Abilities · page 4
Every active ability, with mana cost, damage and targeting, grouped by class.
| CorruptInjure yourself, then gain +3 Magic Damage. | Mage | 5 | 0 | Self buff |
| CorruptInjure yourself, then gain +3 Magic Damage and emit a Sparkle. | Mage | 5 | 0 | Self buff |
| Cosmic PunchPunch a unit into SPACE! They will fall back down at the end of the round. | Fighter | 5 | 0 | Melee attack |
| Cosmic PunchPunch a unit into SPACE! They will fall back down at the end of the round. (This spell costs less.) | Fighter | 1 | 0 | Melee attack |
| CoughTake 2 damage. Summon a Rot Fly. | Butcher | 3 | — | Spawn |
| CoughTake 2 damage. Summon a Rot Fly. | Butcher | 3 | — | Spawn |
| CounterCounterattack all attacks until your next turn. | Fighter | 6 | — | Self buff |
| CounterPreemptively counterattack all attacks until your next turn. | Fighter | 6 | — | Self buff |
| CounterspellCounter the next spell an enemy casts. If counterspell isn't triggered by your next turn, absorb it to gain +2 Damage and +2 All Stats Up. | Special enemy | 0 | — | Self buff |
| CPRRevive an adjacent body to 1 HP. | Colorless | 6 | — | Melee spell |
| CPRRevive an adjacent body to 5 HP. (This spell costs less.) | Colorless | 2 | — | Melee spell |
| CraftCraft and equip a random temporary weapon. | Tinkerer | 4 | 0 | Self buff |
| CraftCraft and equip a random temporary weapon for yourself or an ally in range 3 (if they have an empty weapon slot). | Tinkerer | 4 | 0 | Self buff |
| Craft ArrowCollect an adjacent pickup and gain +1 Bonus Attack instead of its normal effects. | Hunter | 2 | 0 | Targeted status |
| Craft ArrowCollect all pickups within two tiles of you. Gain +1 Bonus Attack for each pickup instead of their normal effects. (This spell costs 1 mana.) | Hunter | 1 | 0 | Targeted status |
| Craft WeaponCraft and equip a random temporary weapon. | Basic attacks | — | 0 | Self buff |
| CrescendoThis spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell resets after you cast it. | Mage | — | — | Lobbed attack |
| CrescendoThis spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell loses half its boosts after you cast it. | Mage | — | — | Lobbed attack |
| Cross ShotShoot four projectiles in an X shape. | Hunter | 7 | 4+bonus_ranged_damage | Straightshot attack |
| Cross ShotShoot four penetrating projectiles in an X shape. | Hunter | 7 | 4+bonus_ranged_damage | Straightshot attack |
| CrusadeYou and your allies move toward the nearest enemy. | Medic | 3 | 0 | Spell |
| CrusadeYou and your allies move toward the nearest enemy and gain +1 . | Medic | 3 | 0 | Spell |
| CrushinatorThis spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 3 Knockback to units without Shield. | Butcher | 6 | 20 | Melee attack |
| CrushinatorThis spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 10 Knockback to units without Shield. | Butcher | 6 | 50 | Melee attack |
| CryShoot a tear. | Item | — | 1+bonus_ranged_damage | Ranged attack |
| Cryo-HealHeal and inflict Freeze 1 on a unit in range 3. | Mage | 8 | — | Spell |
| Cryo-HealHeal and inflict Freeze 1 on any unit. (This spell costs less.) | Mage | 6 | — | Spell |
| Cumulative BlastDeal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle. | Psychic | 6 | 1+X | Spell |
| Cumulative BlastDeal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle. (This spell costs less.) | Psychic | 5 | 1+X | Spell |
| Cupid's ArrowA shot that damages and inflicts Charm. | Hunter | 12 | 6+bonus_ranged_damage | Lobbed attack |
| Cupid's ArrowA shot that damages and inflicts Charm 2. (This spell costs less.) | Hunter | 8 | 6+bonus_ranged_damage | Lobbed attack |
| Cure WoundsHeal an adjacent unit. | Medic | 5 | — | Melee spell |
| Cure WoundsHeal all adjacent units. | Medic | 5 | — | Melee spell |
| CurseGive a unit -4 . | Necromancer | 6 | — | Targeted status |
