Scadutree Avatar
Fought in 2 places, from 7,560 HP to 13,608 HP at Scaduview · Hinterland: each place carries its own area scaling. It takes the most damage from Fire and the least from Magic.
- HP (NG)
- 7,560–13,608
- HP in NG+7
- 23,669
- Stance
- 120
- Weakest to
- Fire -40%
- Resists most
- Magic 40%
- Nearest grace
- Hinterland

How Scadutree Avatar fights
At Scaduview · Hinterland, its toughest placement: 13,608 HP.
Phases by HP verified
- At 40% HP or less: 3 projectiles becomes available.
Attacks partly traced
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike + 3 projectiles (1)4 hits · first hit after 1.3 s | No | Yes | 986strike |
| Strike (1)1 hit · first hit after 2.4 s | No | Yes | 1,062strike |
| 3-hit strike combo3 hits · first hit after 1.8 s | No | Yes | 910strike |
| Strike + projectile (1)2 hits · first hit after 1.5 s | No | Yes | 986strike |
| Single hit + 2 projectiles3 hits · first hit after 1.0 s | No | Yes | 759physical |
| 4-hit strike combo + projectile5 hits · first hit after 1.5 s | No | Yes | 986607 magic · 379 physical |
| 2-hit strike combo + 2 projectiles4 hits · first hit after 1.1 s | No | Yes | 1,100strike |
| Strike (2)1 hit · first hit after 1.4 s | No | Yes | 872strike |
| Grab2 hits · first hit after 2.3 s | No | No | 1,8971,138 physical · 759 holy, if it catches you |
| Strike + projectile (2)2 hits · first hit after 1.1 s | No | Yes | 835strike |
| Strike (3)1 hit · first hit after 1.2 s | No | Yes | 835strike |
| Strike + 2 projectiles3 hits · first hit after 2.3 s | No | Yes | 986607 magic · 379 physical |
| Strike + projectile (3)2 hits · first hit after 1.4 s | No | Yes | 986607 magic · 379 physical |
| Projectile (1)1 hit · first hit after 2.5 s | No | Yes | 872holy |
| Strike (4)1 hit · first hit after 2.0 s | No | Yes | 835strike |
6 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike + 3 projectiles (2)4 hits · first hit after 1.2 s · after Strike + 3 projectiles (1) | No | Yes | 986strike |
| Strike + projectile (4)2 hits · first hit after 1.4 s · after 3-hit strike combo | No | Yes | 1,024strike |
| Strike (5)1 hit · first hit after 1.0 s · after Strike (1) | No | Yes | 1,062strike |
| Projectile (2)1 hit · first hit after 2.0 s | No | Yes | 872holy |
| Projectile (3)1 hit · first hit after 3.7 s · after Strike (1) | No | Yes | 1,214holy |
| 3 projectiles3 hits · first hit after 3.7 s | No | Yes | 1,214holy |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 2 animations its model's files don't have; they aren't listed.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 6 sets of tables by state; the main one is shown).
- Strike + 3 projectiles (1)
- Strike (1)
- 3-hit strike combo
- Strike + projectile (1)
- Single hit + 2 projectiles
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 2–7 m | 4-hit strike combo + projectile 27% · Strike (1) 27% · Single hit + 2 projectiles 20% |
| 7–10 m | Single hit + 2 projectiles 38% · Strike (1) 23% · Strike + projectile (1) 23% |
| 10–14.5 m | Strike + projectile (1) 39% · Strike (1) 30% · 3-hit strike combo 21% |
| 14.5–35 m | 3-hit strike combo 45% · Strike (1) 32% · Strike + 3 projectiles (1) 19% |
| 35–50 m | Strike + 3 projectiles (1) 83% · Moving or other actions 17% |
| 50–100 m | Strike + 3 projectiles (1) 63% · Moving or other actions 37% |
| 100 m + | Moving or other actions 95% · Strike + 3 projectiles (1) 5% |
- Attacks
- 21
- With a cooldown
- 19 10–50 s
- Walk in before attacking
- 8 from up to 3033 m
What hurts it most
- Fire-40% +75%
- Strike0% +25%
- Standard20%
- Slash20% ±0
- Pierce20% ±0
- Lightning20% ±0
- Magic40% −25%
- Holy40% −25%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | Immune | ||
| Frost | 306 | 1,391 | 108,994 buildup |
| Poison | 421 | 1,487 | 1010,611 buildup |
| Scarlet Rot | 421 | 3,554 | 43,015 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Scaduview · Hinterland · one entry of this fight | 7,560 | 120 | ×11.813 |
| Scaduview · Scadutree Base | 7,560 | 120 | ×11.813 |
| Scaduview · Hinterland ×2 · one entry of this fight | 12,403 | 120 | ×11.813 |
| Scaduview · Hinterland ×2 · one entry of this fight | 13,608 | 120 | ×11.813 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 421 | 519 | 809 | 1,266 |
| Scarlet Rot | 421 | 519 | 809 | 1,266 |
| Bleed | Immune | |||
| Frost | 306 | 348 | 446 | 736 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Scaduview · Hinterland: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 13,608 | 16,906 | 18,597 | 19,442 | 20,288 | 21,978 | 22,824 | 23,669 |