Chief Bloodfiend
- HP solo
- 1,728
- HP in a trio
- 2,074
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Blacksmith Boss · 1,728 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,728 | 2,247 | 2,381 | 2,525 | 2,827 | 2,969 |
| Duo | 1,901 | 2,471 | 2,620 | 2,777 | 3,110 | 3,266 |
| Trio | 2,074 | 2,696 | 2,858 | 3,030 | 3,393 | 3,563 |
Damage absorption
- Standard
- 0
- Slash
- −20%
- Strike
- 0
- Pierce
- 0
- Magic
- 20%
- Fire
- 40%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).