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Mewgenics
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Abilities · page 4

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
CorruptInjure yourself, then gain +3 Magic Damage.Mage50Self buff
CorruptInjure yourself, then gain +3 Magic Damage and emit a Sparkle.Mage50Self buff
Cosmic PunchPunch a unit into SPACE! They will fall back down at the end of the round.Fighter50Melee attack
Cosmic PunchPunch a unit into SPACE! They will fall back down at the end of the round. (This spell costs less.)Fighter10Melee attack
CoughTake 2 damage. Summon a Rot Fly.Butcher3—Spawn
CoughTake 2 damage. Summon a Rot Fly.Butcher3—Spawn
CounterCounterattack all attacks until your next turn.Fighter6—Self buff
CounterPreemptively counterattack all attacks until your next turn.Fighter6—Self buff
CounterspellCounter the next spell an enemy casts. If counterspell isn't triggered by your next turn, absorb it to gain +2 Damage and +2 All Stats Up.Special enemy0—Self buff
CPRRevive an adjacent body to 1 HP.Colorless6—Melee spell
CPRRevive an adjacent body to 5 HP. (This spell costs less.)Colorless2—Melee spell
CraftCraft and equip a random temporary weapon.Tinkerer40Self buff
CraftCraft and equip a random temporary weapon for yourself or an ally in range 3 (if they have an empty weapon slot).Tinkerer40Self buff
Craft ArrowCollect an adjacent pickup and gain +1 Bonus Attack instead of its normal effects.Hunter20Targeted status
Craft ArrowCollect all pickups within two tiles of you. Gain +1 Bonus Attack for each pickup instead of their normal effects. (This spell costs 1 mana.)Hunter10Targeted status
Craft WeaponCraft and equip a random temporary weapon.Basic attacks—0Self buff
CrescendoThis spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell resets after you cast it.Mage——Lobbed attack
CrescendoThis spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell loses half its boosts after you cast it.Mage——Lobbed attack
Cross ShotShoot four projectiles in an X shape.Hunter74+bonus_ranged_damageStraightshot attack
Cross ShotShoot four penetrating projectiles in an X shape.Hunter74+bonus_ranged_damageStraightshot attack
CrusadeYou and your allies move toward the nearest enemy.Medic30Spell
CrusadeYou and your allies move toward the nearest enemy and gain +1 .Medic30Spell
CrushinatorThis spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 3 Knockback to units without Shield.Butcher620Melee attack
CrushinatorThis spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 10 Knockback to units without Shield.Butcher650Melee attack
CryShoot a tear.Item—1+bonus_ranged_damageRanged attack
Cryo-HealHeal and inflict Freeze 1 on a unit in range 3.Mage8—Spell
Cryo-HealHeal and inflict Freeze 1 on any unit. (This spell costs less.)Mage6—Spell
Cumulative BlastDeal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle.Psychic61+XSpell
Cumulative BlastDeal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle. (This spell costs less.)Psychic51+XSpell
Cupid's ArrowA shot that damages and inflicts Charm.Hunter126+bonus_ranged_damageLobbed attack
Cupid's ArrowA shot that damages and inflicts Charm 2. (This spell costs less.)Hunter86+bonus_ranged_damageLobbed attack
Cure WoundsHeal an adjacent unit.Medic5—Melee spell
Cure WoundsHeal all adjacent units.Medic5—Melee spell
CurseGive a unit -4 .Necromancer6—Targeted status
CurseGive a unit -4 . (This spell has increased range)Necromancer6—Targeted status
Cut PurseThrow a nail that knocks coins out of units it hits and ignores shield.Thief41+bonus_ranged_damageStraightshot attack
Cut PurseThrow 2 nails that knock coins out of units they hit and ignore shield.Thief41+bonus_ranged_damageStraightshot attack
Dark RitualDestroy an adjacent body. The next spell you cast costs 0 mana.Necromancer20Melee attack
Dark RitualDestroy an adjacent body. The next 2 spells you cast cost 0 mana.Necromancer20Melee attack
Dark StepTeleport to an open tile.Necromancer4—Teleport
Dark StepTeleport to a tile. If you teleport into a unit you both take 5 damage, then inflict Fear on it.Necromancer45Teleport
DartThrow a nail that ignores shield.Colorless52Straightshot attack
DartThrow a stronger nail that ignores shield. (This spell costs less.)Colorless44Straightshot attack
Dash AttackDash forward, then attack with knockback.Disorder—3+bonus_melee_ability_damageDash attack
Dash AttackDash forward and attackDisorder—3+bonus_melee_ability_damageDash attack
Deal with the DevilInjure yourself, then restore 15 mana. (Castable once per battle.)Mage00Self buff
Deal with the DevilInjure yourself, then restore all your mana. (Castable once per battle.)Mage00Self buff
Death BloomExplode a body, dealing damage and Knockback to adjacent units.Necromancer00Targeted status
Death BloomExplode a body, dealing damage and Knockback to units in a large area.Necromancer00Targeted status
Death MetalA song that explodes a random enemy. If this hits a boss, it instead inflicts Fear.Druid130Spell
