Spells · page 3
Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.
| Abjure EnemyFrighten an enemy. They'll have Disadvantage on Ability Checks and Attack Rolls, and they cannot move. | Action | — | Action | — | Wisdom save |
| Acolyte's RetreatTeleport directly to the temple of Bhaal. | Action | — | Action | — | — |
| Animal FriendshipConvince a beast not to attack you. | Level 1 | Enchantment | Action | — | Wisdom save |
| Animate DeadCreate an undead servant from a corpse. | Level 3 | Necromancy | Action | — | — |
| Arcane EyeCreate an invisible, magical eye that can scout the path ahead for you. | Level 4 | Conjuration | Action | — | — |
| Arcane LockClose a door or container with a magical lock. It can no longer be lockpicked or opened with Knock. | Level 2 | Abjuration | Action | — | — |
| BaneUp to 3 creatures receive a -1d4 penalty to Attack Rolls and Saving Throws. | Level 1 | Enchantment | Action | — | Charisma save |
| BanishmentTemporarily Banish your target to another plane of existence. | Level 4 | Abjuration | Action | — | Charisma save |
| Bardic InspirationInspire an ally to add a +1d6 bonus to their next Attack Roll, Ability Check, or Saving Throw. | Action | — | Bonus action | — | — |
| BarkskinProtect a creature from attacks: increase its Armour Class up to 16. | Level 2 | Transmutation | Action | — | — |
| Bend LuckGive a target a 1d4 bonus or penalty to Ability Checks. You can also apply this bonus or penalty to a target'… | Action | — | — | — | — |
| Benign Transposition: TeleportTeleport to a nearby, unoccupied space, or swap places with an ally. | Action | — | Action | — | — |
| Bestow CurseCurse a creature with your touch. The curse either bestows Disadvantage on checks and Saving Throws or attack… | Level 3 | Necromancy | Action | — | Wisdom save |
| BlessBless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws. | Level 1 | Enchantment | Action | — | — |
| Blessing of the TricksterGrant another creature Advantage on Stealth Checks. | Action | — | Action | — | — |
| BlightPlants take maximum damage from this spell, and have Disadvantage on the Saving Throw against it. | Level 4 | Necromancy | Action | 8d8 Necrotic | Constitution save |
| BlindnessBlind a creature. Attack Rolls against it have Advantage and the foe attacks with Disadvantage. | Level 2 | Necromancy | Action | — | Constitution save |
| Bolstering Magic: BoonYou or an ally receive a +1d4 bonus to Attack Rolls and Ability Checks. | Action | — | Action | — | — |
| Bolstering Magic: Level 1 Spell SlotYou or an ally recover a Level 1 spell slot. | Action | — | Action | — | — |
| Bolstering Magic: Level 2 Spell SlotYou or an ally recover a Level 2 spell slot. | Action | — | Action | — | — |
| Bolstering Magic: Level 3 Spell SlotYou or an ally recover a Level 3 spell slot. | Action | — | Action | — | — |
| Bone ChillPrevent the target from healing until your next turn. The target cannot help Downed characters. An undead tar… | Cantrip | Necromancy | Action | 1d8 Necrotic | Ranged spell attack |
| Booming BladeStrike with your weapon, afflicting your foe with a resonance that hurts them for 1d8 Thunder damage when the… | Action | Evocation | Action | weapon damage | Melee weapon attack |
| Boot of the GiantsTry to kick a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisibl… | Action | — | Bonus action | UnarmedDamage Bludgeoning | — |
| Brace (Melee)Sacrifice 6 m movement speed. For the rest of your turn, roll melee damage twice and use the highest result. | Action | — | — | — | — |
| Brace (Ranged)Spend 6 m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest res… | Action | — | — | — | — |
| Bursting SinewExplode a corpse, causing it to impale those around it. | Cantrip | Necromancy | Action | 1d10 Piercing | Dexterity save |
| Call LightningLightning strikes all targets within range. Then for 10 turns, you can call down lightning again without expe… | Level 3 | Conjuration | Action | 3d10 Lightning | Dexterity save |
| Calm EmotionsHumanoids can't be Charmed, Frightened, or become enraged. | Level 2 | Enchantment | Action | — | — |
| Charm PersonCharm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. | Level 1 | Enchantment | Action | — | Wisdom save |
| Circle of DeathSculpt a massive sphere of entropic energy around a creature. Devastate the target and all surrounding creatu… | Level 6 | Necromancy | Action | 8d6 Necrotic | Constitution save |
| Cloud of DaggersConjure a cloud of spinning daggers that attack anyone inside. | Level 2 | Conjuration | Action | 4d4 Slashing | — |
| CloudkillCraft a large cloud that inflicts 5d8 Poison damage per turn. You can reposition the cloud every turn. | Level 5 | Conjuration | Action | 5d8 Poison | Constitution save |
| Combat InspirationInspire an ally to add a +1d6 bonus to their next Attack Roll, Ability Check, Saving Throw, weapon damage, or… | Action | — | Bonus action | — | — |