| CurseGive a unit -4 . (This spell has increased range) | Necromancer | 6 | — | Targeted status |
| Cut PurseThrow a nail that knocks coins out of units it hits and ignores shield. | Thief | 4 | 1+bonus_ranged_damage | Straightshot attack |
| Cut PurseThrow 2 nails that knock coins out of units they hit and ignore shield. | Thief | 4 | 1+bonus_ranged_damage | Straightshot attack |
| Dark RitualDestroy an adjacent body. The next spell you cast costs 0 mana. | Necromancer | 2 | 0 | Melee attack |
| Dark RitualDestroy an adjacent body. The next 2 spells you cast cost 0 mana. | Necromancer | 2 | 0 | Melee attack |
| Dark StepTeleport to an open tile. | Necromancer | 4 | — | Teleport |
| Dark StepTeleport to a tile. If you teleport into a unit you both take 5 damage, then inflict Fear on it. | Necromancer | 4 | 5 | Teleport |
| DartThrow a nail that ignores shield. | Colorless | 5 | 2 | Straightshot attack |
| DartThrow a stronger nail that ignores shield. (This spell costs less.) | Colorless | 4 | 4 | Straightshot attack |
| Dash AttackDash forward, then attack with knockback. | Disorder | — | 3+bonus_melee_ability_damage | Dash attack |
| Dash AttackDash forward and attack | Disorder | — | 3+bonus_melee_ability_damage | Dash attack |
| Deal with the DevilInjure yourself, then restore 15 mana. (Castable once per battle.) | Mage | 0 | 0 | Self buff |
| Deal with the DevilInjure yourself, then restore all your mana. (Castable once per battle.) | Mage | 0 | 0 | Self buff |
| Death BloomExplode a body, dealing damage and Knockback to adjacent units. | Necromancer | 0 | 0 | Targeted status |
| Death BloomExplode a body, dealing damage and Knockback to units in a large area. | Necromancer | 0 | 0 | Targeted status |
| Death MetalA song that explodes a random enemy. If this hits a boss, it instead inflicts Fear. | Druid | 13 | 0 | Spell |
| Death MetalA song that explodes a random enemy. If this hits a boss, it instead inflicts Fear. Inflict Madness on each other enemy. | Druid | 13 | 0 | Spell |
| Death WindBlow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have. | Butcher | 8 | 0 | Spell |
| Death WindBlow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have. (This spell costs less.) | Butcher | 6 | 0 | Spell |
| DeboneDeal damage and inflict Weakness on an adjacent unit. If you have no weapon, equip a bone. | Necromancer | 7 | 2+bonus_melee_ability_damage | Melee attack |
| DeboneDeal damage, inflict Weakness and Immobile on an adjacent unit. If you have no weapon, equip a bone. | Necromancer | 7 | 2+bonus_melee_ability_damage | Melee attack |
| DeclawA melee attack that inflicts -1 Damage and Bleed. | Special enemy | 0 | 1+bonus_melee_ability_damage | Melee attack |
| DeclawA melee attack that inflicts -1 Damage and Bleed. | Thief | 3 | 1+bonus_melee_ability_damage | Melee attack |
| DeclawA 2-hit melee attack that inflicts -1 Damage and Bleed. | Thief | 3 | 1+bonus_melee_ability_damage | Melee attack |
| DecomposeExplode a body and spawn 3 Leeches. | Necromancer | 5 | 0 | Spell |
| DecomposeExplode a body and spawn 5 Leeches. | Necromancer | 5 | 0 | Spell |
| Deep DiveBecome downed. You don't get injured. At the end of the next round, you're revived with 1 HP, 15 , and All Stats Up. | Monk | 0 | — | Self buff |
| Deep DiveBecome downed. You don't get injured. At the end of the next round, you're revived with 50% HP, 20 , 2 , and All Stats Up 2. | Monk | 0 | — | Self buff |
| Delicious ScentInflict Attraction on all enemies within range 4. | Butcher | 10 | 0 | Spell |
| Delicious ScentJump to a tile, then inflict Attraction on all enemies within range 4. | Butcher | 10 | 0 | Jump attack |
| DemolishTurn a tile into a dirt tile, smashing any inanimate objects into rocks. | Tank | 3 | 0 | Melee attack |
| DemolishTurn 3 tiles into dirt tiles, smashing any inanimate objects into rocks. | Tank | 3 | 0 | Melee attack |
