Animus, Ascendant Light
- HP solo
- 5,568
- HP in a trio
- 16,704
- Scaling class
- Final Boss Threat
HP, absorptions and resistances
2 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Everdark Sovereign · 5,568 HP solo · Final Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 5,568 | 6,960 | 7,795 | 8,741 | 10,857 | 12,027 |
| Duo | 11,136 | 13,920 | 15,590 | 17,483 | 21,715 | 24,054 |
| Trio | 16,704 | 20,880 | 23,385 | 26,225 | 32,573 | 36,081 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).
Version 2 · 5,302 HP solo · Final Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 5,302 | 6,893 | 7,307 | 7,747 | 8,675 | 9,110 |
| Duo | 10,605 | 13,787 | 14,614 | 15,495 | 17,351 | 18,220 |
| Trio | 15,908 | 20,681 | 21,922 | 23,242 | 26,026 | 27,331 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).