Abilities · page 3
Every active ability, with mana cost, damage and targeting, grouped by class.
| Call the WindBlow all units back three tiles. Allies are immune to knockback damage during this. | Druid | 4 | 0 | Spell |
| CaltropsMove up to 4 tiles, spreading glass shards on the tiles you walk through. | Thief | 4 | — | Move |
| CaltropsMove up to 10 tiles, spreading glass shards on the tiles you walk through. | Thief | 4 | — | Move |
| CamouflageGain Stealth. | Thief | 6 | — | Self buff |
| CamouflageGain Stealth. Attacking while stealthed has a 100% critical hit chance. | Thief | 6 | — | Self buff |
| Cannon Ball!Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, stun it. (Castable once per turn.) | Butcher | 4 | 0 | Jump attack |
| Cannon Ball!Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, damage and stun it. (This spell costs less.) (Castable once per turn.) | Butcher | 2 | 10+bonus_melee_ability_damage | Jump attack |
| Carrion ShotDeal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed. | Necromancer | 6 | 1 | Lobbed attack |
| Carrion ShotDeal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed. | Necromancer | 0 | 5+bonus_ranged_damage | Lobbed attack |
| Carrion ShotDeal 2 damage and inflict Leech 2. This spell is stronger and castable while you're downed. | Necromancer | 0 | 8+bonus_ranged_damage | Lobbed attack |
| Carrion ShotDeal 2 damage and inflict Leech 2. This spell is stronger and castable while you're downed. | Necromancer | 6 | 2 | Lobbed attack |
| CartwheelRoll up to 4 tiles diagonally. | Monk | 4 | — | Move |
| CartwheelRoll up to 4 tiles diagonally or in a straight line. | Monk | 4 | — | Move |
| Cat NapRemove all of your debuffs, then fall asleep. | Colorless | 2 | — | Self buff |
| Cat NapRemove all of your debuffs, gain All Stats Up, then fall asleep. | Colorless | 2 | — | Self buff |
| Cat-A-Pult!Get flung to a tile and deal damage to anything you land on. This doesn't use up your movement action. | Tank | 0 | 5+bonus_melee_ability_damage | Jump attack |
| Cat-A-Pult!Get flung to a tile and deal damage to anything you land on. This doesn't use up your movement action. | Tank | 0 | 5+bonus_melee_ability_damage | Jump attack |
| CatbotSpawn a Catbot and give it your current weapon. (You will not get the weapon back) | Tinkerer | 8 | — | Spawn |
| CatbotSpawn a Catbot and give it your current weapon. Gain +1 Tech and refresh your basic action. (You will not get the weapon back) | Tinkerer | 8 | — | Spawn |
| CatbotSpawn a Catbot and give it your current weapon. (You will not get the weapon back) | Special enemy | 8 | — | Spawn |
| Cha Cha SlideDeal 10 Knockback to all units in a random direction. Allies are immune to Thorns, tile and Knockback damage during this effect. | Druid | 5 | 0 | Spell |
| Cha Cha SlideDeal 10 Knockback to all units in a random direction. Allies gain +3 temporary Thorns and are immune to Thorns, tile and Knockback damage during this effect. | Druid | 5 | 0 | Spell |
| Chain LightningShoot lightning that chains randomly to other nearby units up to 2 tiles away. | Mage | 7 | 4 | Spell |
| Chain LightningShoot lightning that chains randomly to other nearby enemies up to 3 tiles away. | Mage | 7 | 4 | Spell |
| ChakramThrow a projectile that passes through units and then returns to you. This can collect pickups. | Thief | 3 | 1+bonus_ranged_damage | Straightshot attack |
| ChakramThrow a projectile that passes through units and then returns to you. At its apex, it deals increased damage and always crits. This can collect pickups. | Thief | 3 | 1+bonus_ranged_damage | Straightshot attack |
| Chaos RampageTake an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.) | Fighter | 3 | — | Self buff |
| Chaos RampageTake an extra turn. You have Madness 1 on that turn. (This spell can't be cast on extra turns.) | Fighter | 3 | — | Self buff |
| Chaos ShotShoot a random unit within range. | Hunter | 3 | 4+bonus_ranged_damage | Lobbed attack |
| Chaos ShotShoot a random unit within range, twice! | Hunter | 3 | 4+bonus_ranged_damage | Lobbed attack |
| Chaos SwapSwap positions with a random unit. | Psychic | 2 | — | Swap |
