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Mewgenics
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Abilities · page 6

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Fire SurgeA fire spell that increases its range, area, damage, and Burn by 1 every turn. Starts stronger.Mage5—Spell
FireboltCast a fire/electric spell that inflicts Burn 1 and has a 15% chance to inflict Stun in an X shaped area.Mage84Spell
FireboltCast a fire/electric spell that inflicts Burn 2 and has a 30% chance to inflict Stun in an X shaped area.Mage85Spell
FirecrackerThrow 3 small 1-damage explosives at random tiles in an area.Tinkerer30Lobbed attack
FirecrackerThrow small 1-damage explosives at all tiles in an area.Tinkerer30Lobbed attack
FissurePull all units in a wide line towards the center of that line. This has a 10% chance to Petrify.Tank50Spell
FissurePull all units in a wide line towards the center of that line. This has a 15% chance to Petrify and spawns rocks.Tank50Spell
Fist of FateTeleport next to a random enemy, then switch to melee stance and automatically attack it.Monk5—Teleport
Fist of FateTeleport next to a random enemy, then switch to melee stance and automatically attack it. This has a chance to repeat multiple times on different targets.Monk5—Teleport
Five Point Palm Exploding Heart TechniqueA melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead.Monk70Melee attack
Five Point Palm Exploding Heart TechniqueA melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead. (This spell costs less.)Monk50Melee attack
FlailAttack the unit restraining you. 25% chance to break free.Contextual—5+bonus_melee_damageMelee attack
FlailAttack the unit restraining you. 25% chance to break free.Contextual—5+bonus_melee_damageMelee attack
FlailAttack the unit restraining you. 25% chance to break free.Contextual—5+bonus_melee_damageMelee attack
FlailAttack the unit restraining you. 25% chance to break free.Contextual—5+bonus_melee_damageMelee attack
FlailAttack the unit restraining you. 25% chance to break free.Contextual—5+bonus_melee_damageMelee attack
FlamethrowerShoot a flame that inflicts Burn.Tinkerer—5Spell
Flash ForwardTeleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into.Psychic7—Teleport
Flash ForwardTeleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into. (This spell costs less.)Psychic4—Teleport
FlashbackTeleport back.Psychic1010Teleport
FlatlineDown yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units.Necromancer3—Spawn
FlatlineDown yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units. (This spell costs 0 mana.)Necromancer0—Spawn
Flea ShotShoot a flea at a unit.Hunter62Lobbed attack
Flea ShotShoot a flea at a unit.Hunter64Lobbed attack
Flesh GolemYou and all allies lose 7 HP. Summon a flesh golem with one random spell from each of those units. (Castable once per battle.)Necromancer0—Spawn
Flesh GolemYou and all allies lose 7 HP. Summon a flesh golem with one random spell and random passives from each of those units. (Castable once per battle.)Necromancer0—Spawn
FlexGain +1 temporary Brace until your next turn and deal 1 knockback to each adjacent unit.Colorless50Self buff
FlexGain +1 temporary Brace until your next turn and deal 3 knockback to each adjacent unit. (This spell costs less.)Colorless30Self buff
Flex OffYou and each allied cat gain +2 and knockback adjacent units 2 tiles.Fighter8—Self buff
Flex OffYou and each allied cat gain +2 , +2 temporary Brace, and knockback adjacent units 2 tiles.Fighter8—Self buff
FlickerTeleport two tiles away. Displace any units you teleport into.Psychic40Teleport
FlickerTeleport two tiles away. Displace any units you teleport into and inflict them with Confusion 2 and Blind 2.Psychic40Teleport
FlipTurn a unit within your line of sight 180 degrees. Inflict Confusion 1 on that unit.Psychic40Spell
FlipTurn a unit within your line of sight 180 degrees. Inflict Confusion 2 and Magic Weakness 1 on that unit.Psychic40Spell
