Sourcemined
Elden Ring
BossGreyoll's DragonbarrowChanged in 4 patchesVerified on build 25827938

Putrid Crystalian (Staff)

3,358 HP at Greyoll's Dragonbarrow · Sellia Hideaway, with the area's scaling applied. It takes the most damage from Standard and the least from Magic.

HP (NG)
3,358
HP in NG+7
7,161
Stance
70
Weakest to
Standard 10%
Resists most
Magic 40%
Nearest grace
Sellia Hideaway

How Putrid Crystalian (Staff) fights

At Greyoll's Dragonbarrow · Sellia Hideaway, its toughest placement: 3,358 HP.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Spear Bullet Poke (1)2 hits · first hit after 1.7 sNoYes219magic
Projectile (1)1 hit · first hit after 2.7 sNoYes457magic
2 projectiles2 hits · first hit after 3.3 sNoYes219magic
Spear Bullet Poke (2)7 hits · first hit after 3.4 sNoYes219magic
2 more attacks it chains after another one
AttackParryBlockDamage
Projectile (2)1 hit · first hit after 0.7 sNoYes256physical
Spear Rot1 hit · first hit after 0.7 sYesYes311pierce

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 4 sets of tables by state; the main one is shown).

  • Spear Bullet Poke (1)
  • Projectile (1)
  • 2 projectiles
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 3 mMoving or other actions 65% · Projectile (1) 20% · Spear Bullet Poke (1) 10%
3–6 mMoving or other actions 75% · Spear Bullet Poke (1) 13% · 2 projectiles 13%
6–10 mMoving or other actions 80% · Spear Bullet Poke (1) 20%
Attacks
6
With a cooldown
5 5–20 s

What hurts it most

  1. Standard10%
  2. Strike10% ±0
  3. Slash35% −28%
  4. Pierce35% −28%
  5. Magic40% −33%
  6. Fire40% −33%
  7. Lightning40% −33%
  8. Holy40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
Frost5353661011,616 buildup
Poison1,15184245,975 buildup
Scarlet RotImmune

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Greyoll's Dragonbarrow · Sellia Hideaway3,35870×4.812

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash35%
Strike10%
Pierce35%
Magic40%
Fire40%
Lightning40%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical109
Magic109
Fire109
Lightning109
Holy109

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison1,1511,6081,6081,608
Scarlet RotImmune
BleedImmune
Frost5358251,2821,282
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Greyoll's Dragonbarrow · Sellia Hideaway: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
3,3585,1155,6265,8826,1386,6506,9057,161

Kill-speed simulator New

How many hits Putrid Crystalian (Staff) takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Putrid Crystalian (Staff)

Patch history 4

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP465→698
    • Standard negation40%→10%
    • Slash negation40%→35%
    • Strike negation20%→10%
    • Pierce negation40%→35%
    Every changed value (8)
    ValueBeforetoAfterChange
    Key changes 5
    HP465698+233+50%
    Standard negation40%10%−30 pts
    Slash negation40%35%−5 pts
    Strike negation20%10%−10 pts
    Pierce negation40%35%−5 pts
    Linked data 2
    SpEffect ID [23]-15,890changed
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display1620changed
  2. 1.03.1from 1.02.1
      Every changed value (2)
      ValueBeforetoAfterChange
      Linked data 2
      SpEffect ID [17]-15,890changed
      SpEffect ID [23]5,890-1changed
    • 1.04.1from 1.03.3
        Every changed value (1)
        ValueBeforetoAfterChange
        Linked data 1
        SpEffect ID [23]-111,596changed
      • 1.12.1from 1.10
          Every changed value (2)
          ValueBeforetoAfterChange
          Damage 1
          HP Burn Damage %0100+100
          Linked data 1
          DLC Completion SpEffect ID0-1changed

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