Sourcemined
Elden Ring
BossScaduviewVerified on build 25827938

Scadutree Avatar

Fought in 2 places, from 7,560 HP to 13,608 HP at Scaduview · Hinterland: each place carries its own area scaling. It takes the most damage from Fire and the least from Magic.

HP (NG)
7,560–13,608
HP in NG+7
23,669
Stance
120
Weakest to
Fire -40%
Resists most
Magic 40%
Nearest grace
Hinterland
Scadutree Avatar, rendered from the game's 3D model
Rendered from the game's model

How Scadutree Avatar fights

At Scaduview · Hinterland, its toughest placement: 13,608 HP.

Phases by HP verified

60%40%
  • At 40% HP or less: 3 projectiles becomes available.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Strike + 3 projectiles (1)4 hits · first hit after 1.3 sNoYes986strike
Strike (1)1 hit · first hit after 2.4 sNoYes1,062strike
3-hit strike combo3 hits · first hit after 1.8 sNoYes910strike
Strike + projectile (1)2 hits · first hit after 1.5 sNoYes986strike
Single hit + 2 projectiles3 hits · first hit after 1.0 sNoYes759physical
4-hit strike combo + projectile5 hits · first hit after 1.5 sNoYes986607 magic · 379 physical
2-hit strike combo + 2 projectiles4 hits · first hit after 1.1 sNoYes1,100strike
Strike (2)1 hit · first hit after 1.4 sNoYes872strike
Grab2 hits · first hit after 2.3 sNoNo1,8971,138 physical · 759 holy, if it catches you
Strike + projectile (2)2 hits · first hit after 1.1 sNoYes835strike
Strike (3)1 hit · first hit after 1.2 sNoYes835strike
Strike + 2 projectiles3 hits · first hit after 2.3 sNoYes986607 magic · 379 physical
Strike + projectile (3)2 hits · first hit after 1.4 sNoYes986607 magic · 379 physical
Projectile (1)1 hit · first hit after 2.5 sNoYes872holy
Strike (4)1 hit · first hit after 2.0 sNoYes835strike
6 more attacks it chains after another one
AttackParryBlockDamage
Strike + 3 projectiles (2)4 hits · first hit after 1.2 s · after Strike + 3 projectiles (1)NoYes986strike
Strike + projectile (4)2 hits · first hit after 1.4 s · after 3-hit strike comboNoYes1,024strike
Strike (5)1 hit · first hit after 1.0 s · after Strike (1)NoYes1,062strike
Projectile (2)1 hit · first hit after 2.0 sNoYes872holy
Projectile (3)1 hit · first hit after 3.7 s · after Strike (1)NoYes1,214holy
3 projectiles3 hits · first hit after 3.7 sNoYes1,214holy

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 2 animations its model's files don't have; they aren't listed.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 6 sets of tables by state; the main one is shown).

  • Strike + 3 projectiles (1)
  • Strike (1)
  • 3-hit strike combo
  • Strike + projectile (1)
  • Single hit + 2 projectiles
  • Other attacks and moves
Show as a table
DistanceMost likely picks
2–7 m4-hit strike combo + projectile 27% · Strike (1) 27% · Single hit + 2 projectiles 20%
7–10 mSingle hit + 2 projectiles 38% · Strike (1) 23% · Strike + projectile (1) 23%
10–14.5 mStrike + projectile (1) 39% · Strike (1) 30% · 3-hit strike combo 21%
14.5–35 m3-hit strike combo 45% · Strike (1) 32% · Strike + 3 projectiles (1) 19%
35–50 mStrike + 3 projectiles (1) 83% · Moving or other actions 17%
50–100 mStrike + 3 projectiles (1) 63% · Moving or other actions 37%
100 m +Moving or other actions 95% · Strike + 3 projectiles (1) 5%
Attacks
21
With a cooldown
19 10–50 s
Walk in before attacking
8 from up to 3033 m

What hurts it most

  1. Fire-40% +75%
  2. Strike0% +25%
  3. Standard20%
  4. Slash20% ±0
  5. Pierce20% ±0
  6. Lightning20% ±0
  7. Magic40% −25%
  8. Holy40% −25%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
Frost3061,391108,994 buildup
Poison4211,4871010,611 buildup
Scarlet Rot4213,55443,015 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 2

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Scaduview · Hinterland · one entry of this fight7,560120×11.813
Scaduview · Scadutree Base7,560120×11.813
Scaduview · Hinterland ×2 · one entry of this fight12,403120×11.813
Scaduview · Hinterland ×2 · one entry of this fight13,608120×11.813

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard20%
Slash20%
Strike0%
Pierce20%
Magic40%
Fire-40%
Lightning20%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical123
Magic123
Fire123
Lightning123
Holy123

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison4215198091,266
Scarlet Rot4215198091,266
BleedImmune
Frost306348446736
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Scaduview · Hinterland: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
13,60816,90618,59719,44220,28821,97822,82423,669

Kill-speed simulator New

How many hits Scadutree Avatar takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Scadutree Avatar

Other bosses in Scaduview