Sourcemined
Elden Ring
BossBellum HighwayChanged in 2 patchesVerified on build 25080141

Godefroy the Grafted

12,419 HP at Bellum Highway · Grand Lift of Dectus, with the area's scaling applied. It takes the most damage from Standard and the least from Holy.

HP (NG)
12,419
HP in NG+7
22,534
Stance
105
Weakest to
Standard 0%
Resists most
Holy 40%
Nearest grace
Grand Lift of Dectus
Godefroy the Grafted, rendered from the game's 3D model
Rendered from the game's model

How Godefroy the Grafted fights

At Bellum Highway · Grand Lift of Dectus, its toughest placement: 12,419 HP.

Phases by HP verified

90%
  • At 90% HP or less: 5-hit combo becomes available.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Whirlwind5 hits · first hit after 1.0 sHits 2 and 4Yes576physical
5-hit combo5 hits · first hit after 3.0 s · from 90% HPYesYes791physical
Projectile (1)1 hit · first hit after 2.3 sNoYes613fire
2-hit combo (1)2 hits · first hit after 1.6 sYesYes741physical
Fire Volcano6 hits · first hit after 0.6 sHits 1, 2, 3, 4 and 5Yes612400 fire · 212 strike
Single hit (1)1 hit · first hit after 1.7 sYesYes640physical
2-hit combo (arm) (1)2 hits · first hit after 2.5 sYesYes640physical
Projectile (2)1 hit · first hit after 1.5 sNoYes613fire
Single hit (2)1 hit · first hit after 1.5 sYesYes561physical
Rocks6 hits · first hit after 2.3 sHits 1, 3 and 5Yes766strike
2-hit combo (2)2 hits · first hit after 1.9 sYesYes853physical
Axe Slam1 hit · first hit after 1.7 sYesYes640physical
2-hit combo (3)2 hits · first hit after 1.0 sYesYes494physical
Dragon Grab (1)1 hit · first hit after 1.5 sNoNo1,5321,211 fire · 321 physical, if it catches you
19 more attacks it chains after another one
AttackParryBlockDamage
2-hit combo (arm) (2)2 hits · first hit after 2.5 sYesYes640physical
2-hit combo (dragon arm) (1)2 hits · first hit after 2.5 sYesYes640physical
Strike (1)1 hit · first hit after 1.5 sYesYes494strike
Strike (2)1 hit · first hit after 1.0 s · after 2-hit combo (arm) (1)YesYes427strike
Single hit (3)1 hit · first hit after 2.3 sYesYes694physical
Single hit (4)1 hit · first hit after 1.3 sYesYes561physical
Single hit (5)1 hit · first hit after 2.8 sYesYes801physical
Strike (3)1 hit · first hit after 1.0 sYesYes494strike
Strike + projectile (dragon arm)2 hits · first hit after 1.0 sHit 1Yes613fire
Projectile (3)1 hit · first hit after 1.5 sNoYes613fire
2-hit combo (dragon arm) (2)2 hits · first hit after 1.5 sYesYes568strike
Strike (4)1 hit · first hit after 0.3 sYesYes494strike
Strike (dragon arm)1 hit · first hit after 0.6 sYesYes568strike
Projectile (4)1 hit · first hit after 0.0 sNoYes613fire
Dragon Grab (2)1 hit · first hit after 1.7 sNoNo1,5321,211 fire · 321 physical, if it catches you
Wind Bullet Melee (1)2 hits · first hit after 1.3 sHit 2Yes790593 fire · 197 physical
After Wind Jump Attack + Explosion2 hits · first hit after 1.3 sHit 1Yes855physical
Wind Bullet Melee (2)2 hits · first hit after 1.2 sHit 2Yes790593 fire · 197 physical
Rocks Double3 hits · first hit after 2.8 sHit 2Yes766physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).

  • Whirlwind
  • 5-hit combo
  • Projectile (1)
  • 2-hit combo (1)
  • Fire Volcano
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 3 mWhirlwind 20% · Moving or other actions 15% · Single hit (2) 15%
under 3 mWhirlwind 24% · 5-hit combo 24% · Moving or other actions 11%
3–7.5 mProjectile (1) 30% · Whirlwind 20% · Moving or other actions 10%
3–8 m5-hit combo 25% · 2-hit combo (arm) (1) 22% · Whirlwind 17%
7.5–13 mFire Volcano 30% · Projectile (1) 20% · Projectile (2) 20%
8–13 m5-hit combo 27% · Single hit (1) 18% · Whirlwind 18%
13 m +Fire Volcano 30% · Projectile (1) 20% · Projectile (2) 20%
13 m +2-hit combo (1) 36% · Single hit (1) 27% · Whirlwind 27%
Attacks
33
With a cooldown
11 10–18 s
Walk in before attacking
3 from up to 15 m

What hurts it most

  1. Standard0%
  2. Slash0% ±0
  3. Strike0% ±0
  4. Pierce0% ±0
  5. Magic20% −20%
  6. Fire20% −20%
  7. Lightning20% −20%
  8. Holy40% −40%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed3351,96376,211 buildup
Frost3351,272109,751 buildup
Poison3351,41298,571 buildup
Scarlet Rot3353,36242,671 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Bellum Highway · Grand Lift of Dectus12,419105×3.703

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash0%
Strike0%
Pierce0%
Magic20%
Fire20%
Lightning20%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical113
Magic113
Fire113
Lightning113
Holy113

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison3354337231,180
Scarlet Rot3354337231,180
Bleed3354337231,180
Frost3354337231,180
Sleep3354337231,180
MadnessImmune
Death BlightImmune

HP in each journey

At Bellum Highway · Grand Lift of Dectus: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
12,41916,09617,70518,51019,31520,92421,72922,534

Kill-speed simulator New

How many hits Godefroy the Grafted takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Godefroy the Grafted

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Stance100→105
    Every changed value (5)
    ValueBeforetoAfterChange
    Key changes 1
    Stance100105+5+5%
    Defence and poise 1
    Poise Recovery Correction0.5380.615+0.077+14%
    Other numbers 1
    Threat Level91−8−89%
    Linked data 1
    SpEffect ID [21]-15,016changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display1625changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

    Other bosses in Bellum Highway

    Bosses with similar HP