Godefroy the Grafted
12,419 HP at Bellum Highway · Grand Lift of Dectus, with the area's scaling applied. It takes the most damage from Standard and the least from Holy.
- HP (NG)
- 12,419
- HP in NG+7
- 22,534
- Stance
- 105
- Weakest to
- Standard 0%
- Resists most
- Holy 40%
- Nearest grace
- Grand Lift of Dectus

How Godefroy the Grafted fights
At Bellum Highway · Grand Lift of Dectus, its toughest placement: 12,419 HP.
Phases by HP verified
- At 90% HP or less: 5-hit combo becomes available.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Whirlwind5 hits · first hit after 1.0 s | Hits 2 and 4 | Yes | 576physical |
| 5-hit combo5 hits · first hit after 3.0 s · from 90% HP | Yes | Yes | 791physical |
| Projectile (1)1 hit · first hit after 2.3 s | No | Yes | 613fire |
| 2-hit combo (1)2 hits · first hit after 1.6 s | Yes | Yes | 741physical |
| Fire Volcano6 hits · first hit after 0.6 s | Hits 1, 2, 3, 4 and 5 | Yes | 612400 fire · 212 strike |
| Single hit (1)1 hit · first hit after 1.7 s | Yes | Yes | 640physical |
| 2-hit combo (arm) (1)2 hits · first hit after 2.5 s | Yes | Yes | 640physical |
| Projectile (2)1 hit · first hit after 1.5 s | No | Yes | 613fire |
| Single hit (2)1 hit · first hit after 1.5 s | Yes | Yes | 561physical |
| Rocks6 hits · first hit after 2.3 s | Hits 1, 3 and 5 | Yes | 766strike |
| 2-hit combo (2)2 hits · first hit after 1.9 s | Yes | Yes | 853physical |
| Axe Slam1 hit · first hit after 1.7 s | Yes | Yes | 640physical |
| 2-hit combo (3)2 hits · first hit after 1.0 s | Yes | Yes | 494physical |
| Dragon Grab (1)1 hit · first hit after 1.5 s | No | No | 1,5321,211 fire · 321 physical, if it catches you |
19 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit combo (arm) (2)2 hits · first hit after 2.5 s | Yes | Yes | 640physical |
| 2-hit combo (dragon arm) (1)2 hits · first hit after 2.5 s | Yes | Yes | 640physical |
| Strike (1)1 hit · first hit after 1.5 s | Yes | Yes | 494strike |
| Strike (2)1 hit · first hit after 1.0 s · after 2-hit combo (arm) (1) | Yes | Yes | 427strike |
| Single hit (3)1 hit · first hit after 2.3 s | Yes | Yes | 694physical |
| Single hit (4)1 hit · first hit after 1.3 s | Yes | Yes | 561physical |
| Single hit (5)1 hit · first hit after 2.8 s | Yes | Yes | 801physical |
| Strike (3)1 hit · first hit after 1.0 s | Yes | Yes | 494strike |
| Strike + projectile (dragon arm)2 hits · first hit after 1.0 s | Hit 1 | Yes | 613fire |
| Projectile (3)1 hit · first hit after 1.5 s | No | Yes | 613fire |
| 2-hit combo (dragon arm) (2)2 hits · first hit after 1.5 s | Yes | Yes | 568strike |
| Strike (4)1 hit · first hit after 0.3 s | Yes | Yes | 494strike |
| Strike (dragon arm)1 hit · first hit after 0.6 s | Yes | Yes | 568strike |
| Projectile (4)1 hit · first hit after 0.0 s | No | Yes | 613fire |
| Dragon Grab (2)1 hit · first hit after 1.7 s | No | No | 1,5321,211 fire · 321 physical, if it catches you |
| Wind Bullet Melee (1)2 hits · first hit after 1.3 s | Hit 2 | Yes | 790593 fire · 197 physical |
| After Wind Jump Attack + Explosion2 hits · first hit after 1.3 s | Hit 1 | Yes | 855physical |
| Wind Bullet Melee (2)2 hits · first hit after 1.2 s | Hit 2 | Yes | 790593 fire · 197 physical |
| Rocks Double3 hits · first hit after 2.8 s | Hit 2 | Yes | 766physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).
- Whirlwind
- 5-hit combo
- Projectile (1)
- 2-hit combo (1)
- Fire Volcano
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 3 m | Whirlwind 20% · Moving or other actions 15% · Single hit (2) 15% |
| under 3 m | Whirlwind 24% · 5-hit combo 24% · Moving or other actions 11% |
| 3–7.5 m | Projectile (1) 30% · Whirlwind 20% · Moving or other actions 10% |
| 3–8 m | 5-hit combo 25% · 2-hit combo (arm) (1) 22% · Whirlwind 17% |
| 7.5–13 m | Fire Volcano 30% · Projectile (1) 20% · Projectile (2) 20% |
| 8–13 m | 5-hit combo 27% · Single hit (1) 18% · Whirlwind 18% |
| 13 m + | Fire Volcano 30% · Projectile (1) 20% · Projectile (2) 20% |
| 13 m + | 2-hit combo (1) 36% · Single hit (1) 27% · Whirlwind 27% |
- Attacks
- 33
- With a cooldown
- 11 10–18 s
- Walk in before attacking
- 3 from up to 15 m
What hurts it most
- Standard0%
- Slash0% ±0
- Strike0% ±0
- Pierce0% ±0
- Magic20% −20%
- Fire20% −20%
- Lightning20% −20%
- Holy40% −40%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 335 | 1,963 | 76,211 buildup |
| Frost | 335 | 1,272 | 109,751 buildup |
| Poison | 335 | 1,412 | 98,571 buildup |
| Scarlet Rot | 335 | 3,362 | 42,671 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Bellum Highway · Grand Lift of Dectus | 12,419 | 105 | ×3.703 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 335 | 433 | 723 | 1,180 |
| Scarlet Rot | 335 | 433 | 723 | 1,180 |
| Bleed | 335 | 433 | 723 | 1,180 |
| Frost | 335 | 433 | 723 | 1,180 |
| Sleep | 335 | 433 | 723 | 1,180 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Bellum Highway · Grand Lift of Dectus: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 12,419 | 16,096 | 17,705 | 18,510 | 19,315 | 20,924 | 21,729 | 22,534 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Stance100→105
Every changed value (5)
Value Before to After Change Key changes 1 Stance 100 105 +5+5% Defence and poise 1 Poise Recovery Correction 0.538 0.615 +0.077+14% Other numbers 1 Threat Level 9 1 −8−89% Linked data 1 SpEffect ID [21] -1 5,016 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 25 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed
Other bosses in Bellum Highway
Bosses with similar HP
- Black Blade Kindred 8,452–12,297
- Lichdragon Fortissax 12,903
- Godfrey, First Elden Lord 7,099–11,831
- Full-Grown Fallingstar Beast 13,010