Sourcemined
Elden Ring
BossDeeproot DepthsChanged in 2 patchesVerified on build 25827938

Lichdragon Fortissax

12,903 HP at Deeproot Depths · Across the Roots, with the area's scaling applied. It takes the most damage from Pierce and the least from Lightning.

HP (NG)
12,903
HP in NG+7
22,634
Stance
140
Weakest to
Pierce 10%
Resists most
Lightning 80%
Nearest grace
Across the Roots
Lichdragon Fortissax, rendered from the game's 3D model
Rendered from the game's model

How Lichdragon Fortissax fights

At Deeproot Depths · Across the Roots, its toughest placement: 12,903 HP.

Phases by HP verified

85%60%
  • Its script checks its HP at 85%, 60% when it chooses what to do.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Close Shock Explode (1)7 hits · first hit after 1.6 sNoYes855physical
2-hit combo (head)2 hits · first hit after 1.9 sNoYes614physical
2 projectiles2 hits · first hit after 3.7 sNoYes855fire
Close Shock Explode (2)2 hits · first hit after 2.1 sNoYes1,001601 physical · 400 lightning
Close Shock Explode (3)5 hits · first hit after 1.9 sNoYes614physical
Close Shock Explode (4)2 hits · first hit after 1.8 sNoYes855physical
Flying Slam (1)1 hit · first hit after 4.9 sNoYes855physical
Flying Slam (2)1 hit · first hit after 2.8 sNoYes855physical
Flying Slam (3)1 hit · first hit after 3.8 sNoYes855physical
Single hit (head)1 hit · first hit after 1.1 sNoYes614physical
Lightning Stake + Stake Slame AoE (1)2 hits · first hit after 4.8 sNoYes908lightning
Fire Breath1 hit · first hit after 3.2 sNoYes855fire
Fire Down1 hit · first hit after 5.0 sNoYes855fire
Close Shock Explode (5)2 hits · first hit after 1.7 sNoYes481lightning
Close Shock Explode (6)2 hits · first hit after 1.7 sNoYes481lightning
Close Shock Explode (7)2 hits · first hit after 1.9 sNoYes787400 lightning · 387 physical
Close Shock Explode (8)6 hits · first hit after 1.7 sNoYes721physical
Close Shock Explode (9)5 hits · first hit after 1.3 sNoYes614physical
Single hit (tail)1 hit · first hit after 2.0 sNoYes721physical
Flying Glaive Killer1 hit · first hit after 5.9 sNoYes962lightning
Projectile1 hit · first hit after 2.9 sNoYes481lightning
9 more attacks it chains after another one
AttackParryBlockDamage
Close Shock Explode (10)7 hits · first hit after 1.3 s · after Close Shock Explode (1) and Close Shock Explode (3) or 2 moreNoYes614physical
Lightning Stake + Stake Slame AoE (2)2 hits · first hit after 5.4 s · after Close Shock Explode (5)NoYes908lightning
Lightning Stake Curvedsword (1)2 hits · first hit after 6.0 s · after Close Shock Explode (5)NoYes962lightning
Lightning Stake Curvedsword (2)2 hits · first hit after 1.2 sNoYes908lightning
Lightning Stake Curvedsword (3)2 hits · first hit after 1.5 sNoYes908lightning
Lightning Stake + Stake Slame AoE (3)2 hits · first hit after 1.8 s · after Lightning Stake + Stake Slame AoE (2)NoYes908lightning
Lightning Stake + Stake Slame AoE (4)2 hits · first hit after 1.6 s · after Lightning Stake + Stake Slame AoE (2)NoYes908lightning
Lightning Stake + Stake Slame AoE (5)2 hits · first hit after 2.4 s · after Lightning Stake + Stake Slame AoE (2)NoYes908lightning
Close Shock Explode (11)5 hits · first hit after 1.3 s · after Close Shock Explode (7)NoYes614physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 2 animations its model's files don't have; they aren't listed.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).

  • Close Shock Explode (1)
  • 2-hit combo (head)
  • 2 projectiles
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 5 mClose Shock Explode (1) 50% · 2-hit combo (head) 33% · 2 projectiles 17%
5–15 mClose Shock Explode (1) 50% · 2-hit combo (head) 33% · 2 projectiles 17%
Attacks
30
With a cooldown
13 5–60 s
Walk in before attacking
11 from up to 20 m

What hurts it most

  1. Pierce10% +38%
  2. Standard35%
  3. Slash35% ±0
  4. Strike35% ±0
  5. Magic40% −8%
  6. Fire40% −8%
  7. Lightning80% −69%
  8. Holy80% −69%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed5532,03577,896 buildup
Frost5531,3201011,796 buildup
Poison5531,443910,496 buildup
Scarlet Rot5533,44043,996 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Deeproot Depths · Across the Roots12,903140×4.125

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard35%
Slash35%
Strike35%
Pierce10%
Magic40%
Fire40%
Lightning80%
Holy80%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical114
Magic114
Fire114
Lightning114
Holy114

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison5538431,3001,300
Scarlet Rot5538431,3001,300
Bleed5538431,3001,300
Frost5538431,3001,300
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Deeproot Depths · Across the Roots: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
12,90316,16717,78418,59219,40021,01721,82622,634

Kill-speed simulator New

How many hits Lichdragon Fortissax takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Lichdragon Fortissax

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP2,888→3,128
    • Standard negation40%→35%
    • Slash negation40%→35%
    • Strike negation40%→35%
    • Pierce negation40%→10%
    Every changed value (8)
    ValueBeforetoAfterChange
    Key changes 5
    HP2,8883,128+240+8.3%
    Standard negation40%35%−5 pts
    Slash negation40%35%−5 pts
    Strike negation40%35%−5 pts
    Pierce negation40%10%−30 pts
    Linked data 2
    SpEffect ID [25]-15,481changed
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display16180changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

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