Flip FlopJump up to 3 tiles away, damage units you land on, then gain -1 . (This spell's mana cost is equal to your . At 0 , this spell is Castable once per turn.)Tank—3+bonus_melee_ability_damageJump attack
Flip FlopJump up to 4 tiles away, damage units you land on, then gain -1 . If your is 0, this has increased range and damage. (This spell's mana cost is equal to your . At 0 , this spell is Castable once per turn.)Tank—4+(1-clamp(spd,0,1))*2+bonus_melee_ability_damageJump attack
Flower FeetMove 3 tiles. Plant flowers as you move.Druid6—Move
Flower FeetMove 5 tiles. Plant flowers as you move and where you end up.Druid6—Move
FlutterFly over 3 tiles.Druid5—Move
FlutterFly over 3-4 tiles.Druid5—Move
FlutterFly over 2-5 tiles.Druid5—Move
Flying FistA melee attack with knockback that hits two tiles away from you. This spell's range is increased by 1 each time you use it on the same turn.Monk55+bonus_melee_ability_damageMelee spell
Flying FistA melee attack with knockback that hits two tiles away from you. This spell's range is increased by 1 and mana cost decreased by 1 each time you use it on the same turn.Monk—5+bonus_melee_ability_damageMelee spell
FocusGain +1 .Colorless4—Self buff
FocusGain +1 . Bonus Passive: +25% critical hit chance.Colorless4—Self buff
Focus ShotAim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.Hunter74+bonus_ranged_damageLobbed attack
Focus ShotShoot a projectile that always crits and ignores shield.Hunter74+bonus_ranged_damageLobbed attack
Forbidden FamineInflict Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.)Necromancer00Spell
Forbidden FamineInflict Leech 2, Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.)Necromancer00Spell
Forbidden FartDamage, Inflict Poison 4 and Knock Up nearby units. There will be permanent consequences for casting this spell… (Castable once per turn.)Colorless04Spell
Forbidden FartDamage, Inflict Poison 6 and Knock Up nearby units in a larger area. There will be permanent consequences for casting this spell… (Castable once per turn.)Colorless06Spell
Forbidden FlameDamage and inflict Burn 7 on all enemies and light the map on fire. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage07Spell
Forbidden FlameHeavily damage and inflict Burn 10 on all enemies and light the map on fire. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage015Spell
Forbidden FloodKnock back and damage all enemies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage015Spell
Forbidden FloodKnock back and damage all enemies, heal all allies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage015Spell
Forbidden FrostApply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 10 Damage to enemies and heal each ally 10 HP. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage010Spell
Forbidden FrostApply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 15 Damage to enemies and fully heal each ally. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage015Spell
Forbidden FulminationStrike all enemies with lightning, inflicting Stun. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage010Spell
Forbidden FulminationStrike all enemies with lightning, inflicting Stun 2. There will be permanent consequences for casting this spell… (Castable once per battle.)Mage010Spell
Force FeedHeal an adjacent unit and give that unit +1 and -1 .Butcher3—Melee attack
Force FeedHeal a unit within range and give that unit +1 and -1 .Butcher3—Lobbed attack
Form of the ElkEnter Elk Form, gaining +8 , -2 , -2 , and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe and this becomes Prance.Druid0—Self buff
Form of the ElkEnter Elk Form, gaining +8 and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe+ and this becomes Prance+.Druid0—Self buff
Form of the MockingbirdEnter Mockingbird Form, gaining flying movement, +2 , and -2 . Your basic attack becomes Mock Song and this becomes Tease.Druid0—Self buff
Form of the MockingbirdEnter Mockingbird Form, gaining flying movement and +2 . Your basic attack becomes Mock Song+ and this becomes Tease+.Druid0—Self buff
