Leonine Misbegotten
Fought in 6 places, from 2,199 HP to 6,459 HP at Stone Coffin Fissure · Fissure Depths: each placement carries its own area scaling. It takes the most damage from Slash and the least from Magic.
- HP (NG)
- 2,199–6,459
- HP in NG+7
- 11,586
- Stance
- 80
- Weakest to
- Slash 0%
- Resists most
- Magic 20%
- Nearest grace
- Fissure Depths
Where you fight it 6
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Weeping Peninsula · Morne Moangrave | 2,199 | 80 | ×3.312 |
| Leyndell, Royal Capital · East Capital Rampart | 2,458 | 80 | ×3.703 |
| Leyndell, Royal Capital · Queen's Bedchamber | 2,458 | 80 | ×3.703 |
| Miquella's Haligtree · Haligtree Town | 4,782 | 80 | ×7.203 |
| Miquella's Haligtree · Haligtree Town Plaza | 4,782 | 80 | ×7.203 |
| Stone Coffin Fissure · Fissure Depths | 6,459 | 80 | ×11.453 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Weeping Peninsula · Morne Moangrave
Leyndell, Royal Capital · East Capital Rampart, Leyndell, Royal Capital · Queen's Bedchamber
Miquella's Haligtree · Haligtree Town, Miquella's Haligtree · Haligtree Town Plaza
Stone Coffin Fissure · Fissure Depths
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Weeping Peninsula · Morne Moangrave
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 316 | 414 | 704 | 1,161 |
| Scarlet Rot | 316 | 414 | 704 | 1,161 |
| Bleed | 316 | 414 | 704 | 1,161 |
| Frost | 316 | 414 | 704 | 1,161 |
| Sleep | 316 | 414 | 704 | 1,161 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Leyndell, Royal Capital · East Capital Rampart, Leyndell, Royal Capital · Queen's Bedchamber
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 335 | 433 | 723 | 1,180 |
| Scarlet Rot | 335 | 433 | 723 | 1,180 |
| Bleed | 335 | 433 | 723 | 1,180 |
| Frost | 335 | 433 | 723 | 1,180 |
| Sleep | 335 | 433 | 723 | 1,180 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Miquella's Haligtree · Haligtree Town, Miquella's Haligtree · Haligtree Town Plaza
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 400 | 498 | 788 | 1,245 |
| Scarlet Rot | 400 | 498 | 788 | 1,245 |
| Bleed | 400 | 498 | 788 | 1,245 |
| Frost | 400 | 498 | 788 | 1,245 |
| Sleep | 400 | 498 | 788 | 1,245 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Stone Coffin Fissure · Fissure Depths
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 417 | 515 | 805 | 1,262 |
| Scarlet Rot | 417 | 515 | 805 | 1,262 |
| Bleed | 417 | 515 | 805 | 1,262 |
| Frost | 417 | 515 | 805 | 1,262 |
| Sleep | 417 | 515 | 805 | 1,262 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Stone Coffin Fissure · Fissure Depths: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 6,459 | 8,276 | 9,103 | 9,517 | 9,931 | 10,759 | 11,173 | 11,586 |
How its AI decides verified
- It picks attacks by how far you are, with cut-offs at 1.5 m, 4 m, 7 m, 10 m.
- It chooses among 42 attack routines; 26 have a cooldown (10–30 s).
Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.
Drops
Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
| Item | Chance | At 200 Discovery | At 300 Discovery | At 400 Discovery | Kills for 90% |
|---|---|---|---|---|---|
| 4% | 7.69% | 11.1% | 14.3% | 57 | |
| 2.5% | 4.88% | 7.14% | 9.3% | 91 |
This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP590→664
- Runes1,336→1,613
- Standard negation20%→10%
- Slash negation20%→0%
- Strike negation20%→10%
- Pierce negation20%→10%
- Runes5,274→6,810