Abilities · page 5
Every active ability, with mana cost, damage and targeting, grouped by class.
| Double Loot- | Thief | 3 | — | Self buff |
| Double Loot- | Thief | 3 | — | Self buff |
| Dragon PunchA magic damage melee attack with knockback 3 that inflicts Confusion. | Monk | 7 | 5 | Melee attack |
| Dragon PunchA strong magic damage melee attack with knockback 10 that inflicts Confusion. | Monk | 7 | 8 | Melee attack |
| Drain AttackA melee attack with Lifesteal. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
| Drill DownDig to an open tile in a straight line. | Tinkerer | 5 | — | Teleport |
| Drill DownDig to a tile in a straight line. If you dig into a unit, explode dealing 5 damage in an area (including to yourself). | Tinkerer | 5 | — | Teleport |
| DumpSpawn a poop on an adjacent tile. | Colorless | 3 | 0 | Melee attack |
| DumpSpawn a poop on an adjacent tile. Inflict Poison 3 and a 15% chance to Stun if you poop on a unit. | Colorless | 3 | 0 | Melee attack |
| Eagle EyeSpawn 2-3 coins on random tiles. | Thief | 4 | — | Spawn |
| Eagle EyeSpawn 3-7 coins on random tiles. | Thief | 4 | — | Spawn |
| EarthquakeDeal damage in a cone with a 10% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.) | Tank | 7 | 2 | Spell |
| EarthquakeDeal more damage in a cone with a 20% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.) | Tank | 7 | 5 | Spell |
| Eat RockEat a rock to gain +5 and +1 . | Tank | 1 | 0 | Tile targeted melee attack |
| Eat RockEat a rock to gain +5 and All Stats Up. | Tank | 1 | 0 | Tile targeted melee attack |
| EchoTeleport to the last tile you targeted with an ability if it's empty. | Psychic | 1 | — | Teleport |
| EchoTeleport to the last tile you targeted with an ability. Displace and damage any units on that tile. | Psychic | 1 | 5 | Teleport |
| Egg Sac TrapSpawn a spider egg trap that inflicts Infested 4. | Hunter | 4 | 0 | Lobbed attack |
| Egg Sac TrapSpawn a spider egg trap that deals damage and inflicts Infested 4. | Hunter | 4 | 4 | Lobbed attack |
| Eject ButtonExplode and fly to a random tile at least four tiles away. This explosion damages you. | Tinkerer | 3 | — | Self buff |
| Eject ButtonExplode and fly to a random tile at least four tiles away. This explosion damages you. (This spell costs less.) | Tinkerer | 1 | — | Self buff |
| Eject!Launch yourself out of the mech. Deal damage to units you land on and yourself. | Tinkerer | 3 | 5+bonus_melee_ability_damage | Throw attack |
| Electric NailSummon a nail that arcs electricity to neighboring tiles whenever any unit spends mana. | Tinkerer | 5 | — | Spawn |
| Electric NailSummon a nail that arcs electricity to neighboring tiles whenever any unit spends mana. (This spell costs less.) | Tinkerer | 3 | — | Spawn |
| ElectrolyzeGive your weapon +3 electric damage. | Tinkerer | 5 | — | Self buff |
| ElectrolyzeGive your weapon +3 electric damage. (This spell costs less.) | Tinkerer | 3 | — | Self buff |
| EmergencyRun next to the ally with the most missing health. Trample all in the way. | Medic | 5 | — | Move |
| EmergencyRun next to the ally with the most missing health. Trample all in the way. (This spell costs less.) | Medic | 3 | — | Move |
| Empty MindYou can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn. | Monk | 0 | — | Self buff |
| Empty MindYou can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn. Get an extra turn when you cast this. | Monk | 0 | — | Self buff |
| EncourageGive a familiar an extra turn after this one. | Druid | 8 | 0 | Targeted status |
| EncourageGive a familiar an extra turn after this one. (This spell costs less and has increased range.) | Druid | 6 | 0 | Targeted status |