Form of the MonkeyEnter Monkey Form, gaining +2 , +2 , -2 , and -2 . Your basic attack becomes Throw Poop and this becomes Monkey Toss.Druid0—Self buff
Form of the MonkeyEnter Monkey Form, gaining +2 and +2 . Your basic attack becomes Throw Poop and this becomes Monkey Toss+.Druid0—Self buff
Form of the RaccoonEnter Raccoon Form, gaining +2 , and -2 . Your basic attack becomes Pilfer and this becomes Scavenge.Druid0—Self buff
Form of the RaccoonEnter Raccoon Form, gaining +2 , and +2 . Your basic attack becomes Pilfer and this becomes Scavenge+.Druid0—Self buff
Form of the SquirrelSpawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel.Druid10—Spawn
Form of the SquirrelSpawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel+. (This spell costs less.)Druid7—Spawn
Form of the TreeEnter Tree Form, gaining -2 , +5 , and Brace 2. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize.Druid0—Self buff
Form of the TreeEnter Tree Form, gaining -2 , +5 , and Brace 4. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize+.Druid0—Self buff
Form of the TurtleEnter Turtle Form, getting +2 , +10 , -2 , and -2 . Your basic attack becomes Head Bash and this becomes Harden Shell.Druid0—Self buff
Form of the TurtleEnter Turtle Form, getting +2 , +10 , and -2 . Your basic attack becomes Head Bash and this becomes Harden Shell+.Druid0—Self buff
Form of the WolfEnter Wolf Form, gaining +2 , +2 , -2 , and -2 . Your basic attack becomes Wolf Claws and this becomes Pounce.Druid0—Self buff
Form of the WolfEnter Wolf Form, gaining +2 , +2 , -2 , and -2 . Your basic attack becomes Wolf Claws+ and this becomes Pounce+.Druid0—Self buff
Freezer BurnCast a fire/ice spell that inflicts Burn 2, Slow 2 and Knockback 2 on all units around you.Mage82Spell
Freezer BurnCast a fire/ice spell that inflicts Burn 3, Slow 3 and Knockback 3 on all units around you in a larger area.Mage83Spell
Fresh off the ForgeGain +7 and Burn 3.Tinkerer5—Self buff
Fresh off the ForgeGive +7 and Burn 3 to yourself or an adjacent unit.Tinkerer5—Self buff
Friend or FoeA ranged spell that heals allies and damages enemies.Medic53Spell
Friend or FoeAn infinitely ranged spell that heals allies and damages enemies.Medic53Spell
From the Trees!Summon a random animal that falls from the sky onto a random enemy, dealing damage.Druid85Spawn
From the Trees!Summon a random animal that falls from the sky onto a random enemy, dealing more damage. (This spell costs less.)Druid67Spawn
Frost BlastShoot a blast of ice in a line that freezes the first unit it hits.Mage40Spell
Frost BlastShoot a blast of ice in a line that freezes every unit it hits.Mage40Spell
Full ForceDeal damage equal to your and inflict Stun. Also stuns yourself.Tank8conJump attack
Full ForceDeal damage equal to your and inflict Stun and Bruise 4. Also stuns yourself.Tank8conJump attack
Full MoonGive Lifesteal 1 to units in an area.Necromancer30Spell
Full MoonGive Lifesteal 3 to units in an area.Necromancer30Spell
Fury HealHeal an adjacent unit 2 to 6 times.Medic5—Melee attack
Fury HealHeal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.Medic5—Melee attack
Fury SwipesA weak melee attack that has a chance to hit multiple times.Fighter62+bonus_melee_ability_damageMelee attack
Fury SwipesA melee attack that has a chance to hit multiple times.Fighter65+bonus_melee_ability_damageMelee attack
Future SightA unit within your line of sight backflips out of the way the next time they're targeted by an enemy.Psychic50Spell
Future SightA unit within your line of sight backflips out of the way the next time they're targeted by an enemy. (This spell costs less.)Psychic30Spell
Führer SwipesAttack an adjacent unit.Special enemy—1+bonus_melee_damageMelee attack
GambleGain +2% critical hit chance. If your next attack is critical, deal +100% more damage and spawn coins.Colorless2—Self buff
GambleGain +2% critical hit chance. If your next attack is critical, deal +200% more damage and spawn more coins.Colorless2—Self buff

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