yes | 1,253716 fire · 537 physical |
| 2 projectiles2 hits · first hit after 1.8 s | No | Yes | 1,218fire |
| Phase Shift AoE1 hit · first hit after 2.7 s | No | Yes | 466fire |
| Single hit (3)1 hit · first hit after 0.7 s | Yes | Yes | 716physical |
| 2-hit combo (4)2 hits · first hit after 0.5 s | Yes | Yes | 752physical |
| 2-hit combo (5)2 hits · first hit after 0.9 s | Yes | Yes | 752physical |
| Single hit (4)1 hit · first hit after 1.6 s | Yes | Yes | 1,003physical |
| 3-hit combo (1)3 hits · first hit after 0.6 s | Yes | Yes | 752physical |
10 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit combo (6)2 hits · first hit after 0.3 s | Yes | Yes | 752physical |
| 2-hit combo (7)2 hits · first hit after 0.5 s | Yes | Yes | 752physical |
| 2-hit combo (8)2 hits · first hit after 0.7 s · after Phase Shift AoE | Yes | Yes | 752physical |
| Single hit (5)1 hit · first hit after 0.5 s · after Phase Shift AoE | Yes | Yes | 788physical |
| Single hit (6)1 hit · first hit after 1.6 s · after Phase Shift AoE | Yes | Yes | 1,003physical |
| Single hit (7)1 hit · first hit after 1.2 s · after Phase Shift AoE | No | Yes | 1,003physical |
| Single hit (8)1 hit · first hit after 1.6 s · after Phase Shift AoE | Yes | Yes | 1,003physical |
| 2-hit thrust combo2 hits · first hit after 0.7 s | Yes | Yes | 573pierce |
| Thrust (2)1 hit · first hit after 0.9 s | Yes | Yes | 716pierce |
| 3-hit combo (2)3 hits · first hit after 0.5 s · after Phase Shift AoE | Yes | Yes | 752physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 12 sets of tables by state; the main one is shown).
- Single hit (1)
- Fireball
- Windmill Spin
- Yank
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 2 m | Moving or other actions 85% · Windmill Spin 15% |
| 2–3 m | Moving or other actions 85% · Windmill Spin 15% |
| 3–5 m | Moving or other actions 80% · Yank 10% · Single hit (1) 10% |
| 5–7.5 m | Moving or other actions 86% · Single hit (1) 14% |
| 7.5–10 m | Moving or other actions 72% · Fireball 17% · Single hit (1) 11% |
| 10–15 m | Moving or other actions 67% · Fireball 20% · Single hit (1) 13% |
| 15 m + | Moving or other actions 71% · Single hit (1) 21% · Fireball 7% |
- Attacks
- 27
- With a cooldown
- 21 1–20 s
What hurts it most
- Slash-10% +10%
- Standard0%
- Pierce0% ±0
- Strike10% −10%
- Magic20% −20%
- Lightning20% −20%
- Fire40% −40%
- Holy40% −40%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 251 | 4,053 | 75,030 buildup |
| Frost | 346 | 2,665 | 109,861 buildup |
| Poison | 346 | 2,290 | 1212,243 buildup |
| Scarlet Rot | 346 | 5,619 | 53,906 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Video: Godskin Apostle
Where you fight it 4
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Crumbling Farum Azula · Dragon Temple Altar · one entry of this fight | 6,668 | 80 | ×6.563 |
| Altus Plateau · Windmill Heights | 7,528 | 80 | ×3.703 |
| Mt. Gelmir · Volcano Cave | 9,847 | 80 | ×4.844 |
| Greyoll's Dragonbarrow · Divine Tower of Caelid: Basement | 13,596 | 80 | ×6.688 |
| Crumbling Farum Azula · Dragon Temple Altar · one entry of this fight | 26,350 | 80 | ×6.563 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Crumbling Farum Azula · Dragon Temple Altar
Altus Plateau · Windmill Heights
Mt. Gelmir · Volcano Cave
Greyoll's Dragonbarrow · Divine Tower of Caelid: Basement
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Crumbling Farum Azula · Dragon Temple Altar
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 346 | 444 | 734 | 1,191 |
| Scarlet Rot | 346 | 444 | 734 | 1,191 |
| Bleed | 251 | 293 | 391 | 681 |
| Frost | 346 | 444 | 734 | 1,191 |
| Sleep | 251 | 293 | 391 | 681 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Altus Plateau · Windmill Heights
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 335 | 433 | 723 | 1,180 |
| Scarlet Rot | 335 | 433 | 723 | 1,180 |
| Bleed | 244 | 286 | 384 | 674 |
| Frost | 335 | 433 | 723 | 1,180 |
| Sleep | 244 | 286 | 384 | 674 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Mt. Gelmir · Volcano Cave
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | Immune | |||
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | 248 | 290 | 388 | 678 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Greyoll's Dragonbarrow · Divine Tower of Caelid: Basement
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 351 | 449 | 739 | 1,196 |
| Scarlet Rot | 351 | 449 | 739 | 1,196 |
| Bleed | 255 | 297 | 395 | 685 |
| Frost | 351 | 449 | 739 | 1,196 |
| Sleep | 255 | 297 | 395 | 685 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Crumbling Farum Azula · Dragon Temple Altar: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 26,350 | 26,561 | 29,217 | 30,545 | 31,873 | 34,529 | 35,857 | 37,185 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP1,920→2,033
- Slash negation0%→-10%
- Strike negation20%→10%
- HP776→1,016
- Poison resistance154→999
- Scarlet Rot resistance154→999
- Bleed resistance112→999
- Frost resistance154→999
- HP4,655→4,015
Every changed value (24)
Value Before to After Change Key changes 9 HP 1,920 2,033 +113+5.9% Slash negation 0% -10% −10 pts Strike negation 20% 10% −10 pts HP 776 1,016 +240+31% Poison resistance 154 999 +845+549% Scarlet Rot resistance 154 999 +845+549% Bleed resistance 112 999 +887+792% Frost resistance 154 999 +845+549% HP 4,655 4,015 −640−14% Status effects 4 Resist Correction - Poison 1,003 -1 −1,004 Resist Correction - Scarlet Rot 2,003 -1 −2,004 Resist Correction - Blood Loss 3,002 -1 −3,003 Resist Correction - Frostbite 5,003 -1 −5,004 Linked data 6 SpEffect ID [31] -1 4,301 changed SpEffect ID [6] 0 90,000 changed SpEffect ID [7] 0 90,010 changed SpEffect ID [8] 95,000 90,020 changed SpEffect ID [10] 95,010 90,040 changed SpEffect ID [31] -1 4,302 changed 5 technical values (sorting, effects, display)
Value Before to After Change Network Warp Display 16 40 changed Weak Point - SE Material 110 143 changed Weak Point - SFX Material 110 143 changed Damaged - Material SE [1] 109 142 changed Damaged - Material SFX [1] 109 142 changed - 1.12.1from 1.10
Every changed value (4)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 3 SpEffect ID [20] -1 102,304 changed SpEffect ID [21] -1 102,309 changed DLC Completion SpEffect ID 0 -1 changed