Abilities · page 6
Every active ability, with mana cost, damage and targeting, grouped by class.
| Fire SurgeA fire spell that increases its range, area, damage, and Burn by 1 every turn. Starts stronger. | Mage | 5 | — | Spell |
| FireboltCast a fire/electric spell that inflicts Burn 1 and has a 15% chance to inflict Stun in an X shaped area. | Mage | 8 | 4 | Spell |
| FireboltCast a fire/electric spell that inflicts Burn 2 and has a 30% chance to inflict Stun in an X shaped area. | Mage | 8 | 5 | Spell |
| FirecrackerThrow 3 small 1-damage explosives at random tiles in an area. | Tinkerer | 3 | 0 | Lobbed attack |
| FirecrackerThrow small 1-damage explosives at all tiles in an area. | Tinkerer | 3 | 0 | Lobbed attack |
| FissurePull all units in a wide line towards the center of that line. This has a 10% chance to Petrify. | Tank | 5 | 0 | Spell |
| FissurePull all units in a wide line towards the center of that line. This has a 15% chance to Petrify and spawns rocks. | Tank | 5 | 0 | Spell |
| Fist of FateTeleport next to a random enemy, then switch to melee stance and automatically attack it. | Monk | 5 | — | Teleport |
| Fist of FateTeleport next to a random enemy, then switch to melee stance and automatically attack it. This has a chance to repeat multiple times on different targets. | Monk | 5 | — | Teleport |
| Five Point Palm Exploding Heart TechniqueA melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead. | Monk | 7 | 0 | Melee attack |
| Five Point Palm Exploding Heart TechniqueA melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead. (This spell costs less.) | Monk | 5 | 0 | Melee attack |
| FlailAttack the unit restraining you. 25% chance to break free. | Contextual | — | 5+bonus_melee_damage | Melee attack |
| FlailAttack the unit restraining you. 25% chance to break free. | Contextual | — | 5+bonus_melee_damage | Melee attack |
| FlailAttack the unit restraining you. 25% chance to break free. | Contextual | — | 5+bonus_melee_damage | Melee attack |
| FlailAttack the unit restraining you. 25% chance to break free. | Contextual | — | 5+bonus_melee_damage | Melee attack |
| FlailAttack the unit restraining you. 25% chance to break free. | Contextual | — | 5+bonus_melee_damage | Melee attack |
| FlamethrowerShoot a flame that inflicts Burn. | Tinkerer | — | 5 | Spell |
| Flash ForwardTeleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into. | Psychic | 7 | — | Teleport |
| Flash ForwardTeleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into. (This spell costs less.) | Psychic | 4 | — | Teleport |
| FlashbackTeleport back. | Psychic | 10 | 10 | Teleport |
| FlatlineDown yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units. | Necromancer | 3 | — | Spawn |
| FlatlineDown yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units. (This spell costs 0 mana.) | Necromancer | 0 | — | Spawn |
| Flea ShotShoot a flea at a unit. | Hunter | 6 | 2 | Lobbed attack |
| Flea ShotShoot a flea at a unit. | Hunter | 6 | 4 | Lobbed attack |
| Flesh GolemYou and all allies lose 7 HP. Summon a flesh golem with one random spell from each of those units. (Castable once per battle.) | Necromancer | 0 | — | Spawn |
| Flesh GolemYou and all allies lose 7 HP. Summon a flesh golem with one random spell and random passives from each of those units. (Castable once per battle.) | Necromancer | 0 | — | Spawn |
| FlexGain +1 temporary Brace until your next turn and deal 1 knockback to each adjacent unit. | Colorless | 5 | 0 | Self buff |
| FlexGain +1 temporary Brace until your next turn and deal 3 knockback to each adjacent unit. (This spell costs less.) | Colorless | 3 | 0 | Self buff |
| Flex OffYou and each allied cat gain +2 and knockback adjacent units 2 tiles. | Fighter | 8 | — | Self buff |
| Flex OffYou and each allied cat gain +2 , +2 temporary Brace, and knockback adjacent units 2 tiles. | Fighter | 8 | — | Self buff |
| FlickerTeleport two tiles away. Displace any units you teleport into. | Psychic | 4 | 0 | Teleport |
| FlickerTeleport two tiles away. Displace any units you teleport into and inflict them with Confusion 2 and Blind 2. | Psychic | 4 | 0 | Teleport |
| FlipTurn a unit within your line of sight 180 degrees. Inflict Confusion 1 on that unit. | Psychic | 4 | 0 | Spell |
| FlipTurn a unit within your line of sight 180 degrees. Inflict Confusion 2 and Magic Weakness 1 on that unit. | Psychic | 4 | 0 | Spell |
