Putrid Grave Warden Duelist
8,800 HP at Caelid · War-Dead Catacombs, with the area's scaling applied. It takes the most damage from Fire and the least from Standard.
- HP (NG)
- 8,800
- HP in NG+7
- 12,504
- Stance
- 65
- Weakest to
- Fire -20%
- Resists most
- Standard 0%
- Nearest grace
- War-Dead Catacombs
How Putrid Grave Warden Duelist fights
At Caelid · War-Dead Catacombs, its toughest placement: 8,800 HP.
Phases by HP verified
- Its script checks its HP at 90%, 70% when it chooses what to do.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 14-hit combo + projectile15 hits · first hit after 0.5 s | No | Yes | 1,237physical |
| Chain (1)1 hit · first hit after 0.9 s | No | Yes | 655physical |
| Single hit (1)1 hit · first hit after 1.4 s | No | Yes | 727physical |
| Single hit (2)1 hit · first hit after 1.6 s | Yes | Yes | 1,019physical |
| Chain (2)1 hit · first hit after 0.5 s | No | Yes | 655physical |
| Single hit (axe)1 hit · first hit after 0.9 s | No | Yes | 727physical |
| Single hit (3)1 hit · first hit after 0.8 s | No | Yes | 655physical |
| Single hit (4)1 hit · first hit after 1.3 s | Yes | Yes | 727physical |
| 3-hit combo3 hits · first hit after 1.0 s | No | Yes | 655physical |
| Rot Breath1 hit · first hit after 1.0 s | No | Yes | 72physical |
| Grab (1)1 hit · first hit after 1.2 s | No | No | 1,455physical, if it catches you |
9 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (5)1 hit · first hit after 0.9 s · after Chain (2) and Single hit (axe) or 2 more | No | Yes | 727physical |
| Single hit (6)1 hit · first hit after 0.8 s · after Single hit (5) and Single hit (4) or 1 more | No | Yes | 946physical |
| 2-hit combo (1)2 hits · first hit after 1.1 s · after Single hit (6) | Hit 2 | Yes | 1,019physical |
| 2-hit combo (2)2 hits · first hit after 2.3 s · after Chain (2) and Single hit (axe) or 9 more | Hit 1 | Yes | 946physical |
| 2-hit combo (3)2 hits · first hit after 1.1 s · after Single hit (6) | Yes | Yes | 946physical |
| Grab (2)1 hit · first hit after 1.2 s · after Grab (1) and Chain (2) or 10 more | No | No | 1,164physical, if it catches you |
| Kick (1)1 hit · first hit after 1.7 s · after Single hit (5) and Single hit (4) or 1 more | No | Yes | 727strike |
| Kick (2)2 hits · first hit after 1.5 s · after Single hit (5) and 2-hit combo (1) or 3 more | No | Yes | 946physical |
| 2-hit combo (4)2 hits · first hit after 0.7 s | No | Yes | 1,019physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 7 sets of tables by state; the main one is shown).
- 14-hit combo + projectile
- Chain (1)
- Single hit (1)
- Single hit (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 3–5 m | Moving or other actions 35% · 14-hit combo + projectile 25% · Single hit (1) 15% |
| 5–8 m | Moving or other actions 45% · 14-hit combo + projectile 30% · Chain (1) 25% |
| 8–15 m | Moving or other actions 60% · 14-hit combo + projectile 20% · Chain (1) 20% |
- Attacks
- 20
- With a cooldown
- 5 10–20 s
- Walk in before attacking
- 6 from up to 10 m
What hurts it most
- Fire-20% +20%
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Lightning0% ±0
- Holy0% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 200 | 1,420 | 73,954 buildup |
| Frost | 267 | 910 | 108,604 buildup |
| Poison | 601 | 1,184 | 89,580 buildup |
| Scarlet Rot | 1,293 | 2,776 | 46,543 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Caelid · War-Dead Catacombs | 8,800 | 65 | ×6.875 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 601 | 891 | 1,348 | 1,348 |
| Scarlet Rot | 1,293 | 1,750 | 1,750 | 1,750 |
| Bleed | 200 | 228 | 270 | 368 |
| Frost | 267 | 309 | 407 | 697 |
| Sleep | 267 | 309 | 407 | 697 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Caelid · War-Dead Catacombs: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 8,800 | 8,932 | 9,825 | 10,271 | 10,718 | 11,611 | 12,058 | 12,504 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Slash negation-20%→-10%
- Pierce negation-20%→0%
Every changed value (5)
Value Before to After Change Key changes 2 Slash negation -20% -10% +10 pts Pierce negation -20% 0% +20 pts Linked data 2 SpEffect ID [14] 90,200 0 changed SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Weak Point - Material SFX [2] 139 106 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed