Sourcemined
Elden Ring
BossForbidden LandsGreyoll's DragonbarrowChanged in 3 patchesVerified on build 25827938

Black Blade Kindred

Fought in 2 places, from 8,452 HP to 12,297 HP at Greyoll's Dragonbarrow · Bestial Sanctum: each place carries its own area scaling. It takes the most damage from Strike and the least from Holy.

HP (NG)
8,452–12,297
HP in NG+7
17,233
Stance
110
Weakest to
Strike 0%
Resists most
Holy 80%
Nearest grace
Bestial Sanctum

How Black Blade Kindred fights

At Greyoll's Dragonbarrow · Bestial Sanctum, its toughest placement: 12,297 HP.

Phases by HP verified

50%
  • Its script checks its HP at 50% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Poison Breath (1)1 hit · first hit after 1.8 sNoYes411physical
Single hit (sword) (1)1 hit · first hit after 0.9 sNoYes1,273physical
Projectile (1)1 hit · first hit after 1.8 sNoYes711holy
2-hit combo (sword)2 hits · first hit after 1.1 sNoYes1,011physical
5-hit combo (sword)5 hits · first hit after 0.4 sNoYes1,160physical
Single hit (sword) (2)1 hit · first hit after 1.0 sNoYes936physical
Single hit (sword) (3)1 hit · first hit after 0.9 sNoYes973physical
Single hit (sword) (4)1 hit · first hit after 0.8 sNoYes1,011physical
Single hit (sword) (5)1 hit · first hit after 1.2 sNoYes1,086physical
Roar (1)2 hits · first hit after 1.7 sNoYes1,273physical
Single hit (halberd) (1)1 hit · first hit after 2.3 sNoYes1,123physical
Thrust (sword) (1)1 hit · first hit after 0.7 sNoYes1,086pierce
Stomp AoE3 hits · first hit after 1.1 sNoYes1,086physical
2-hit combo (axe)2 hits · first hit after 1.7 sNoYes1,160physical
Single hit (axe) (1)1 hit · first hit after 1.4 sNoYes1,048physical
Single hit (axe) (2)1 hit · first hit after 1.9 sNoYes1,086physical
Single hit (axe) (3)1 hit · first hit after 2.3 sNoYes1,086physical
7-hit combo (twinblade)7 hits · first hit after 1.1 sNoYes1,086physical
Single hit (axe) (4)1 hit · first hit after 0.9 sNoYes1,086physical
Single hit (axe) (5)1 hit · first hit after 2.1 sNoYes1,086physical
Poison Breath (2)2 hits · first hit after 2.6 sNoYes411physical
17 more attacks it chains after another one
AttackParryBlockDamage
Thrust (sword) (2)1 hit · first hit after 0.7 sNoYes1,086pierce
Single hit (halberd) (2)1 hit · first hit after 1.2 sNoYes1,048physical
2-hit combo (halberd)2 hits · first hit after 1.5 sNoYes1,235physical
Roar (2)2 hits · first hit after 2.2 s · after Roar (1)NoYes1,273physical
Slash (sword)1 hit · first hit after 0.9 sNoYes936slash
Single hit (axe) (6)1 hit · first hit after 1.0 sNoYes1,048physical
Single hit (twinblade)1 hit · first hit after 1.3 sNoYes1,086physical
Single hit + projectile (axe)2 hits · first hit after 4.2 sNoYes1,160physical
2-hit combo + projectile (axe) (1)3 hits · first hit after 1.7 sNoYes1,160physical
Single hit (axe) (7)1 hit · first hit after 2.1 sNoYes1,086physical
Single hit + 2 projectiles (axe)3 hits · first hit after 1.3 sNoYes1,197786 physical · 411 holy
2-hit combo + projectile (axe) (2)3 hits · first hit after 1.7 sNoYes1,197786 physical · 411 holy
Thrust (twinblade)1 hit · first hit after 0.8 sNoYes1,086pierce
Roar (3)2 hits · first hit after 1.7 sNoYes1,309898 physical · 411 holy
Roar (4)2 hits · first hit after 2.2 sNoYes1,309898 physical · 411 holy
Poison Breath (3)1 hit · first hit after 3.0 sNoYes299magic
Projectile (2)1 hit · first hit after 1.8 s · after Projectile (1)NoYes711physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 9 sets of tables by state; the main one is shown).

  • Poison Breath (1)
  • Single hit (sword) (1)
  • Projectile (1)
  • 2-hit combo (sword)
  • 5-hit combo (sword)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 2.5 m2-hit combo (sword) 31% · Single hit (sword) (2) 25% · Poison Breath (1) 25%
2.5–5 mMoving or other actions 33% · Poison Breath (1) 27% · Single hit (sword) (3) 20%
5–15 mProjectile (1) 45% · 5-hit combo (sword) 27% · Single hit (sword) (1) 27%
Attacks
38
With a cooldown
31 10–40 s
Walk in before attacking
17 from up to 28 m

What hurts it most

  1. Strike0% +11%
  2. Standard10%
  3. Magic20% −11%
  4. Slash35% −28%
  5. Pierce35% −28%
  6. Fire40% −33%
  7. Lightning40% −33%
  8. Holy80% −78%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
PoisonImmune
Scarlet RotImmune

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 2

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Forbidden Lands · Grand Lift of Rold8,452110×4.844
Greyoll's Dragonbarrow · Bestial Sanctum12,297110×7.047

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash35%
Strike0%
Pierce35%
Magic20%
Fire40%
Lightning40%
Holy80%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Forbidden Lands · Grand Lift of Rold

Physical115
Magic115
Fire115
Lightning115
Holy115

Greyoll's Dragonbarrow · Bestial Sanctum

Physical121
Magic121
Fire121
Lightning121
Holy121

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Greyoll's Dragonbarrow · Bestial Sanctum: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
12,29712,30913,54014,15514,77116,00216,61717,233

Kill-speed simulator New

How many hits Black Blade Kindred takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Black Blade Kindred

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,551→1,745
    • Standard negation20%→10%
    • Slash negation40%→35%
    • Pierce negation40%→35%
    Every changed value (7)
    ValueBeforetoAfterChange
    Key changes 4
    HP×2 variants1,5511,745+194+13%
    Standard negation×2 variants20%10%−10 pts
    Slash negation×2 variants40%35%−5 pts
    Pierce negation×2 variants40%35%−5 pts
    Linked data 2
    SpEffect ID [28]×2 variants-15,481changed
    SpEffect ID [31]×2 variants-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×2 variants161,000changed
  2. 1.03.1from 1.02.1
      Every changed value (2)
      ValueBeforetoAfterChange
      Linked data 2
      SpEffect ID [27]×2 variants-15,481changed
      SpEffect ID [28]×2 variants5,481-1changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %×2 variants0100+100
        Linked data 1
        DLC Completion SpEffect ID×2 variants0-1changed

      Other bosses in Forbidden Lands