Silver Tear Ball
- HP solo
- 745
- HP in a trio
- 745
- Scaling class
- Medium Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Great Church · 745 HP solo · Medium Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 745 | 1,006 | 1,066 | 1,140 | 1,278 | 1,342 |
| Duo | 745 | 1,006 | 1,066 | 1,140 | 1,278 | 1,342 |
| Trio | 745 | 1,006 | 1,066 | 1,140 | 1,278 | 1,342 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 10%
- Pierce
- 35%
- Magic
- 20%
- Fire
- 40%
- Lightning
- 0
- Holy
- 20%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- Immune
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).