Sourcemined
Elden Ring
BossCaelidChanged in 2 patchesVerified on build 25080141

Decaying Ekzykes

23,731 HP at Caelid · Caelid Highway South, with the area's scaling applied. It takes the most damage from Fire and the least from Pierce.

HP (NG)
23,731
HP in NG+7
41,629
Stance
120
Weakest to
Fire -100%
Resists most
Pierce -10%
Nearest grace
Caelid Highway South
Decaying Ekzykes, rendered from the game's 3D model
Rendered from the game's model

How Decaying Ekzykes fights

At Caelid · Caelid Highway South, its toughest placement: 23,731 HP.

Phases by HP verified

70%
  • Its script checks its HP at 70% when it chooses what to do.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Fire Forwards1 hit · first hit after 2.7 sNoYes962physical
Fire Sideways1 hit · first hit after 3.9 sNoYes962physical
3 projectiles3 hits · first hit after 0.8 sNoNo213physical
Single hit (head)1 hit · first hit after 2.0 sNoYes775physical
3-hit strike combo + 2 projectiles (1)5 hits · first hit after 5.0 sNoYes1,069strike
Single hit (1)1 hit · first hit after 3.6 sNoYes1,069physical
Strike + projectile (1)2 hits · first hit after 3.1 sNoYes775strike
Strike (1)1 hit · first hit after 2.3 sNoYes775strike
2 projectiles (1)2 hits · first hit after 3.2 sNoYes962physical
Single hit + projectile (1)2 hits · first hit after 2.2 sNoSome hits801physical
Strike (2)1 hit · first hit after 2.5 sNoYes855strike
Strike + projectile (2)2 hits · first hit after 1.7 sNoSome hits721strike
2-hit combo2 hits · first hit after 1.9 sNoYes855physical
Single hit (2)1 hit · first hit after 1.6 sNoYes775physical
Single hit + projectile (2)2 hits · first hit after 2.3 sNoSome hits801physical
Projectile1 hit · first hit after 3.0 sNoNo213physical
8 more attacks it chains after another one
AttackParryBlockDamage
Single hit (3)1 hit · first hit after 2.0 sNoYes775physical
Strike + projectile (3)2 hits · first hit after 3.1 s · after Strike + projectile (1)NoYes775strike
Strike (3)1 hit · first hit after 2.2 s · after Strike (1)NoYes775strike
Strike + projectile (4)2 hits · first hit after 1.7 s · after Strike + projectile (2)NoSome hits721strike
2 projectiles (2)2 hits · first hit after 3.6 sNoYes962physical
Single hit + projectile (3)2 hits · first hit after 2.2 s · after Single hit + projectile (2) and Strike + projectile (2)NoSome hits801physical
11 projectiles11 hits · first hit after 3.7 sNoYes962physical
3-hit strike combo + 2 projectiles (2)5 hits · first hit after 5.0 sNoYes1,069strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 1 animation its model's files don't have; it isn't listed.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 10 sets of tables by state; the main one is shown).

  • Fire Forwards
  • Fire Sideways
  • 3 projectiles
  • Single hit (head)
  • 3-hit strike combo + 2 projectiles (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 5 m3 projectiles 50% · 2 projectiles (1) 15% · Single hit + projectile (1) 15%
5–10 m3 projectiles 56% · Single hit (head) 17% · 3-hit strike combo + 2 projectiles (1) 17%
10–20 mStrike + projectile (1) 30% · Strike (1) 30% · Single hit (head) 20%
20–30 mFire Sideways 40% · Fire Forwards 40% · Moving or other actions 20%
30–40 mSingle hit (1) 40% · Moving or other actions 20% · Fire Sideways 20%
40–50 mFire Sideways 40% · Fire Forwards 40% · Moving or other actions 20%
50 m +Fire Forwards 50% · Fire Sideways 30% · Moving or other actions 20%
Attacks
24
With a cooldown
18 10–40 s

What hurts it most

  1. Fire-100% +43%
  2. Standard-40%
  3. Slash-40% ±0
  4. Strike-40% ±0
  5. Magic-40% ±0
  6. Lightning-40% ±0
  7. Holy-40% ±0
  8. Pierce-10% −21%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed2463,66074,995 buildup
Frost2462,403108,394 buildup
Poison1,1892,1251219,295 buildup
Scarlet Rot1,1895,19457,773 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Caelid · Caelid Highway South23,731120×4.125

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard-40%
Slash-40%
Strike-40%
Pierce-10%
Magic-40%
Fire-100%
Lightning-40%
Holy-40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical114
Magic114
Fire114
Lightning114
Holy114

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison1,1891,6461,6461,646
Scarlet Rot1,1891,6461,6461,646
Bleed246288386676
Frost246288386676
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Caelid · Caelid Highway South: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
23,73129,73532,70834,19535,68238,65540,14241,629

Kill-speed simulator New

How many hits Decaying Ekzykes takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Decaying Ekzykes

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP6,201→5,753
    • Pierce negation-20%→-10%
    Every changed value (7)
    ValueBeforetoAfterChange
    Key changes 2
    HP6,2015,753−448−7.2%
    Pierce negation-20%-10%+10 pts
    Linked data 4
    SpEffect ID [0]05,401changed
    SpEffect ID [27]-15,481changed
    SpEffect ID [28]-15,890changed
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display95400changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

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