| Energy BlastA high damage spell that hits a single target. | Mage | 7 | 10 | Spell |
| Energy BlastA high damage spell that hits a single target and deals extra damage equal to your . | Mage | 7 | 10+int | Spell |
| EnlargeGet big. | Mage | 10 | 3 | Spell |
| EnlargeGet big. | Mage | 1 | 3 | Spell |
| EnlightenAnother unit's next spell is free. | Medic | 8 | — | Targeted status |
| EnlightenAnother unit's next spell is free. Infinite range. (This spell costs less.) | Medic | 6 | — | Targeted status |
| EnrageGive a unit +4 and Confusion 2. | Fighter | 3 | 0 | Targeted status |
| EnrageGive a unit on any tile +4 and Confusion 2. | Fighter | 3 | 0 | Targeted status |
| EntangleEntangle units in an area. | Druid | 5 | 0 | Lobbed attack |
| EntangleEntangle units in an area and spawn bramble tiles. | Druid | 5 | 0 | Lobbed attack |
| Enter MechGet in the mech suit. | Contextual | 0 | 0 | Targeted status |
| Escape?25% chance to break free. | Contextual | — | 0 | Melee attack |
| Escape?25% chance to break free. | Contextual | — | 0 | Melee attack |
| Escape?25% chance to break free. | Contextual | — | 0 | Melee attack |
| Eternal ServitudeResurrect an enemy body to full HP. It joins your team. | Necromancer | 12 | — | Spell |
| Eternal ServitudeResurrect an enemy body to full HP. It joins your team and takes an extra turn after this one. | Necromancer | 12 | — | Spell |
| EtherealGain 4 , 3 , heal 2 HP, and Brace 1. | Medic | 16 | — | Self buff |
| EtherealGain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1. | Medic | 16 | — | Self buff |
| Eureka!Gain +3 Tech and Madness 1. (This spell can only be cast once per battle.) | Tinkerer | 5 | — | Self buff |
| Eureka!Gain +3 Tech. (This spell can only be cast once per battle.) | Tinkerer | 5 | — | Self buff |
| Evil IncarnateInflict Fear on all enemies. | Necromancer | 12 | 0 | Spell |
| Evil IncarnateInflict Fear 1 and Weakness 2 on all enemies. | Necromancer | 12 | 0 | Spell |
| ExertRefresh your basic attack and movement action. Fall asleep at the end of the turn. | Fighter | 8 | — | Self buff |
| ExertRefresh your basic attack and movement action. Gain +2 and +4 until end of turn. Fall asleep at the end of the turn. | Fighter | 6 | — | Self buff |
| Exhausting BlowDash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.) | Fighter | — | 5+bonus_melee_ability_damage | Dash attack |
| Exhausting BlowDash forward any number of tiles and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.) | Fighter | — | 5+bonus_melee_ability_damage | Dash attack |
| Experimental TeleporterTeleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces. | Tinkerer | 7 | — | Teleport |
| Experimental TeleporterTeleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces. (This spell costs less.) | Tinkerer | 3 | — | Teleport |
| Explodehe explode | Special enemy | 5 | 1 | Spell |
| Explosive ShotLob a puke projectile that does splash damage to neighboring units. | Basic attacks | — | 4+bonus_ranged_damage | Spell |
| ExtendGive a unit +3 range and reach until the end of their next turn. | Hunter | 3 | 0 | Spell |
| ExtendGive a unit +20 range and reach until the end of their next turn. | Hunter | 3 | 0 | Spell |
| Extra Turn?Take an extra turn. You're stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.) | Psychic | 4 | — | Self buff |
| Extra Turn?Take an extra turn. You have a 75% chance to be stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.) | Psychic | 4 | — | Self buff |
| FabricateGive an ally in range 3 a temporary copy of your weapon, if they don't have a weapon. | Tinkerer | 5 | 0 | Targeted status |
| FabricateGive an ally in range 3 a temporary copy of your weapon, if they don't have a weapon. (This spell costs less.) | Tinkerer | 4 | 0 | Targeted status |