| Chaos SwapSwap positions with a random unit. If that unit was an enemy, you inflict Confusion on it. | Psychic | 2 | — | Swap |
| Chaos TeleportTeleport to a random tile. | Mage | 1 | — | Teleport |
| Chaos TeleportTeleport to a random tile. Deal damage to units adjacent to the tile you teleport to. | Mage | 1 | — | Teleport |
| Charge FistsUntil end of turn, your basic attack emits +1 Sparkle. | Monk | 3 | — | Self buff |
| Charge FistsUntil end of turn, your basic attack emits +1 Sparkle. Refresh your basic attack. | Monk | 3 | — | Self buff |
| Charge Spirit BombBegin charging a spirit bomb. This ability becomes Throw Spirit Bomb. Allies gain the bonus ability Donate Energy until you throw it. | Monk | 0 | — | Self buff |
| Charge Spirit BombBegin charging a spirit bomb. This ability becomes Throw Spirit Bomb. Allies gain the bonus ability Donate Energy+ until you throw it. | Monk | 0 | — | Self buff |
| Charm TrapSpawn a trap that deals damage and inflicts Charm 1. | Hunter | 6 | 2 | Lobbed attack |
| Charm TrapSpawn a trap that deals damage and inflicts Charm 1. (This spell costs less.) | Hunter | 4 | 2 | Lobbed attack |
| CheatGain temporary +5 until your next turn. | Thief | 5 | 0 | Self buff |
| CheatGain temporary +10 until your next turn. | Thief | 5 | 0 | Self buff |
| CheerleadMake a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice. | Druid | 10 | — | Targeted status |
| CheerleadMake a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice. (This spell costs less.) | Druid | 5 | — | Targeted status |
| ChewA melee attack with Lifesteal. | Tank | 5 | 5+bonus_melee_ability_damage | Melee attack |
| ChewA melee attack with Lifesteal that inflicts Bleed 2 and ignores shield. | Tank | 5 | 5+bonus_melee_ability_damage | Melee attack |
| Chew CudHeal yourself. | Tank | 3 | — | Self buff |
| Chew CudHeal yourself more. | Tank | 3 | — | Self buff |
| ChillInflict Slow on a unit. | Mage | 3 | 0 | Spell |
| ChillInflict Slow on units in an area. | Mage | 3 | 0 | Spell |
| ChitterEach squirrel gains +2 Damage and +2 . | Druid | — | 0 | Spell |
| ChompA melee attack with Life Steal. If used on an ally, gain +1. If used on a pickup, gain double that pickup's effects. | Butcher | 6 | 5+bonus_melee_ability_damage | Melee attack |
| ChompA wide melee attack with Life Steal. If used on an ally, gain +1. If used on a pickup, gain double that pickup's effects. | Butcher | 6 | 5+bonus_melee_ability_damage | Melee attack |
| ChonkwalkDeal 5 damage to yourself. Refresh your movement action. | Butcher | 2 | 5 | Self buff |
| ChonkwalkDeal 5 damage to yourself. Refresh your movement action. PASSIVE: You have Trample. | Butcher | 2 | 5 | Self buff |
| Chosen WarriorGive a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. | Medic | 6 | — | Targeted status |
| Chosen WarriorGive a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.) | Medic | 4 | — | Targeted status |
| Circle of ProtectionGive +1 to each unit within 2 tiles of you. | Medic | 8 | 0 | Spell |
| Circle of ProtectionGive +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.) | Medic | 6 | 0 | Spell |
| ClapKnock 2 enemies in front of you together. | Tank | 2 | 0 | Melee attack |
| ClapKnock 2 enemies in front of you together with +2 knockback damage. | Tank | 2 | 0 | Melee attack |
| Claws OutGain +1 Thorns. | Colorless | 4 | — | Self buff |
| Claws OutGain +1 Thorns. (This spell costs less.) | Colorless | 2 | — | Self buff |
| CleanseRemove all debuffs from a unit. | Medic | 3 | 0 | Spell |
| CleanseRemove all debuffs from units in an area. | Medic | 3 | 0 | Spell |
| CleaveAttack a unit adjacent or diagonally with Cleave. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
| Clew of LeechesSurround a unit with leeches. | Necromancer | 8 | 0 | Lobbed attack |
| Clew of LeechesSurround a unit with beefy leeches. | Necromancer | 8 | 0 | Lobbed attack |
| Coffin FlopJump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness. | Necromancer | 6 | 0 | Jump attack |
| Coffin FlopJump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness. | Necromancer | 0 | 2+bonus_melee_ability_damage | Jump attack |