| Flip FlopJump up to 3 tiles away, damage units you land on, then gain -1 . (This spell's mana cost is equal to your . At 0 , this spell is Castable once per turn.) | Tank | — | 3+bonus_melee_ability_damage | Jump attack |
| Flip FlopJump up to 4 tiles away, damage units you land on, then gain -1 . If your is 0, this has increased range and damage. (This spell's mana cost is equal to your . At 0 , this spell is Castable once per turn.) | Tank | — | 4+(1-clamp(spd,0,1))*2+bonus_melee_ability_damage | Jump attack |
| Flower FeetMove 3 tiles. Plant flowers as you move. | Druid | 6 | — | Move |
| Flower FeetMove 5 tiles. Plant flowers as you move and where you end up. | Druid | 6 | — | Move |
| FlutterFly over 3 tiles. | Druid | 5 | — | Move |
| FlutterFly over 3-4 tiles. | Druid | 5 | — | Move |
| FlutterFly over 2-5 tiles. | Druid | 5 | — | Move |
| Flying FistA melee attack with knockback that hits two tiles away from you. This spell's range is increased by 1 each time you use it on the same turn. | Monk | 5 | 5+bonus_melee_ability_damage | Melee spell |
| Flying FistA melee attack with knockback that hits two tiles away from you. This spell's range is increased by 1 and mana cost decreased by 1 each time you use it on the same turn. | Monk | — | 5+bonus_melee_ability_damage | Melee spell |
| FocusGain +1 . | Colorless | 4 | — | Self buff |
| FocusGain +1 . Bonus Passive: +25% critical hit chance. | Colorless | 4 | — | Self buff |
| Focus ShotAim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit. | Hunter | 7 | 4+bonus_ranged_damage | Lobbed attack |
| Focus ShotShoot a projectile that always crits and ignores shield. | Hunter | 7 | 4+bonus_ranged_damage | Lobbed attack |
| Forbidden FamineInflict Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.) | Necromancer | 0 | 0 | Spell |
| Forbidden FamineInflict Leech 2, Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.) | Necromancer | 0 | 0 | Spell |
| Forbidden FartDamage, Inflict Poison 4 and Knock Up nearby units. There will be permanent consequences for casting this spell… (Castable once per turn.) | Colorless | 0 | 4 | Spell |
| Forbidden FartDamage, Inflict Poison 6 and Knock Up nearby units in a larger area. There will be permanent consequences for casting this spell… (Castable once per turn.) | Colorless | 0 | 6 | Spell |
| Forbidden FlameDamage and inflict Burn 7 on all enemies and light the map on fire. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 7 | Spell |
| Forbidden FlameHeavily damage and inflict Burn 10 on all enemies and light the map on fire. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 15 | Spell |
| Forbidden FloodKnock back and damage all enemies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 15 | Spell |
| Forbidden FloodKnock back and damage all enemies, heal all allies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 15 | Spell |
| Forbidden FrostApply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 10 Damage to enemies and heal each ally 10 HP. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 10 | Spell |
| Forbidden FrostApply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 15 Damage to enemies and fully heal each ally. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 15 | Spell |
| Forbidden FulminationStrike all enemies with lightning, inflicting Stun. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 10 | Spell |
| Forbidden FulminationStrike all enemies with lightning, inflicting Stun 2. There will be permanent consequences for casting this spell… (Castable once per battle.) | Mage | 0 | 10 | Spell |
| Force FeedHeal an adjacent unit and give that unit +1 and -1 . | Butcher | 3 | — | Melee attack |
| Force FeedHeal a unit within range and give that unit +1 and -1 . | Butcher | 3 | — | Lobbed attack |
| Form of the ElkEnter Elk Form, gaining +8 , -2 , -2 , and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe and this becomes Prance. | Druid | 0 | — | Self buff |
| Form of the ElkEnter Elk Form, gaining +8 and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe+ and this becomes Prance+. | Druid | 0 | — | Self buff |
| Form of the MockingbirdEnter Mockingbird Form, gaining flying movement, +2 , and -2 . Your basic attack becomes Mock Song and this becomes Tease. | Druid | 0 | — | Self buff |
| Form of the MockingbirdEnter Mockingbird Form, gaining flying movement and +2 . Your basic attack becomes Mock Song+ and this becomes Tease+. | Druid | 0 | — | Self buff |
| Form of the MonkeyEnter Monkey Form, gaining +2 , +2 , -2 , and -2 . Your basic attack becomes Throw Poop and this becomes Monkey Toss. | Druid | 0 | — | Self buff |
