Great Red Bear
- HP solo
- 4,095
- HP in a trio
- 12,285
- Scaling class
- Night Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Night Boss · 4,095 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 4,095 | 5,528 | 6,183 | 6,961 | 8,640 | 9,541 |
| Duo | 8,190 | 11,056 | 12,367 | 13,923 | 17,281 | 19,083 |
| Trio | 12,285 | 16,585 | 18,550 | 20,885 | 25,921 | 28,624 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- −20%
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.67, ×2.12, ×3.14, ×3.7 (depth 1–5).