| Coffin FlopJump to an open tile in range 3. This spell is stronger and castable while you're downed. When downed you can land on units anywhere dealing damage and inflicting Madness 2. | Necromancer | 0 | 4+bonus_melee_ability_damage | Jump attack |
| Coffin FlopJump to an open tile in range 3. This spell is stronger and castable while you're downed. When downed you can land on units anywhere dealing damage and inflicting Madness 2. | Necromancer | 6 | 0 | Jump attack |
| Coin TossThrow a coin that deals damage. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn. | Thief | — | 10+bonus_ranged_damage | Straightshot attack |
| Coin TossThrow a coin at infinite range with +50% crit chance that ignores shield. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn. | Thief | — | 10+bonus_ranged_damage | Straightshot attack |
| Cold ShoulderDeal 1 ice damage and inflict Slow 1 at infinite range. | Colorless | 6 | 1 | Spell |
| Cold ShoulderDeal 1 ice damage and inflict Slow 1 at infinite range. (This spell costs less.) | Colorless | 4 | 1 | Spell |
| Collect PeltDestroy a body. Equip a piece of Cat Hide armor to an empty armor slot. | Hunter | 4 | 0 | Melee attack |
| Collect PeltDestroy a body. Create a big food pickup and equip a piece of Cat Hide armor to an empty armor slot. | Hunter | 2 | 0 | Melee attack |
| Combo PullA ranged attack that pulls the unit it hits toward you. When this hits, switch into melee stance and refresh your basic attack. | Monk | 6 | 1+bonus_ranged_damage | Lobbed attack |
| Combo PullA ranged attack that pulls the unit it hits toward you. When this hits, switch into melee stance and refresh your basic attack. (This spell costs less.) | Monk | 3 | 1+bonus_ranged_damage | Lobbed attack |
| Combo ThrowA melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack. | Monk | 6 | 2+bonus_melee_ability_damage | Melee attack |
| Combo ThrowA melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack. (This spell costs less.) | Monk | 3 | 2+bonus_melee_ability_damage | Melee attack |
| ConfrontMove in front of an enemy. | Fighter | 7 | — | Move |
| ConfrontMove in front of an enemy. Your next action has +30% critical chance. (This spell costs less.) | Fighter | 5 | — | Move |
| ConfusionInflict Confusion 2 on a unit. | Colorless | 5 | 0 | Spell |
| ConfusionInflict Confusion 4 on units in an area. | Colorless | 5 | 0 | Spell |
| ConsumeCollect all pickups, then become drowsy. | Butcher | 3 | 0 | Spell |
| ConsumeCollect all pickups, then become drowsy. Gain double the effects of these pickups. | Butcher | 3 | 0 | Spell |
| ContaminateCollect an adjacent pickup. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle. | Butcher | 2 | 0 | Targeted status |
| ContaminateCollect a pickup in range 5. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle. | Butcher | 2 | 0 | Targeted status |
| Control AirBlow a unit ten tiles away from you. This doesn't deal Knockback damage. | Druid | 4 | 0 | Spell |
| Control AirBlow a unit ten tiles away from you. This doesn't deal Knockback damage. (This spell costs less and has infinite range.) | Druid | 3 | 0 | Spell |
| Control PlantsCreate a tall grass tile, then all enemies on grass element tiles take 1 damage. | Druid | 4 | 1 | Spell |
| Control PlantsCreate a tall grass tile, then all enemies on grass element tiles take 1 damage and gain Poison 1. | Druid | 4 | 1 | Spell |
| Control WaterCreate a water tile, then all allies on water element tiles heal 2 HP. | Druid | 4 | — | Spell |
| Control WaterCreate a water tile, then all allies on water element tiles heal 2 HP and have their debuffs cleansed. | Druid | 4 | — | Spell |
| ConvertInflict Charm 2 on an adjacent unit. | Medic | 6 | 0 | Spell |
| ConvertInflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party. | Medic | 6 | 0 | Spell |
| CopycatThis spell is a copy of the most recent spell an allied cat cast. | Colorless | 5 | — | Self buff |
| CopycatThis spell is an upgraded copy of the most recent spell an allied cat cast. | Colorless | 5 | — | Self buff |
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