Sourcemined
Baldur's Gate 3
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Spells · page 3

Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.

598 entries
Abjure EnemyFrighten an enemy. They'll have Disadvantage on Ability Checks and Attack Rolls, and they cannot move.Action—Action—Wisdom save
Acolyte's RetreatTeleport directly to the temple of Bhaal.Action—Action——
Animal FriendshipConvince a beast not to attack you.Level 1EnchantmentAction—Wisdom save
Animate DeadCreate an undead servant from a corpse.Level 3NecromancyAction——
Arcane EyeCreate an invisible, magical eye that can scout the path ahead for you.Level 4ConjurationAction——
Arcane LockClose a door or container with a magical lock. It can no longer be lockpicked or opened with Knock.Level 2AbjurationAction——
BaneUp to 3 creatures receive a -1d4 penalty to Attack Rolls and Saving Throws.Level 1EnchantmentAction—Charisma save
BanishmentTemporarily Banish your target to another plane of existence.Level 4AbjurationAction—Charisma save
Bardic InspirationInspire an ally to add a +1d6 bonus to their next Attack Roll, Ability Check, or Saving Throw.Action—Bonus action——
BarkskinProtect a creature from attacks: increase its Armour Class up to 16.Level 2TransmutationAction——
Bend LuckGive a target a 1d4 bonus or penalty to Ability Checks. You can also apply this bonus or penalty to a target'…Action————
Benign Transposition: TeleportTeleport to a nearby, unoccupied space, or swap places with an ally.Action—Action——
Bestow CurseCurse a creature with your touch. The curse either bestows Disadvantage on checks and Saving Throws or attack…Level 3NecromancyAction—Wisdom save
BlessBless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.Level 1EnchantmentAction——
Blessing of the TricksterGrant another creature Advantage on Stealth Checks.Action—Action——
BlightPlants take maximum damage from this spell, and have Disadvantage on the Saving Throw against it.Level 4NecromancyAction8d8 NecroticConstitution save
BlindnessBlind a creature. Attack Rolls against it have Advantage and the foe attacks with Disadvantage.Level 2NecromancyAction—Constitution save
Bolstering Magic: BoonYou or an ally receive a +1d4 bonus to Attack Rolls and Ability Checks.Action—Action——
Bolstering Magic: Level 1 Spell SlotYou or an ally recover a Level 1 spell slot.Action—Action——
Bolstering Magic: Level 2 Spell SlotYou or an ally recover a Level 2 spell slot.Action—Action——
Bolstering Magic: Level 3 Spell SlotYou or an ally recover a Level 3 spell slot.Action—Action——
Bone ChillPrevent the target from healing until your next turn. The target cannot help Downed characters. An undead tar…CantripNecromancyAction1d8 NecroticRanged spell attack
Booming BladeStrike with your weapon, afflicting your foe with a resonance that hurts them for 1d8 Thunder damage when the…ActionEvocationActionweapon damageMelee weapon attack
Boot of the GiantsTry to kick a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisibl…Action—Bonus actionUnarmedDamage Bludgeoning—
Brace (Melee)Sacrifice 6 m movement speed. For the rest of your turn, roll melee damage twice and use the highest result.Action————
Brace (Ranged)Spend 6 m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest res…Action————
Bursting SinewExplode a corpse, causing it to impale those around it.CantripNecromancyAction1d10 PiercingDexterity save
Call LightningLightning strikes all targets within range. Then for 10 turns, you can call down lightning again without expe…Level 3ConjurationAction3d10 LightningDexterity save
Calm EmotionsHumanoids can't be Charmed, Frightened, or become enraged.Level 2EnchantmentAction——
Charm PersonCharm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.Level 1EnchantmentAction—Wisdom save
Circle of DeathSculpt a massive sphere of entropic energy around a creature. Devastate the target and all surrounding creatu…Level 6NecromancyAction8d6 NecroticConstitution save
Cloud of DaggersConjure a cloud of spinning daggers that attack anyone inside.Level 2ConjurationAction4d4 Slashing—
