Morgott, the Omen King
10,399 HP at Leyndell, Royal Capital · Elden Throne, with the area's scaling applied. It takes the most damage from Slash and the least from Holy.
- HP (NG)
- 10,399
- HP in NG+7
- 18,242
- Stance
- 80
- Weakest to
- Slash -10%
- Resists most
- Holy 40%
- Nearest grace
- Elden Throne

How Morgott, the Omen King fights
At Leyndell, Royal Capital · Elden Throne, its toughest placement: 10,399 HP.
Phases by HP verified
- At 80% HP or less: Floating Swords Fall and 5-hit combo (spear) become available.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (1)1 hit · first hit after 1.9 s | Yes | Yes | 721physical |
| 2 projectiles2 hits · first hit after 0.8 s | No | Yes | 293holy |
| Projectile1 hit · first hit after 2.4 s | No | Yes | 694holy |
| 5-hit combo (spear)5 hits · first hit after 1.3 s · from 80% HP | No | Yes | 668holy |
| Slash1 hit · first hit after 0.9 s | Yes | Yes | 614physical |
| Single hit (2)1 hit · first hit after 0.8 s | Yes | Yes | 587physical |
| Single hit (spear)1 hit · first hit after 0.8 s | No | Yes | 668holy |
| 2-hit combo (hammer)2 hits · first hit after 1.6 s | Hit 1 | Yes | 614holy |
| Single hit + projectile (bleed blade)2 hits · first hit after 2.7 s | No | Yes | 1,094694 fire · 400 physical |
| 2-hit combo (dagger) (1)2 hits · first hit after 0.9 s | No | Yes | 293holy |
| Floating Swords Fall2 hits · first hit after 0.0 s · from 80% HP | No | Yes | 748holy |
| 13-hit combo + projectile (dagger, sword, hammer)14 hits · first hit after 1.1 s | Hits 2, 3, 5, 6, 8, 9 and 11 | Yes | 801holy |
| Single hit (3)1 hit · first hit after 1.6 s | Yes | Yes | 721physical |
| Blood Grab (1)1 hit · first hit after 2.3 s | No | No | 1,201801 physical · 400 fire, if it catches you |
| Strike (tail)1 hit · first hit after 0.8 s | No | Yes | 454strike |
| Single hit (4)1 hit · first hit after 0.9 s | Yes | Yes | 534physical |
24 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (5)1 hit · first hit after 1.0 s · after Slash and Single hit (9) or 1 more | Yes | Yes | 668physical |
| Single hit (6)1 hit · first hit after 0.7 s · after Slash and 2-hit combo (1) or 3 more | Yes | Yes | 507physical |
| 2-hit combo (1)2 hits · first hit after 0.9 s · after Single hit (5) | Yes | Yes | 534physical |
| Single hit (7)1 hit · first hit after 1.3 s · after 2-hit combo (1) and Single hit (8) or 1 more | Yes | Yes | 694physical |
| Single hit + projectile (hammer)2 hits · first hit after 1.9 s · after 2-hit combo (hammer) and Single hit (7) | No | Yes | 801holy |
| 2-hit combo + 2 projectiles (bleed blade)4 hits · first hit after 1.0 s · after Single hit + projectile (bleed blade) | No | Yes | 827427 fire · 400 physical |
| Single hit (8)1 hit · first hit after 1.1 s · after Projectile and Single hit (2) or 1 more | Yes | Yes | 641physical |
| Thrust1 hit · first hit after 0.9 s · after Single hit (5) and Single hit (7) or 3 more | Yes | Yes | 614pierce |
| 2-hit combo (2)2 hits · first hit after 1.0 s · after Thrust | Yes | Yes | 668physical |
| Single hit (9)1 hit · first hit after 0.8 s · after Single hit (spear) and 5-hit combo (spear) | Yes | Yes | 614physical |
| 2-hit combo + projectile (hammer)3 hits · first hit after 0.7 s | Hit 1 | Yes | 801holy |
| 5-hit combo + projectile (hammer)6 hits · first hit after 0.7 s · after Floating Swords Fall and Phase Shift Puddle Explosion | Hits 1, 2 and 3 | Yes | 801holy |
| 2-hit strike combo2 hits · first hit after 1.1 s | Yes | Yes | 561strike |
| Phase Shift Puddle Explosion2 hits · first hit after 4.5 s | No | Yes | 801holy |
| Thrust (spear and stick)1 hit · first hit after 1.4 s · after Projectile | No | Yes | 854587 pierce · 267 holy |
| Hammer Jump (1)2 hits · first hit after 1.9 s | No | Yes | 801holy |
| Hammer Jump (2)2 hits · first hit after 1.9 s · after Single hit + projectile (bleed blade) and Single hit (3) | No | Yes | 801holy |
| 6-hit combo (sword)6 hits · first hit after 0.7 s | Hits 1, 3 and 6 | Yes | 668physical |
| 7-hit combo (sword)7 hits · first hit after 0.4 s · after Single hit + projectile (hammer) and 2-hit strike combo or 1 more | Hits 1, 2, 4 and 7 | Yes | 668physical |
| Blood Grab (2)1 hit · first hit after 2.3 s · after Phase Shift Puddle Explosion and Single hit (3) | No | No | 1,201801 physical · 400 fire, if it catches you |
| Single hit (10)1 hit · first hit after 1.9 s · after Single hit (2) | Yes | Yes | 801physical |
| Single hit (11)1 hit · first hit after 0.6 s · after Single hit (2) | No | Yes | 534holy |
| Single hit + projectile (dagger)2 hits · first hit after 0.7 s · after Slash and 2-hit combo (1) or 4 more | No | Yes | 293holy |
| 2-hit combo (dagger) (2)2 hits · first hit after 0.3 s | No | Yes | 347holy |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 5 sets of tables by state; the main one is shown).
- Single hit (1)
- 2 projectiles
- Projectile
- 5-hit combo (spear)
- Slash
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 8 m | Single hit (1) 88% · 2 projectiles 7% · Slash 1% |
| 8–14 m | Moving or other actions 46% · Single hit (1) 46% · Projectile 4% |
| 14 m + | Moving or other actions 45% · Single hit (1) 45% · Projectile 3% |
- Attacks
- 40
- With a cooldown
- 21 10–50 s
- Walk in before attacking
- 22 from up to 30 m
What hurts it most
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Fire0% ±0
- Lightning0% ±0
- Holy40% −40%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 338 | 1,660 | 76,232 buildup |
| Frost | 338 | 1,070 | 109,781 buildup |
| Poison | 338 | 1,285 | 98,598 buildup |
| Scarlet Rot | 338 | 3,035 | 42,683 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Leyndell, Royal Capital · Elden Throne | 10,399 | 80 | ×4.125 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 338 | 436 | 726 | 1,183 |
| Scarlet Rot | 338 | 436 | 726 | 1,183 |
| Bleed | 338 | 436 | 726 | 1,183 |
| Frost | 338 | 436 | 726 | 1,183 |
| Sleep | 553 | 843 | 1,300 | 1,300 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Leyndell, Royal Capital · Elden Throne: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 10,399 | 13,030 | 14,333 | 14,984 | 15,636 | 16,939 | 17,590 | 18,242 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Slash negation-20%→-10%
- Pierce negation-20%→0%
Every changed value (4)
Value Before to After Change Key changes 2 Slash negation -20% -10% +10 pts Pierce negation -20% 0% +20 pts Linked data 1 SpEffect ID [21] -1 16,204 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 75 500 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed