Sourcemined
Mewgenics
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Abilities · page 3

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Call the WindBlow all units back three tiles. Allies are immune to knockback damage during this.Druid40Spell
CaltropsMove up to 4 tiles, spreading glass shards on the tiles you walk through.Thief4—Move
CaltropsMove up to 10 tiles, spreading glass shards on the tiles you walk through.Thief4—Move
CamouflageGain Stealth.Thief6—Self buff
CamouflageGain Stealth. Attacking while stealthed has a 100% critical hit chance.Thief6—Self buff
Cannon Ball!Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, stun it. (Castable once per turn.)Butcher40Jump attack
Cannon Ball!Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, damage and stun it. (This spell costs less.) (Castable once per turn.)Butcher210+bonus_melee_ability_damageJump attack
Carrion ShotDeal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed.Necromancer61Lobbed attack
Carrion ShotDeal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed.Necromancer05+bonus_ranged_damageLobbed attack
Carrion ShotDeal 2 damage and inflict Leech 2. This spell is stronger and castable while you're downed.Necromancer08+bonus_ranged_damageLobbed attack
Carrion ShotDeal 2 damage and inflict Leech 2. This spell is stronger and castable while you're downed.Necromancer62Lobbed attack
CartwheelRoll up to 4 tiles diagonally.Monk4—Move
CartwheelRoll up to 4 tiles diagonally or in a straight line.Monk4—Move
Cat NapRemove all of your debuffs, then fall asleep.Colorless2—Self buff
Cat NapRemove all of your debuffs, gain All Stats Up, then fall asleep.Colorless2—Self buff
Cat-A-Pult!Get flung to a tile and deal damage to anything you land on. This doesn't use up your movement action.Tank05+bonus_melee_ability_damageJump attack
Cat-A-Pult!Get flung to a tile and deal damage to anything you land on. This doesn't use up your movement action.Tank05+bonus_melee_ability_damageJump attack
CatbotSpawn a Catbot and give it your current weapon. (You will not get the weapon back)Tinkerer8—Spawn
CatbotSpawn a Catbot and give it your current weapon. Gain +1 Tech and refresh your basic action. (You will not get the weapon back)Tinkerer8—Spawn
CatbotSpawn a Catbot and give it your current weapon. (You will not get the weapon back)Special enemy8—Spawn
Cha Cha SlideDeal 10 Knockback to all units in a random direction. Allies are immune to Thorns, tile and Knockback damage during this effect.Druid50Spell
Cha Cha SlideDeal 10 Knockback to all units in a random direction. Allies gain +3 temporary Thorns and are immune to Thorns, tile and Knockback damage during this effect.Druid50Spell
Chain LightningShoot lightning that chains randomly to other nearby units up to 2 tiles away.Mage74Spell
Chain LightningShoot lightning that chains randomly to other nearby enemies up to 3 tiles away.Mage74Spell
ChakramThrow a projectile that passes through units and then returns to you. This can collect pickups.Thief31+bonus_ranged_damageStraightshot attack
ChakramThrow a projectile that passes through units and then returns to you. At its apex, it deals increased damage and always crits. This can collect pickups.Thief31+bonus_ranged_damageStraightshot attack
Chaos RampageTake an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.)Fighter3—Self buff
Chaos RampageTake an extra turn. You have Madness 1 on that turn. (This spell can't be cast on extra turns.)Fighter3—Self buff
Chaos ShotShoot a random unit within range.Hunter34+bonus_ranged_damageLobbed attack
Chaos ShotShoot a random unit within range, twice!Hunter34+bonus_ranged_damageLobbed attack
Chaos SwapSwap positions with a random unit.Psychic2—Swap
Chaos SwapSwap positions with a random unit. If that unit was an enemy, you inflict Confusion on it.Psychic2—Swap
Chaos TeleportTeleport to a random tile.Mage1—Teleport
Chaos TeleportTeleport to a random tile. Deal damage to units adjacent to the tile you teleport to.Mage1—Teleport
Charge FistsUntil end of turn, your basic attack emits +1 Sparkle.Monk3—Self buff
Charge FistsUntil end of turn, your basic attack emits +1 Sparkle. Refresh your basic attack.Monk3—Self buff
Charge Spirit BombBegin charging a spirit bomb. This ability becomes Throw Spirit Bomb. Allies gain the bonus ability Donate Energy until you throw it.Monk0—Self buff
Charge Spirit BombBegin charging a spirit bomb. This ability becomes Throw Spirit Bomb. Allies gain the bonus ability Donate Energy+ until you throw it.Monk0—Self buff
Charm TrapSpawn a trap that deals damage and inflicts Charm 1.Hunter62Lobbed attack
Charm TrapSpawn a trap that deals damage and inflicts Charm 1. (This spell costs less.)Hunter42Lobbed attack
CheatGain temporary +5 until your next turn.Thief50Self buff
CheatGain temporary +10 until your next turn.Thief50Self buff
CheerleadMake a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice.Druid10—Targeted status
CheerleadMake a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice. (This spell costs less.)Druid5—Targeted status
ChewA melee attack with Lifesteal.Tank55+bonus_melee_ability_damageMelee attack
ChewA melee attack with Lifesteal that inflicts Bleed 2 and ignores shield.Tank55+bonus_melee_ability_damageMelee attack
Chew CudHeal yourself.Tank3—Self buff
Chew CudHeal yourself more.Tank3—Self buff
ChillInflict Slow on a unit.Mage30Spell
ChillInflict Slow on units in an area.Mage30Spell