CloudkillCraft a large cloud that inflicts 5d8 Poison damage per turn. You can reposition the cloud every turn.Level 5ConjurationAction5d8 PoisonConstitution save
Combat InspirationInspire an ally to add a +1d6 bonus to their next Attack Roll, Ability Check, Saving Throw, weapon damage, or…Action—Bonus action——
CommandCommand a creature to flee, move closer, freeze, drop to the ground or drop its weapon.Level 1EnchantmentAction—Wisdom save
Commander's StrikeDirect an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.Action—Action——
Compelled DuelForce an enemy to attack only you, giving it Disadvantage against other targets.Level 1EnchantmentBonus action—Wisdom save
Concussive SmashPossibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.Action—Actionweapon damageMelee weapon attack
ConfusionConfuse a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally ski…Level 4EnchantmentAction—Wisdom save
Conjure ElementalBend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.Level 5ConjurationAction——
Conjure Minor ElementalConjure a minor elemental to fight alongside you.Level 4ConjurationAction——
Conjure Woodland BeingConjure a dryad to fight alongside you. She can use Nature's Step, Entangle enemies, and Summon a wood woad.Level 4ConjurationAction——
ContagionPoison a target and possibly afflict them with a disease of your choice.Level 5NecromancyAction—Melee spell attack
Control UndeadUse the power of your Oath to gain control over an undead creature. The undead will follow you around and att…Action—Action—Wisdom save
Cosmic Omen: Ability CheckGive your allies a +1d6 bonus to Ability Checks.Action————
CountercharmYou and any allies within 9 m have Advantage on Saving Throws against being Charmed or Frightened.Action—Action——
CounterspellTry to stop a spell being cast.Level 3AbjurationReaction——
Create or Destroy WaterCall forth rain or destroy a water-based surface.Level 1TransmutationAction——
Create UndeadRaise a corpse as a heinous mummy that fights by your side.Level 6NecromancyAction——
Create WaterCall forth rain. It extinguishes exposed flames and forms a water surface.Level 1TransmutationAction——
Crown of MadnessInstil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if…Level 2EnchantmentAction—Wisdom save
Cure WoundsHeal a creature you can touch.Level 1EvocationAction——
Defensive Flourish (Melee)Attack defensively, increasing your Armour Class by 4 if you hit.Action—ActionMainMeleeWeapon + 1d6 MainMeleeWeaponDamageTypeMelee weapon attack
Edge of DarknessCreate a cloud of darkness while you attack.Action—Actionweapon damageMelee weapon attack
Evard's Black TentaclesTentacles sprout from the ground, turning the area into Difficult Terrain, attacking and Smothering creatures…Level 4ConjurationAction3d6 BludgeoningStrength save
Lunar MendExpend spell slots to regain hit points while in Wild Shape.Action—Bonus action——
Maiming StrikePossibly Maims your target. They can't move.Action—Action1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageTypeMelee weapon attack
Mass Cure WoundsUnleash a soothing hum of energy that heals you and nearby allies.Level 5EvocationAction——
Minor Conjuration: Create WaterCall forth rain. It extinguishes exposed flames and forms a water surface.Action—Action——
Mobile Flourish (Melee)Thrust your weapon with enough force to push your target back 6 m. Afterwards, you can Teleport to the target.Action—ActionMainMeleeWeapon + 1d6 MainMeleeWeaponDamageTypeMelee weapon attack
Shadow BladeWeave a shadowy shortsword in your hand that deals 2d8 Psychic damage.Level 2IllusionBonus action——
ShieldWhen you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Miss…Level 1AbjurationReaction——
ShillelaghYour staff or club becomes magical: it deals 1d8 + spellcasting ability modifier Bludgeoning damage, and uses…CantripTransmutationBonus action——
Shrouded in ShadowBecome Invisible.Action—Action——
Sights of the Seelie: Summon DevaThe deva can cast Wrathful Smite, Revivify, and Concussive Smash.Level 6ConjurationAction——
