Sourcemined
Elden Ring
BossCaelidCapital OutskirtsChanged in 1 patchVerified on build 25080141

Fallingstar Beast

Fought in 3 places, from 4,554 HP to 26,679 HP at Scaduview · Fingerstone Hill: each placement carries its own area scaling. It takes the most damage from Magic and the least from Standard.

HP (NG)
4,554–26,679
HP in NG+7
40,300
Stance
100
Weakest to
Magic 20%
Resists most
Standard 35%
Nearest grace
Fingerstone Hill

How Fallingstar Beast fights

At Scaduview · Fingerstone Hill, its toughest placement: 26,679 HP.

Phases by HP verified

60%
  • At 60% HP or less: routine 12 unlocks.
Attack routines
23
With a cooldown
16 4–60 s

What hurts it most

  1. Magic20% +23%
  2. Fire20% +23%
  3. Lightning20% +23%
  4. Holy20% +23%
  5. Standard35%
  6. Slash35% ±0
  7. Strike35% ±0
  8. Pierce35% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
Poison7262,3111216,472 buildup
Scarlet Rot7265,67256,161 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and what each routine looks like isn't named yet.

Where you fight it 3

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Caelid · Sellia Crystal Tunnel4,554100×2.406
Capital Outskirts · Outer Wall Phantom Tree7,009100×3.703
Scaduview · Fingerstone Hill26,679100×14.094

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard35%
Slash35%
Strike35%
Pierce35%
Magic20%
Fire20%
Lightning20%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Caelid · Sellia Crystal Tunnel

Physical109
Magic109
Fire109
Lightning109
Holy109

Capital Outskirts · Outer Wall Phantom Tree

Physical113
Magic113
Fire113
Lightning113
Holy113

Scaduview · Fingerstone Hill

Physical124
Magic124
Fire124
Lightning124
Holy124

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Caelid · Sellia Crystal Tunnel

Status1st proc2nd3rd4th
Poison5358251,2821,282
Scarlet Rot5358251,2821,282
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Capital Outskirts · Outer Wall Phantom Tree

Status1st proc2nd3rd4th
Poison5488381,2951,295
Scarlet Rot5488381,2951,295
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Scaduview · Fingerstone Hill

Status1st proc2nd3rd4th
Poison7261,0161,4731,473
Scarlet Rot7261,0161,4731,473
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Scaduview · Fingerstone Hill: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
26,67928,78531,66433,10334,54237,42138,86040,300

Kill-speed simulator New

How many hits Fallingstar Beast takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Fallingstar Beast

Patch history 1

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,748→1,893
    • Standard negation40%→35%
    • Slash negation40%→35%
    • Strike negation40%→35%
    • Pierce negation40%→35%

Other bosses in Caelid