| FadeGain Stealth 1. | Thief | 10 | — | Self buff |
| FadeGain Stealth 2. | Thief | 10 | — | Self buff |
| Falcon PunchCharge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.) | Fighter | 2 | 25+bonus_melee_ability_damage | Melee attack |
| Falcon PunchCharge up a mega dash attack. (This punch will be unleashed on your next turn.) (Castable once per turn.) | Fighter | 2 | 25+bonus_melee_ability_damage | Dash attack |
| Fartoom!Lose 25% of your current HP, deal that much damage to adjacent units, and deal Knockback to them. | Butcher | 5 | floor(X*.25) | Spell |
| Fartoom!Lose 25% of your HP, deal that much damage to nearby units, and deal Knockback to them. | Butcher | 3 | floor(X*.25) | Spell |
| Fast ForwardEvery ally that hasn't taken their turn yet takes their turn right after yours. You go first next round. | Psychic | 4 | — | Spell |
| Fast ForwardEvery ally that hasn't taken their turn yet takes their turn right after yours. Those units get +4 temporary . You go first next round. | Psychic | 4 | — | Spell |
| Fast HandsRefresh your weapon and trinket actions (unless they gain you mana). | Tinkerer | 8 | — | Self buff |
| Fast HandsRefresh your weapon and trinket actions (unless they gain you mana). Repair 1 use to all of your equipment. | Tinkerer | 8 | — | Self buff |
| Fault LineFling all units in a straight line onto nearby tiles. | Tank | 5 | 2 | Spell |
| Fault LineFling all units in a straight line onto nearby tiles, dealing more damage. | Tank | 5 | 5 | Spell |
| Feather FeetGain +1 . | Colorless | 4 | — | Self buff |
| Feather FeetGain +1 . Bonus Passive: You're unaffected by tile effects. | Colorless | 4 | — | Self buff |
| FeedDestroy an adjacent body. Your basic attack inflicts +1 Leech for the rest of the battle. | Necromancer | 2 | 0 | Melee attack |
| FeedDestroy a body at range. Your basic attack inflicts +1 Leech for the rest of the battle. | Necromancer | 2 | 0 | Targeted status |
| Feral AttackA melee attack. (This spell costs 0 mana. Castable once per turn.) | Druid | 0 | — | Melee attack |
| Find a RockDig up a small rock. | Colorless | 4 | — | Spawn |
| Find a RockDig up a small rock. (This spell costs less.) | Colorless | 3 | — | Spawn |
| FinisherDash forward three tiles and attack. This deals 2 damage for each action you've taken this turn. (Castable once per turn.) | Monk | 6 | — | Dash attack |
| FinisherDash forward three tiles and attack. This deals 2 damage for each action you've taken this turn. (This spell costs 0 mana. Castable once per turn.) | Monk | 0 | — | Dash attack |
| Fire Armor- | Mage | 3 | — | Self buff |
| Fire Armor- | Mage | 3 | — | Self buff |
| Fire BlastA fireblast that inflicts Burn 2 in an area. | Mage | 7 | 3 | Spell |
| Fire BlastA more damaging fireblast that inflicts Burn 3 in an area. | Mage | 7 | 5 | Spell |
| Fire FartInflict Poison 2 and Burn 2 on a unit in melee range. | Butcher | 5 | 0 | Spell |
| Fire FartInflict Poison 2 and Burn 2 in a small cone. | Butcher | 5 | 0 | Spell |
| Fire PunchA melee attack that inflicts Burn 3. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
| Fire PunchA melee attack that inflicts more Burn the more you have. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
| Fire ShotShoot a projectile that inflicts Burn 2 and lights fires. | Hunter | 7 | 2+bonus_ranged_damage | Spell |
| Fire ShotShoot a projectile with infinite range that inflicts Burn 4 and lights fires. | Hunter | 7 | 2+bonus_ranged_damage | Spell |
| Fire SurgeA fire spell that increases its range, area, damage, and Burn by 1 every turn. | Mage | 5 | — | Spell |
Download this list
Every row, for spreadsheets and your own tools. Free, no account.