Song of RestYou and your allies are revitalised as though you would have taken a Short Rest.Action—Action——
Speak with AnimalsGain the ability to comprehend and communicate with beasts.Level 1DivinationAction——
Spirit GuardiansCall forth spirits to protect you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, an…Level 3ConjurationAction—Wisdom save
Starry Form: ArcherA constellation of an archer appears on you. As a Bonus Action while in this Starry Form, you can cast Lumino…Action—Bonus action——
Starry Form: ChaliceA constellation of a life-giving chalice appears on you. Whenever you cast a healing spell that consumes a sp…Action—Bonus action——
Starry Form: DragonA constellation of a wise dragon appears on you. When you make a Saving Throw to maintain Concentration on a…Action—Bonus action——
Supreme SneakBlend into the environment so completely that you become Invisible.Action—Action——
Symbiotic EntityGain Druid level × 4 temporary hit points and deal an additional 1d6 Necrotic damage while you have them. Cas…Action—Action——
Talk to the Sentient AmuletSpeak with the consciousness lingering inside the Sentient Amulet.Action—Free——
ThaumaturgyGain Advantage on Intimidation and Performance Checks.ActionTransmutationAction——
Turn the FaithlessTurn nearby fey and fiends. They are forced to flee and cannot come close to you.Action—Action—Wisdom save
Turn the TideShout out and heal all nearby non-enemy creatures.Action—Bonus action——
Turn the UnholyTurn nearby undead and fiends. They are forced to flee and cannot come close to you.Action—Action—Wisdom save
Turn UndeadPray to Turn all undead that can see you.Action—Action—Wisdom save
Umbral ShroudWrap yourself in shadows to become Invisible if you are obscured.Action—Action——
Weapon BondRitually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automaticall…Action—Action——
Whirlwind AttackStrike out at all nearby foes, making separate attack rolls against each target.Action—Actionweapon damageMelee weapon attack
Wholeness of BodyRegain half your Ki Points and enter a temporary state of Wholeness where you regain ki points and have an ex…Action—Action——
Wild ShapeMagically assume the shape of a beast.Action—Action——
Wild Shape: Air MyrmidonTake the shape of an air myrmidon.Action—Action——
Wild Shape: BadgerAssume the shape of a giant badger that can Burrow into the ground. The badger has a starting health of 13 hi…Action—Action——
Wild Shape: BearAssume the shape of a polar bear that can Goad enemies into attacking it. The polar bear has a starting healt…Action—Action——
Wild Shape: CatTake the shape of a cat that can avoid attention and Meow to distract enemies. It has 2 hit points.Action—Action——
Wild Shape: Deep RothéAssume the shape of a deep rothé that casts Dancing Lights and Charges its enemies. The deep rothé has a star…Action—Action——
Wild Shape: DilophosaurusTake the shape of a dilophosaurus whose Corrosive Spit can dissolve a target's Armour Class.Action—Action——
Wild Shape: Dire RavenTake the shape of a dire raven that can avoid attention and Blind enemies. It has 13 hit points.Action—Action——
Wild Shape: Earth MyrmidonTake the shape of an earth myrmidon.Action—Action——
Wild Shape: Fire MyrmidonTake the shape of a fire myrmidon.Action—Action——
Wild Shape: OwlbearTake the shape of an owlbear that can Rupture the ground and become Enraged.Action—Action——
Wild Shape: PantherTake the shape of a panther that can Prowl around invisibly.Action—Action——
Wild Shape: Sabre-Toothed TigerTake the shape of a sabre-toothed tiger that can Shred Armour and regenerate hit points.Action—Action——
Wild Shape: SpiderAssume the shape of a giant spider that can Enweb enemies. The giant spider has a starting health of 20 hit p…Action—Action——
Wild Shape: Water MyrmidonTake the shape of a water myrmidon.Action—Action——
Wild Shape: WolfAssume the shape of a dire wolf that can Incite allies and Distract enemies. The dire wolf has a starting hea…Action—Action——
Wind WalkTransform yourself and all nearby party members into tiny clouds of mist to avoid attacks.Level 6TransmutationAction——