| Form of the MonkeyEnter Monkey Form, gaining +2 and +2 . Your basic attack becomes Throw Poop and this becomes Monkey Toss+. | Druid | 0 | — | Self buff |
| Form of the RaccoonEnter Raccoon Form, gaining +2 , and -2 . Your basic attack becomes Pilfer and this becomes Scavenge. | Druid | 0 | — | Self buff |
| Form of the RaccoonEnter Raccoon Form, gaining +2 , and +2 . Your basic attack becomes Pilfer and this becomes Scavenge+. | Druid | 0 | — | Self buff |
| Form of the SquirrelSpawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel. | Druid | 10 | — | Spawn |
| Form of the SquirrelSpawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel+. (This spell costs less.) | Druid | 7 | — | Spawn |
| Form of the TreeEnter Tree Form, gaining -2 , +5 , and Brace 2. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize. | Druid | 0 | — | Self buff |
| Form of the TreeEnter Tree Form, gaining -2 , +5 , and Brace 4. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize+. | Druid | 0 | — | Self buff |
| Form of the TurtleEnter Turtle Form, getting +2 , +10 , -2 , and -2 . Your basic attack becomes Head Bash and this becomes Harden Shell. | Druid | 0 | — | Self buff |
| Form of the TurtleEnter Turtle Form, getting +2 , +10 , and -2 . Your basic attack becomes Head Bash and this becomes Harden Shell+. | Druid | 0 | — | Self buff |
| Form of the WolfEnter Wolf Form, gaining +2 , +2 , -2 , and -2 . Your basic attack becomes Wolf Claws and this becomes Pounce. | Druid | 0 | — | Self buff |
| Form of the WolfEnter Wolf Form, gaining +2 , +2 , -2 , and -2 . Your basic attack becomes Wolf Claws+ and this becomes Pounce+. | Druid | 0 | — | Self buff |
| Freezer BurnCast a fire/ice spell that inflicts Burn 2, Slow 2 and Knockback 2 on all units around you. | Mage | 8 | 2 | Spell |
| Freezer BurnCast a fire/ice spell that inflicts Burn 3, Slow 3 and Knockback 3 on all units around you in a larger area. | Mage | 8 | 3 | Spell |
| Fresh off the ForgeGain +7 and Burn 3. | Tinkerer | 5 | — | Self buff |
| Fresh off the ForgeGive +7 and Burn 3 to yourself or an adjacent unit. | Tinkerer | 5 | — | Self buff |
| Friend or FoeA ranged spell that heals allies and damages enemies. | Medic | 5 | 3 | Spell |
| Friend or FoeAn infinitely ranged spell that heals allies and damages enemies. | Medic | 5 | 3 | Spell |
| From the Trees!Summon a random animal that falls from the sky onto a random enemy, dealing damage. | Druid | 8 | 5 | Spawn |
| From the Trees!Summon a random animal that falls from the sky onto a random enemy, dealing more damage. (This spell costs less.) | Druid | 6 | 7 | Spawn |
| Frost BlastShoot a blast of ice in a line that freezes the first unit it hits. | Mage | 4 | 0 | Spell |
| Frost BlastShoot a blast of ice in a line that freezes every unit it hits. | Mage | 4 | 0 | Spell |
| Full ForceDeal damage equal to your and inflict Stun. Also stuns yourself. | Tank | 8 | con | Jump attack |
| Full ForceDeal damage equal to your and inflict Stun and Bruise 4. Also stuns yourself. | Tank | 8 | con | Jump attack |
| Full MoonGive Lifesteal 1 to units in an area. | Necromancer | 3 | 0 | Spell |
| Full MoonGive Lifesteal 3 to units in an area. | Necromancer | 3 | 0 | Spell |
| Fury HealHeal an adjacent unit 2 to 6 times. | Medic | 5 | — | Melee attack |
| Fury HealHeal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat. | Medic | 5 | — | Melee attack |
| Fury SwipesA weak melee attack that has a chance to hit multiple times. | Fighter | 6 | 2+bonus_melee_ability_damage | Melee attack |
| Fury SwipesA melee attack that has a chance to hit multiple times. | Fighter | 6 | 5+bonus_melee_ability_damage | Melee attack |
| Future SightA unit within your line of sight backflips out of the way the next time they're targeted by an enemy. | Psychic | 5 | 0 | Spell |
| Future SightA unit within your line of sight backflips out of the way the next time they're targeted by an enemy. (This spell costs less.) | Psychic | 3 | 0 | Spell |
| Führer SwipesAttack an adjacent unit. | Special enemy | — | 1+bonus_melee_damage | Melee attack |
| GambleGain +2% critical hit chance. If your next attack is critical, deal +100% more damage and spawn coins. | Colorless | 2 | — | Self buff |
| GambleGain +2% critical hit chance. If your next attack is critical, deal +200% more damage and spawn more coins. | Colorless | 2 | — | Self buff |
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