Fell Twin
Fought in 2 places, from 6,539 HP to 7,871 HP at Forbidden Lands · Divine Tower of East Altus: Gate: each placement carries its own area scaling. It takes the most damage from Slash and the least from Holy.
- HP (NG)
- 6,539–7,871
- HP in NG+7
- 13,929
- Stance
- 65
- Weakest to
- Slash -10%
- Resists most
- Holy 20%
- Nearest grace
- Divine Tower of East Altus: Gate
How Fell Twin fights
At Forbidden Lands · Divine Tower of East Altus: Gate, its toughest placement: 7,871 HP.
Phases by HP verified
- Its script checks its HP at 90% when it chooses what to do.
Attack choice by distance verified
Share of its picks per attack routine at each range, from its main weight tables (it switches between 2 sets of tables by state; one is shown). Routines are numbered as in its script.
- Routine 24
- Routine 4
- Routine 1
- Routine 42
- Routine 6
- Other
- Right column: routines it can pick there
Show as a table
| Distance | Routines | Most likely picks |
|---|---|---|
| under 2 m | 7 | #24 93% · #5 2% · #21 2% |
| 2–4 m | 9 | #24 92% · #1 2% · #6 2% |
| 4–6 m | 9 | #24 91% · #1 2% · #4 2% |
| 6–15 m | 3 | #24 93% · #4 4% · #42 4% |
- Attack routines
- 16
- Walk in before attacking
- 18 from up to 15 m
What hurts it most
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Fire0% ±0
- Lightning0% ±0
- Holy20% −20%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 248 | 1,281 | 75,009 buildup |
| Frost | 248 | 817 | 108,414 buildup |
| Poison | 248 | 1,126 | 75,009 buildup |
| Scarlet Rot | 248 | 2,625 | 3926 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
AI facts are read from the boss's own battle script; only selection weights, HP checks, distances and cooldowns are kept, and what each routine looks like isn't named yet.
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Forbidden Lands · Divine Tower of East Altus: Gate | 6,539 | 65 | ×4.844 |
| Forbidden Lands · Divine Tower of East Altus: Gate | 7,871 | 65 | ×4.844 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 248 | 290 | 388 | 678 |
| Scarlet Rot | 248 | 290 | 388 | 678 |
| Bleed | 248 | 290 | 388 | 678 |
| Frost | 248 | 290 | 388 | 678 |
| Sleep | 248 | 290 | 388 | 678 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Forbidden Lands · Divine Tower of East Altus: Gate: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 7,871 | 9,949 | 10,944 | 11,442 | 11,939 | 12,934 | 13,431 | 13,929 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Slash negation-20%→-10%
- Pierce negation-20%→0%
Every changed value (5)
Value Before to After Change Key changes 2 Slash negation -20% -10% +10 pts Pierce negation -20% 0% +20 pts Linked data 3 SpEffect ID [13] 90,162 90,161 changed SpEffect ID [14] 90,200 0 changed SpEffect ID [31] -1 4,301 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed