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Mewgenics
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Abilities · page 5

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Double Loot-Thief3—Self buff
Double Loot-Thief3—Self buff
Dragon PunchA magic damage melee attack with knockback 3 that inflicts Confusion.Monk75Melee attack
Dragon PunchA strong magic damage melee attack with knockback 10 that inflicts Confusion.Monk78Melee attack
Drain AttackA melee attack with Lifesteal.Basic attacks—5+bonus_melee_damageMelee attack
Drill DownDig to an open tile in a straight line.Tinkerer5—Teleport
Drill DownDig to a tile in a straight line. If you dig into a unit, explode dealing 5 damage in an area (including to yourself).Tinkerer5—Teleport
DumpSpawn a poop on an adjacent tile.Colorless30Melee attack
DumpSpawn a poop on an adjacent tile. Inflict Poison 3 and a 15% chance to Stun if you poop on a unit.Colorless30Melee attack
Eagle EyeSpawn 2-3 coins on random tiles.Thief4—Spawn
Eagle EyeSpawn 3-7 coins on random tiles.Thief4—Spawn
EarthquakeDeal damage in a cone with a 10% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)Tank72Spell
EarthquakeDeal more damage in a cone with a 20% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)Tank75Spell
Eat RockEat a rock to gain +5 and +1 .Tank10Tile targeted melee attack
Eat RockEat a rock to gain +5 and All Stats Up.Tank10Tile targeted melee attack
EchoTeleport to the last tile you targeted with an ability if it's empty.Psychic1—Teleport
EchoTeleport to the last tile you targeted with an ability. Displace and damage any units on that tile.Psychic15Teleport
Egg Sac TrapSpawn a spider egg trap that inflicts Infested 4.Hunter40Lobbed attack
Egg Sac TrapSpawn a spider egg trap that deals damage and inflicts Infested 4.Hunter44Lobbed attack
Eject ButtonExplode and fly to a random tile at least four tiles away. This explosion damages you.Tinkerer3—Self buff
Eject ButtonExplode and fly to a random tile at least four tiles away. This explosion damages you. (This spell costs less.)Tinkerer1—Self buff
Eject!Launch yourself out of the mech. Deal damage to units you land on and yourself.Tinkerer35+bonus_melee_ability_damageThrow attack
Electric NailSummon a nail that arcs electricity to neighboring tiles whenever any unit spends mana.Tinkerer5—Spawn
Electric NailSummon a nail that arcs electricity to neighboring tiles whenever any unit spends mana. (This spell costs less.)Tinkerer3—Spawn
ElectrolyzeGive your weapon +3 electric damage.Tinkerer5—Self buff
ElectrolyzeGive your weapon +3 electric damage. (This spell costs less.)Tinkerer3—Self buff
EmergencyRun next to the ally with the most missing health. Trample all in the way.Medic5—Move
EmergencyRun next to the ally with the most missing health. Trample all in the way. (This spell costs less.)Medic3—Move
Empty MindYou can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn.Monk0—Self buff
Empty MindYou can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn. Get an extra turn when you cast this.Monk0—Self buff
EncourageGive a familiar an extra turn after this one.Druid80Targeted status
EncourageGive a familiar an extra turn after this one. (This spell costs less and has increased range.)Druid60Targeted status
Energy BlastA high damage spell that hits a single target.Mage710Spell
Energy BlastA high damage spell that hits a single target and deals extra damage equal to your .Mage710+intSpell
EnlargeGet big.Mage103Spell
EnlargeGet big.Mage13Spell
EnlightenAnother unit's next spell is free.Medic8—Targeted status
EnlightenAnother unit's next spell is free. Infinite range. (This spell costs less.)Medic6—Targeted status
EnrageGive a unit +4 and Confusion 2.Fighter30Targeted status
EnrageGive a unit on any tile +4 and Confusion 2.Fighter30Targeted status
EntangleEntangle units in an area.Druid50Lobbed attack
EntangleEntangle units in an area and spawn bramble tiles.Druid50Lobbed attack
Enter MechGet in the mech suit.Contextual00Targeted status
Escape?25% chance to break free.Contextual—0Melee attack
Escape?25% chance to break free.Contextual—0Melee attack
Escape?25% chance to break free.Contextual—0Melee attack
Eternal ServitudeResurrect an enemy body to full HP. It joins your team.Necromancer12—Spell
Eternal ServitudeResurrect an enemy body to full HP. It joins your team and takes an extra turn after this one.Necromancer12—Spell
EtherealGain 4 , 3 , heal 2 HP, and Brace 1.Medic16—Self buff
EtherealGain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.Medic16—Self buff
Eureka!Gain +3 Tech and Madness 1. (This spell can only be cast once per battle.)Tinkerer5—Self buff
Eureka!Gain +3 Tech. (This spell can only be cast once per battle.)Tinkerer5—Self buff
Evil IncarnateInflict Fear on all enemies.Necromancer120Spell
Evil IncarnateInflict Fear 1 and Weakness 2 on all enemies.Necromancer120Spell
ExertRefresh your basic attack and movement action. Fall asleep at the end of the turn.Fighter8—Self buff
ExertRefresh your basic attack and movement action. Gain +2 and +4 until end of turn. Fall asleep at the end of the turn.Fighter6—Self buff
Exhausting BlowDash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)Fighter—5+bonus_melee_ability_damageDash attack
Exhausting BlowDash forward any number of tiles and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)Fighter—5+bonus_melee_ability_damageDash attack
Experimental TeleporterTeleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces.Tinkerer7—Teleport
Experimental TeleporterTeleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces. (This spell costs less.)Tinkerer3—Teleport
Explodehe explodeSpecial enemy51Spell
Explosive ShotLob a puke projectile that does splash damage to neighboring units.Basic attacks—4+bonus_ranged_damageSpell
ExtendGive a unit +3 range and reach until the end of their next turn.Hunter30Spell
ExtendGive a unit +20 range and reach until the end of their next turn.Hunter30Spell
Extra Turn?Take an extra turn. You're stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.)Psychic4—Self buff
Extra Turn?Take an extra turn. You have a 75% chance to be stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.)Psychic4—Self buff
FabricateGive an ally in range 3 a temporary copy of your weapon, if they don't have a weapon.Tinkerer50Targeted status
FabricateGive an ally in range 3 a temporary copy of your weapon, if they don't have a weapon. (This spell costs less.)Tinkerer40Targeted status
FadeGain Stealth 1.Thief10—Self buff
FadeGain Stealth 2.Thief10—Self buff
Falcon PunchCharge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.)Fighter225+bonus_melee_ability_damageMelee attack
Falcon PunchCharge up a mega dash attack. (This punch will be unleashed on your next turn.) (Castable once per turn.)Fighter225+bonus_melee_ability_damageDash attack
Fartoom!Lose 25% of your current HP, deal that much damage to adjacent units, and deal Knockback to them.Butcher5floor(X*.25)Spell
Fartoom!Lose 25% of your HP, deal that much damage to nearby units, and deal Knockback to them.Butcher3floor(X*.25)Spell
Fast ForwardEvery ally that hasn't taken their turn yet takes their turn right after yours. You go first next round.Psychic4—Spell
Fast ForwardEvery ally that hasn't taken their turn yet takes their turn right after yours. Those units get +4 temporary . You go first next round.Psychic4—Spell
Fast HandsRefresh your weapon and trinket actions (unless they gain you mana).Tinkerer8—Self buff
Fast HandsRefresh your weapon and trinket actions (unless they gain you mana). Repair 1 use to all of your equipment.Tinkerer8—Self buff
Fault LineFling all units in a straight line onto nearby tiles.Tank52Spell
Fault LineFling all units in a straight line onto nearby tiles, dealing more damage.Tank55Spell
Feather FeetGain +1 .Colorless4—Self buff
Feather FeetGain +1 . Bonus Passive: You're unaffected by tile effects.Colorless4—Self buff
FeedDestroy an adjacent body. Your basic attack inflicts +1 Leech for the rest of the battle.Necromancer20Melee attack
FeedDestroy a body at range. Your basic attack inflicts +1 Leech for the rest of the battle.Necromancer20Targeted status
Feral AttackA melee attack. (This spell costs 0 mana. Castable once per turn.)Druid0—Melee attack
Find a RockDig up a small rock.Colorless4—Spawn
Find a RockDig up a small rock. (This spell costs less.)Colorless3—Spawn
FinisherDash forward three tiles and attack. This deals 2 damage for each action you've taken this turn. (Castable once per turn.)Monk6—Dash attack
FinisherDash forward three tiles and attack. This deals 2 damage for each action you've taken this turn. (This spell costs 0 mana. Castable once per turn.)Monk0—Dash attack
Fire Armor-Mage3—Self buff
Fire Armor-Mage3—Self buff
Fire BlastA fireblast that inflicts Burn 2 in an area.Mage73Spell
Fire BlastA more damaging fireblast that inflicts Burn 3 in an area.Mage75Spell
Fire FartInflict Poison 2 and Burn 2 on a unit in melee range.Butcher50Spell
Fire FartInflict Poison 2 and Burn 2 in a small cone.Butcher50Spell
Fire PunchA melee attack that inflicts Burn 3.Fighter75+bonus_melee_ability_damageMelee attack
Fire PunchA melee attack that inflicts more Burn the more you have.Fighter75+bonus_melee_ability_damageMelee attack
Fire ShotShoot a projectile that inflicts Burn 2 and lights fires.Hunter72+bonus_ranged_damageSpell
Fire ShotShoot a projectile with infinite range that inflicts Burn 4 and lights fires.Hunter72+bonus_ranged_damageSpell
Fire SurgeA fire spell that increases its range, area, damage, and Burn by 1 every turn.Mage5—Spell

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