Coerced
- Kind
- Effect
- Lasts
- 4 turns
- Saving throw (game tooltip)
- Wisdom
Forced to fight for Nere and takes 1d6 Psychic damage each turn. Ends upon taking any non-Psychic damage.
How long it lasts
- 4 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
Shares a stack with 2
These replace or block each other rather than adding up.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Wicked Coercion · 4 turns
What removes it 6
Spells and actions 1
Greater Restoration · removes charmed effects
Class features, feats and races 1
Monk · level 7 · removes charmed effects
Other conditions 1
- Noblestalk · removes charmed effects
Creature and other abilities 3
- Dispel Evil And Good: Break Enchantment · removes charmed effects
- Greater Restoration · removes charmed effects
- Stillness of Mind · removes charmed effects
What prevents it 11
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Silver Sword of the Astral Plane · while equipped · through Githborn Psionic Resistance
Class features, feats and races 2
Circle of the Land · level 10 · through Nature's Ward
The Archfey · level 10 · through Beguiling Defences
Other conditions 8
Aura of Devotion
Aura of Devotion (variant 2)
Calmed
Frenzied- Hope of the House
Mating Frenzy
Welcome Spectre- Welcome Spectre