ChitterEach squirrel gains +2 Damage and +2 .Druid—0Spell
ChompA melee attack with Life Steal. If used on an ally, gain +1. If used on a pickup, gain double that pickup's effects.Butcher65+bonus_melee_ability_damageMelee attack
ChompA wide melee attack with Life Steal. If used on an ally, gain +1. If used on a pickup, gain double that pickup's effects.Butcher65+bonus_melee_ability_damageMelee attack
ChonkwalkDeal 5 damage to yourself. Refresh your movement action.Butcher25Self buff
ChonkwalkDeal 5 damage to yourself. Refresh your movement action. PASSIVE: You have Trample.Butcher25Self buff
Chosen WarriorGive a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.Medic6—Targeted status
Chosen WarriorGive a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)Medic4—Targeted status
Circle of ProtectionGive +1 to each unit within 2 tiles of you.Medic80Spell
Circle of ProtectionGive +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)Medic60Spell
ClapKnock 2 enemies in front of you together.Tank20Melee attack
ClapKnock 2 enemies in front of you together with +2 knockback damage.Tank20Melee attack
Claws OutGain +1 Thorns.Colorless4—Self buff
Claws OutGain +1 Thorns. (This spell costs less.)Colorless2—Self buff
CleanseRemove all debuffs from a unit.Medic30Spell
CleanseRemove all debuffs from units in an area.Medic30Spell
CleaveAttack a unit adjacent or diagonally with Cleave.Basic attacks—5+bonus_melee_damageMelee attack
Clew of LeechesSurround a unit with leeches.Necromancer80Lobbed attack
Clew of LeechesSurround a unit with beefy leeches.Necromancer80Lobbed attack
Coffin FlopJump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness.Necromancer60Jump attack
Coffin FlopJump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness.Necromancer02+bonus_melee_ability_damageJump attack
Coffin FlopJump to an open tile in range 3. This spell is stronger and castable while you're downed. When downed you can land on units anywhere dealing damage and inflicting Madness 2.Necromancer04+bonus_melee_ability_damageJump attack
Coffin FlopJump to an open tile in range 3. This spell is stronger and castable while you're downed. When downed you can land on units anywhere dealing damage and inflicting Madness 2.Necromancer60Jump attack
Coin TossThrow a coin that deals damage. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn.Thief—10+bonus_ranged_damageStraightshot attack
Coin TossThrow a coin at infinite range with +50% crit chance that ignores shield. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn.Thief—10+bonus_ranged_damageStraightshot attack
Cold ShoulderDeal 1 ice damage and inflict Slow 1 at infinite range.Colorless61Spell
Cold ShoulderDeal 1 ice damage and inflict Slow 1 at infinite range. (This spell costs less.)Colorless41Spell
Collect PeltDestroy a body. Equip a piece of Cat Hide armor to an empty armor slot.Hunter40Melee attack
Collect PeltDestroy a body. Create a big food pickup and equip a piece of Cat Hide armor to an empty armor slot.Hunter20Melee attack
Combo PullA ranged attack that pulls the unit it hits toward you. When this hits, switch into melee stance and refresh your basic attack.Monk61+bonus_ranged_damageLobbed attack
Combo PullA ranged attack that pulls the unit it hits toward you. When this hits, switch into melee stance and refresh your basic attack. (This spell costs less.)Monk31+bonus_ranged_damageLobbed attack
Combo ThrowA melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack.Monk62+bonus_melee_ability_damageMelee attack
Combo ThrowA melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack. (This spell costs less.)Monk32+bonus_melee_ability_damageMelee attack
ConfrontMove in front of an enemy.Fighter7—Move
ConfrontMove in front of an enemy. Your next action has +30% critical chance. (This spell costs less.)Fighter5—Move
ConfusionInflict Confusion 2 on a unit.Colorless50Spell
ConfusionInflict Confusion 4 on units in an area.Colorless50Spell
ConsumeCollect all pickups, then become drowsy.Butcher30Spell
ConsumeCollect all pickups, then become drowsy. Gain double the effects of these pickups.Butcher30Spell
ContaminateCollect an adjacent pickup. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle.Butcher20Targeted status
ContaminateCollect a pickup in range 5. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle.Butcher20Targeted status
Control AirBlow a unit ten tiles away from you. This doesn't deal Knockback damage.Druid40Spell
Control AirBlow a unit ten tiles away from you. This doesn't deal Knockback damage. (This spell costs less and has infinite range.)Druid30Spell
Control PlantsCreate a tall grass tile, then all enemies on grass element tiles take 1 damage.Druid41Spell
Control PlantsCreate a tall grass tile, then all enemies on grass element tiles take 1 damage and gain Poison 1.Druid41Spell
Control WaterCreate a water tile, then all allies on water element tiles heal 2 HP.Druid4—Spell
Control WaterCreate a water tile, then all allies on water element tiles heal 2 HP and have their debuffs cleansed.Druid4—Spell
ConvertInflict Charm 2 on an adjacent unit.Medic60Spell
ConvertInflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.Medic60Spell
CopycatThis spell is a copy of the most recent spell an allied cat cast.Colorless5—Self buff
CopycatThis spell is an upgraded copy of the most recent spell an allied cat cast.Colorless5—Self buff

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