Putrid Tree Spirit
Fought in 3 places, from 11,191 HP to 19,880 HP at Elphael, Brace of the Haligtree · Prayer Room: each place carries its own area scaling. It takes the most damage from Fire and the least from Holy.
- HP (NG)
- 11,191–19,880
- HP in NG+7
- 28,250
- Stance
- 120
- Weakest to
- Fire -20%
- Resists most
- Holy 40%
- Nearest grace
- Prayer Room
How Putrid Tree Spirit fights
At Elphael, Brace of the Haligtree · Prayer Room, its toughest placement: 19,880 HP.
Phases by HP verified
- At 70% HP or less: 2 projectiles becomes available.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (1)1 hit · first hit after 1.1 s | No | Yes | 948strike |
| Strike (2)1 hit · first hit after 1.3 s | No | Yes | 948strike |
| 3-hit strike combo (head)3 hits · first hit after 2.2 s | No | Yes | 1,176strike |
| 2-hit strike combo (1)2 hits · first hit after 1.2 s | No | Yes | 948strike |
| 2 projectiles2 hits · first hit after 1.5 s | No | Yes | 1,252holy |
| Strike (tail) (1)1 hit · first hit after 2.6 s | No | Yes | 1,062strike |
| Strike (3)1 hit · first hit after 1.2 s | No | Yes | 1,062strike |
| Grab (1)2 hits · first hit after 2.3 s | No | No | 2,6751,461 holy · 1,214 physical, if it catches you |
| Projectile (1)1 hit · first hit after 3.2 s | No | Yes | 1,252holy |
| Projectile (2)1 hit · first hit after 4.0 s | No | Yes | 683holy |
| Strike (4)1 hit · first hit after 1.7 s | No | Yes | 1,176strike |
| Strike (5)1 hit · first hit after 1.2 s | No | Yes | 948strike |
| 2-hit strike combo (2)2 hits · first hit after 0.7 s | No | Yes | 948strike |
16 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (6)1 hit · first hit after 0.9 s · after Strike (8) and Strike (2) or 1 more | No | Yes | 948strike |
| Strike (7)1 hit · first hit after 2.3 s · after Strike (9) and Strike (6) or 1 more | No | Yes | 1,062strike |
| Strike (tail) (2)1 hit · first hit after 1.5 s · after Strike (6) and Strike (1) | No | Yes | 1,024strike |
| Grab (2)2 hits · first hit after 2.5 s · after Strike (7) and Projectile (2) | No | No | 2,6751,461 holy · 1,214 physical, if it catches you |
| Strike (big tail) (1)1 hit · first hit after 1.9 s · after Strike (4) | No | Yes | 1,176strike |
| Strike (8)1 hit · first hit after 2.2 s · after Strike (big tail) (2) and Strike (3) | No | Yes | 1,176strike |
| Strike (big tail) (2)1 hit · first hit after 2.3 s · after Strike (big tail) (1) and Strike (3) | No | Yes | 1,176strike |
| Strike (9)1 hit · first hit after 0.9 s · after Strike (tail) (2) and Strike (6) or 1 more | No | Yes | 948strike |
| Grab (3)2 hits · first hit after 2.6 s · after Grab (4) and 3-hit strike combo (head) | No | No | 2,6751,461 holy · 1,214 physical, if it catches you |
| Grab (4)2 hits · first hit after 2.3 s · after Grab (1) and 3-hit strike combo (head) | No | No | 2,6751,461 holy · 1,214 physical, if it catches you |
| Projectile (3)1 hit · first hit after 1.3 s · after Grab (3) and Grab (1) or 6 more | No | Yes | 1,252holy |
| Grab (5)2 hits · first hit after 2.8 s · after Grab (6) and Projectile (2) | No | No | 2,6751,461 holy · 1,214 physical, if it catches you |
| Grab (6)2 hits · first hit after 2.5 s · after Grab (2) and Projectile (2) | No | No | 2,6751,461 holy · 1,214 physical, if it catches you |
| Grab (7)2 hits · first hit after 2.6 s · after Grab (5) and 3-hit strike combo (head) | No | No | 2,6751,461 holy · 1,214 physical, if it catches you |
| Grab (8)2 hits · first hit after 3.0 s · after Grab (9) and 3-hit strike combo (head) | No | No | 2,6751,461 holy · 1,214 physical, if it catches you |
| Grab (9)2 hits · first hit after 2.6 s · after Grab (7) and 3-hit strike combo (head) | No | No | 2,6751,461 holy · 1,214 physical, if it catches you |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 5 sets of tables by state; the main one is shown).
- Strike (1)
- Strike (2)
- 3-hit strike combo (head)
- 2-hit strike combo (1)
- 2 projectiles
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 5–15 m | Strike (1) 18% · 2-hit strike combo (1) 18% · Strike (2) 15% |
| 15 m + | Moving or other actions 25% · Strike (2) 25% · 3-hit strike combo (head) 25% |
- Attacks
- 29
- With a cooldown
- 13 7–60 s
- Walk in before attacking
- 6 from up to 40 m
What hurts it most
- Fire-20% +20%
- Standard0%
- Slash0% ±0
- Strike0% ±0
- Pierce0% ±0
- Magic20% −20%
- Lightning20% −20%
- Holy40% −40%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 680 | 3,082 | 78,785 buildup |
| Frost | 302 | 2,018 | 108,954 buildup |
| Poison | 1,463 | 1,882 | 1120,663 buildup |
| Scarlet Rot | Immune | ||
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 3
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Lake of Rot · Grand Cloister | 11,191 | 120 | ×4.125 |
| Caelid · War-Dead Catacombs | 18,144 | 120 | ×6.688 |
| Elphael, Brace of the Haligtree · Prayer Room | 19,880 | 120 | ×7.328 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Lake of Rot · Grand Cloister
Caelid · War-Dead Catacombs
Elphael, Brace of the Haligtree · Prayer Room
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Lake of Rot · Grand Cloister
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 1,189 | 1,646 | 1,646 | 1,646 |
| Scarlet Rot | 1,189 | 1,646 | 1,646 | 1,646 |
| Bleed | 553 | 843 | 1,300 | 1,300 |
| Frost | 246 | 288 | 386 | 676 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Caelid · War-Dead Catacombs
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 1,236 | 1,693 | 1,693 | 1,693 |
| Scarlet Rot | 1,236 | 1,693 | 1,693 | 1,693 |
| Bleed | 575 | 865 | 1,322 | 1,322 |
| Frost | 255 | 297 | 395 | 685 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Elphael, Brace of the Haligtree · Prayer Room
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 1,463 | 1,920 | 1,920 | 1,920 |
| Scarlet Rot | Immune | |||
| Bleed | 680 | 970 | 1,427 | 1,427 |
| Frost | 302 | 344 | 442 | 732 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Elphael, Brace of the Haligtree · Prayer Room: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 19,880 | 20,179 | 22,196 | 23,205 | 24,214 | 26,232 | 27,241 | 28,250 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Runes8,190→26,460
- Runes3,998→11,193
Every changed value (4)
Value Before to After Change Key changes 2 Runes 8,190 26,460 +18,270+223% Runes 3,998 11,193 +7,195+180% Linked data 2 Name ID 904,640 0 changed SpEffect ID [31] -1 4,301 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed