Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Spear of the Impaler, 613).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed14players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard/Pierce · 2 hits
200 + 100*
986
15.7
20.2
0.60 s
R1 2Standard/Pierce · 2 hits
300 + 102*
1,322
21.2
20.2
0.70 s
R1 3Standard/Pierce · 2 hits
410 + 108*
1,704
27.5
20.2
0.80 s
R2Standard · 2 hits
300 + 110*
1,348
22
30.2
—
Charged R2Standard · 2 hits
410 + 210*
2,039
49.5
40.3
1.43 s
R2 2Standard · 2 hits
300 + 110*
1,348
22
30.2
—
Charged R2 2Standard · 2 hits
410 + 210*
2,039
49.5
40.3
1.07 s
Running R1Standard/Pierce · 2 hits
200 + 105*
1,003
15.7
24.6
0.57 s
Running R2Standard/Pierce · 6 hits
200 + 45 + 200 + 45 + 300 + 110*
2,960
31.9
31.4
0.53 s
Rolling R1Standard/Pierce · 2 hits
200 + 85*
937
15.7
15.7
0.40 s
Backstep R1Standard/Pierce · 2 hits
200 + 90*
954
15.7
15.7
0.53 s
Jumping R1Standard/Pierce · 2 hits
200 + 107*
1,010
15.7
15.7
0.40 s
Jumping R2Standard · 2 hits
410 + 130*
1,776
38.5
30.2
0.63 s
Guard counterStandard/Pierce · 2 hits
300 + 125*
1,398
44
30.2
0.73 s
Two-handed14players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard/Pierce · 2 hits
250 + 103*
1,295
18.7
23.5
0.60 s
R1 2Standard/Pierce · 2 hits
350 + 105*
1,669
24.2
23.5
0.73 s
R1 3Standard/Pierce · 2 hits
460 + 112*
2,098
30.8
23.5
0.80 s
R2Standard · 2 hits
350 + 115*
1,706
23.7
37
—
Charged R2Standard · 2 hits
460 + 215*
2,476
52.8
50.4
1.40 s
R2 2Standard · 2 hits
350 + 115*
1,706
23.7
37
—
Charged R2 2Standard · 2 hits
460 + 215*
2,476
52.8
50.4
1.07 s
Running R1Standard/Pierce · 2 hits
250 + 110*
1,320
18.7
28
0.57 s
Running R2Standard/Pierce · 6 hits
250 + 45 + 250 + 45 + 350 + 115*
3,870
32.9
38.1
0.53 s
Rolling R1Standard/Pierce · 2 hits
250 + 90*
1,247
15.7
19
0.40 s
Backstep R1Standard/Pierce · 2 hits
250 + 95*
1,265
15.7
19
0.53 s
Jumping R1Standard/Pierce · 2 hits
250 + 112*
1,328
15.7
19
0.40 s
Jumping R2Standard · 2 hits
460 + 135*
2,183
40.7
37
0.63 s
Guard counterStandard/Pierce · 2 hits
350 + 130*
1,761
47.3
37
0.73 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
225
740
0
0
0.47 s
RipostePierce
276
908
0
0
0.80 s
Skill: Great-Serpent Hunt2move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillPierce · 2 hits · some hits parryable
220 + 312*
1,750
55
67.2
2.53 s
Skill follow-upPierce · 2 hits · some hits parryable
320 + 330*
2,138
38.5
89.6
1.47 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
123
123
—
+1
143
143
Somber Smithing Stone [1] × 1
+2
162
162
Somber Smithing Stone [2] × 1
+3
182
182
Somber Smithing Stone [3] × 1
+4
202
202
Somber Smithing Stone [4] × 1
+5
222
222
Somber Smithing Stone [5] × 1
+6
243
243
Somber Smithing Stone [6] × 1
+7
264
264
Somber Smithing Stone [7] × 1
+8
285
285
Somber Smithing Stone [8] × 1
+9
307
307
Somber Smithing Stone [9] × 1
+10
328
328
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.