Sourcemined
Elden Ring Nightreign
BossVerified on build 22818764

Animus, Ascendant Light

HP solo
5,568
HP in a trio
16,704
Scaling class
Final Boss Threat

HP, absorptions and resistances

2 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Everdark Sovereign · 5,568 HP solo · Final Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo5,5686,9607,7958,74110,85712,027
Duo11,13613,92015,59017,48321,71524,054
Trio16,70420,88023,38526,22532,57336,081

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).

Version 2 · 5,302 HP solo · Final Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo5,3026,8937,3077,7478,6759,110
Duo10,60513,78714,61415,49517,35118,220
Trio15,90820,68121,92223,24226,02627,331

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).