Death MetalA song that explodes a random enemy. If this hits a boss, it instead inflicts Fear. Inflict Madness on each other enemy.Druid130Spell
Death WindBlow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have.Butcher80Spell
Death WindBlow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have. (This spell costs less.)Butcher60Spell
DeboneDeal damage and inflict Weakness on an adjacent unit. If you have no weapon, equip a bone.Necromancer72+bonus_melee_ability_damageMelee attack
DeboneDeal damage, inflict Weakness and Immobile on an adjacent unit. If you have no weapon, equip a bone.Necromancer72+bonus_melee_ability_damageMelee attack
DeclawA melee attack that inflicts -1 Damage and Bleed.Special enemy01+bonus_melee_ability_damageMelee attack
DeclawA melee attack that inflicts -1 Damage and Bleed.Thief31+bonus_melee_ability_damageMelee attack
DeclawA 2-hit melee attack that inflicts -1 Damage and Bleed.Thief31+bonus_melee_ability_damageMelee attack
DecomposeExplode a body and spawn 3 Leeches.Necromancer50Spell
DecomposeExplode a body and spawn 5 Leeches.Necromancer50Spell
Deep DiveBecome downed. You don't get injured. At the end of the next round, you're revived with 1 HP, 15 , and All Stats Up.Monk0—Self buff
Deep DiveBecome downed. You don't get injured. At the end of the next round, you're revived with 50% HP, 20 , 2 , and All Stats Up 2.Monk0—Self buff
Delicious ScentInflict Attraction on all enemies within range 4.Butcher100Spell
Delicious ScentJump to a tile, then inflict Attraction on all enemies within range 4.Butcher100Jump attack
DemolishTurn a tile into a dirt tile, smashing any inanimate objects into rocks.Tank30Melee attack
DemolishTurn 3 tiles into dirt tiles, smashing any inanimate objects into rocks.Tank30Melee attack
Demonic PactInjure yourself and take an extra turn. (This spell can't be cast on extra turns.)Necromancer10—Self buff
Demonic PactInjure yourself and take an extra turn. (This spell costs less. This spell can't be cast on extra turns.)Necromancer7—Self buff
DesecrateDestroy a body.Colorless00Targeted status
DesecrateDestroy a body and gain 2 mana.Colorless00Targeted status
Dexterous HitA melee attack that deals damage equal to half your , rounded up.Colorless6(dex+1)/2Melee attack
Dexterous HitA melee attack that deals damage equal to half your , rounded up. (This spell costs less.)Colorless4(dex+1)/2Melee attack
DigThis cat digBasic movement——Teleport
Dig Up the DeadDig to any tile and unearth 4 zombies.Necromancer16—Teleport
Dig Up the DeadDig to any tile and unearth 4 zombies. (This spell costs less.)Necromancer9—Teleport
DischargeSpend all of your mana, then deal that much electric damage to an adjacent unit.Tinkerer—XSpell
DischargeSpend all of your mana, then deal that much electric damage to an adjacent unit with a 10% Stun chance for each point of mana spent.Tinkerer—XSpell
DistractMake a unit face away from you.Thief20Spell
DistractMake any unit look away from you. This has a 33% chance to inflict Confusion.Thief20Spell
DiversionShoot a pebble. All enemies within 3 tiles move toward it.Hunter41Lobbed attack
DiversionShoot a pebble. All enemies within 3 tiles move toward it and gain Confusion.Hunter41Lobbed attack
DivideLose Damage equal to half of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.)Mage3—Self buff
DivideLose Damage equal to 1/3rd of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.)Mage3—Self buff
Divine GiftGain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)Medic——Self buff
Divine GiftGain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)Medic——Self buff
Divine ProtectionGive a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.Medic——Targeted status
Divine ProtectionGive a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.Medic——Targeted status
Doll UpGain +1 .Colorless2—Self buff
Doll UpGain +1 . Bonus Passive: You have a chance to inflict Charm on units that contact or attack you. This chance increases with your .Colorless2—Self buff
Donate BloodHeal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.Necromancer6—Spell
Donate BloodHeal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.Necromancer0—Spell
Donate BloodHeal all units in an area 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.Necromancer0—Spell
Donate BloodHeal all units in an area 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.Necromancer6—Spell
Donate EnergyGive +1 damage to the Spirit Bomb!Monk2—Self buff
Donate EnergyGive +2 damage to the Spirit Bomb!Monk2—Self buff
Double-Thief8—Self buff
Double-Thief6—Self buff
Double DragonSummon a 1 HP illusion of yourself within three tiles that mimics your basic attack, but in the opposite direction of you. It dies at the end of your turn.Monk5—Spawn
Double DragonSummon a 1 HP illusion of yourself on any tile that mimics your basic attack, but in the opposite direction of you. It dies at the end of your turn.Monk5—Spawn
Double HitA melee attack that hits twice.Special enemy—1+bonus_melee_damageMelee attack

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