Fallingstar Beast
Fought in 3 places, from 4,554 HP to 26,679 HP at Scaduview · Fingerstone Hill: each placement carries its own area scaling. It takes the most damage from Magic and the least from Standard.
- HP (NG)
- 4,554–26,679
- HP in NG+7
- 40,300
- Stance
- 100
- Weakest to
- Magic 20%
- Resists most
- Standard 35%
- Nearest grace
- Fingerstone Hill
How Fallingstar Beast fights
At Scaduview · Fingerstone Hill, its toughest placement: 26,679 HP.
Phases by HP verified
- At 60% HP or less: routine 12 unlocks.
- Attack routines
- 23
- With a cooldown
- 16 4–60 s
What hurts it most
- Magic20% +23%
- Fire20% +23%
- Lightning20% +23%
- Holy20% +23%
- Standard35%
- Slash35% ±0
- Strike35% ±0
- Pierce35% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | Immune | ||
| Frost | Immune | ||
| Poison | 726 | 2,311 | 1216,472 buildup |
| Scarlet Rot | 726 | 5,672 | 56,161 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and what each routine looks like isn't named yet.
Where you fight it 3
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Caelid · Sellia Crystal Tunnel | 4,554 | 100 | ×2.406 |
| Capital Outskirts · Outer Wall Phantom Tree | 7,009 | 100 | ×3.703 |
| Scaduview · Fingerstone Hill | 26,679 | 100 | ×14.094 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Caelid · Sellia Crystal Tunnel
Capital Outskirts · Outer Wall Phantom Tree
Scaduview · Fingerstone Hill
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Caelid · Sellia Crystal Tunnel
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 535 | 825 | 1,282 | 1,282 |
| Scarlet Rot | 535 | 825 | 1,282 | 1,282 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Capital Outskirts · Outer Wall Phantom Tree
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 548 | 838 | 1,295 | 1,295 |
| Scarlet Rot | 548 | 838 | 1,295 | 1,295 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Scaduview · Fingerstone Hill
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 726 | 1,016 | 1,473 | 1,473 |
| Scarlet Rot | 726 | 1,016 | 1,473 | 1,473 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Scaduview · Fingerstone Hill: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 26,679 | 28,785 | 31,664 | 33,103 | 34,542 | 37,421 | 38,860 | 40,300 |
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP1,748→1,893
- Standard negation40%→35%
- Slash negation40%→35%
- Strike negation40%→35%
- Pierce negation40%→35%