Range Up (Temporary)
Increases the range of your basic attack and projectile abilities until the end of the turn.
What it does
- With X stacks
- Range increased by X until the end of the turn.
- Without a count
- Increases the range of your basic attack and projectile abilities until the end of the turn.
The game counts it as a buff: anything that purges buffs removes it.
Most stacks in one go 9 sources
Where it comes from 9
Abilities 8
- Extend inflicts · 3
- Extend (upgraded) inflicts · 20
- Magnify inflicts · 1
- Magnify (upgraded) inflicts · 2
- Pierce inflicts · 2
- Pierce (upgraded) inflicts · 4
- Wind Up inflicts · 1
- Wind Up (upgraded) inflicts · 1
Items 1
Numbers are the stacks applied as written in the game files; "one at random" means it is one of several statuses the effect picks from.
Removing or blocking it
Removes all buffs 7
- Bloodletting abilitie
- Bloodletting (upgraded) abilitie
- Purge abilitie
- Purge (upgraded) abilitie
- Glowing Black Shard item
- Hack passive
- Hitler (T 3) enemies and other unit
Removes 1 stack of a random buff 2
Removes all buffs and debuffs 10
More buffs 72
Overview
- Type
- Buff
- Game ID
TempRangeUp
Raw game dataExactly as defined in data/keyword_tooltips.gon
tooltips{2}
- tooltip_stacksRange increased by {stacks} until the end of the turn.
- tooltip_stacklessIncreases the range of your basic attack and projectile abilities until the end of the turn.