| Demonic PactInjure yourself and take an extra turn. (This spell can't be cast on extra turns.) | Necromancer | 10 | — | Self buff |
| Demonic PactInjure yourself and take an extra turn. (This spell costs less. This spell can't be cast on extra turns.) | Necromancer | 7 | — | Self buff |
| DesecrateDestroy a body. | Colorless | 0 | 0 | Targeted status |
| DesecrateDestroy a body and gain 2 mana. | Colorless | 0 | 0 | Targeted status |
| Dexterous HitA melee attack that deals damage equal to half your , rounded up. | Colorless | 6 | (dex+1)/2 | Melee attack |
| Dexterous HitA melee attack that deals damage equal to half your , rounded up. (This spell costs less.) | Colorless | 4 | (dex+1)/2 | Melee attack |
| DigThis cat dig | Basic movement | — | — | Teleport |
| Dig Up the DeadDig to any tile and unearth 4 zombies. | Necromancer | 16 | — | Teleport |
| Dig Up the DeadDig to any tile and unearth 4 zombies. (This spell costs less.) | Necromancer | 9 | — | Teleport |
| DischargeSpend all of your mana, then deal that much electric damage to an adjacent unit. | Tinkerer | — | X | Spell |
| DischargeSpend all of your mana, then deal that much electric damage to an adjacent unit with a 10% Stun chance for each point of mana spent. | Tinkerer | — | X | Spell |
| DistractMake a unit face away from you. | Thief | 2 | 0 | Spell |
| DistractMake any unit look away from you. This has a 33% chance to inflict Confusion. | Thief | 2 | 0 | Spell |
| DiversionShoot a pebble. All enemies within 3 tiles move toward it. | Hunter | 4 | 1 | Lobbed attack |
| DiversionShoot a pebble. All enemies within 3 tiles move toward it and gain Confusion. | Hunter | 4 | 1 | Lobbed attack |
| DivideLose Damage equal to half of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.) | Mage | 3 | — | Self buff |
| DivideLose Damage equal to 1/3rd of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.) | Mage | 3 | — | Self buff |
| Divine GiftGain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.) | Medic | — | — | Self buff |
| Divine GiftGain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.) | Medic | — | — | Self buff |
| Divine ProtectionGive a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it. | Medic | — | — | Targeted status |
| Divine ProtectionGive a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it. | Medic | — | — | Targeted status |
| Doll UpGain +1 . | Colorless | 2 | — | Self buff |
| Doll UpGain +1 . Bonus Passive: You have a chance to inflict Charm on units that contact or attack you. This chance increases with your . | Colorless | 2 | — | Self buff |
| Donate BloodHeal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up. | Necromancer | 6 | — | Spell |
| Donate BloodHeal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up. | Necromancer | 0 | — | Spell |
| Donate BloodHeal all units in an area 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up. | Necromancer | 0 | — | Spell |
| Donate BloodHeal all units in an area 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up. | Necromancer | 6 | — | Spell |
| Donate EnergyGive +1 damage to the Spirit Bomb! | Monk | 2 | — | Self buff |
| Donate EnergyGive +2 damage to the Spirit Bomb! | Monk | 2 | — | Self buff |
| Double- | Thief | 8 | — | Self buff |
| Double- | Thief | 6 | — | Self buff |
| Double DragonSummon a 1 HP illusion of yourself within three tiles that mimics your basic attack, but in the opposite direction of you. It dies at the end of your turn. | Monk | 5 | — | Spawn |
| Double DragonSummon a 1 HP illusion of yourself on any tile that mimics your basic attack, but in the opposite direction of you. It dies at the end of your turn. | Monk | 5 | — | Spawn |
| Double HitA melee attack that hits twice. | Special enemy | — | 1+bonus_melee_damage | Melee attack |
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