| CommandCommand a creature to flee, move closer, freeze, drop to the ground or drop its weapon. | Level 1 | Enchantment | Action | — | Wisdom save |
| Commander's StrikeDirect an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. | Action | — | Action | — | — |
| Compelled DuelForce an enemy to attack only you, giving it Disadvantage against other targets. | Level 1 | Enchantment | Bonus action | — | Wisdom save |
| Concussive SmashPossibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class. | Action | — | Action | weapon damage | Melee weapon attack |
| ConfusionConfuse a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally ski… | Level 4 | Enchantment | Action | — | Wisdom save |
| Conjure ElementalBend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. | Level 5 | Conjuration | Action | — | — |
| Conjure Minor ElementalConjure a minor elemental to fight alongside you. | Level 4 | Conjuration | Action | — | — |
| Conjure Woodland BeingConjure a dryad to fight alongside you. She can use Nature's Step, Entangle enemies, and Summon a wood woad. | Level 4 | Conjuration | Action | — | — |
| ContagionPoison a target and possibly afflict them with a disease of your choice. | Level 5 | Necromancy | Action | — | Melee spell attack |
| Control UndeadUse the power of your Oath to gain control over an undead creature. The undead will follow you around and att… | Action | — | Action | — | Wisdom save |
| Cosmic Omen: Ability CheckGive your allies a +1d6 bonus to Ability Checks. | Action | — | — | — | — |
| CountercharmYou and any allies within 9 m have Advantage on Saving Throws against being Charmed or Frightened. | Action | — | Action | — | — |
| CounterspellTry to stop a spell being cast. | Level 3 | Abjuration | Reaction | — | — |
| Create or Destroy WaterCall forth rain or destroy a water-based surface. | Level 1 | Transmutation | Action | — | — |
| Create UndeadRaise a corpse as a heinous mummy that fights by your side. | Level 6 | Necromancy | Action | — | — |
| Create WaterCall forth rain. It extinguishes exposed flames and forms a water surface. | Level 1 | Transmutation | Action | — | — |
| Crown of MadnessInstil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if… | Level 2 | Enchantment | Action | — | Wisdom save |
| Cure WoundsHeal a creature you can touch. | Level 1 | Evocation | Action | — | — |
| Defensive Flourish (Melee)Attack defensively, increasing your Armour Class by 4 if you hit. | Action | — | Action | MainMeleeWeapon + 1d6 MainMeleeWeaponDamageType | Melee weapon attack |
| Edge of DarknessCreate a cloud of darkness while you attack. | Action | — | Action | weapon damage | Melee weapon attack |
| Evard's Black TentaclesTentacles sprout from the ground, turning the area into Difficult Terrain, attacking and Smothering creatures… | Level 4 | Conjuration | Action | 3d6 Bludgeoning | Strength save |
| Lunar MendExpend spell slots to regain hit points while in Wild Shape. | Action | — | Bonus action | — | — |
| Maiming StrikePossibly Maims your target. They can't move. | Action | — | Action | 1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageType | Melee weapon attack |
| Mass Cure WoundsUnleash a soothing hum of energy that heals you and nearby allies. | Level 5 | Evocation | Action | — | — |
| Minor Conjuration: Create WaterCall forth rain. It extinguishes exposed flames and forms a water surface. | Action | — | Action | — | — |
| Mobile Flourish (Melee)Thrust your weapon with enough force to push your target back 6 m. Afterwards, you can Teleport to the target. | Action | — | Action | MainMeleeWeapon + 1d6 MainMeleeWeaponDamageType | Melee weapon attack |
| Shadow BladeWeave a shadowy shortsword in your hand that deals 2d8 Psychic damage. | Level 2 | Illusion | Bonus action | — | — |
| ShieldWhen you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Miss… | Level 1 | Abjuration | Reaction | — | — |
| ShillelaghYour staff or club becomes magical: it deals 1d8 + spellcasting ability modifier Bludgeoning damage, and uses… | Cantrip | Transmutation | Bonus action | — | — |
| Shrouded in ShadowBecome Invisible. | Action | — | Action | — | — |
| Sights of the Seelie: Summon DevaThe deva can cast Wrathful Smite, Revivify, and Concussive Smash. | Level 6 | Conjuration | Action | — | — |
| Song of RestYou and your allies are revitalised as though you would have taken a Short Rest. | Action | — | Action | — | — |
| Speak with AnimalsGain the ability to comprehend and communicate with beasts. | Level 1 | Divination | Action | — | — |
| Spirit GuardiansCall forth spirits to protect you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, an… | Level 3 | Conjuration | Action | — | Wisdom save |
| Starry Form: ArcherA constellation of an archer appears on you. As a Bonus Action while in this Starry Form, you can cast Lumino… | Action | — | Bonus action | — | — |
| Starry Form: ChaliceA constellation of a life-giving chalice appears on you. Whenever you cast a healing spell that consumes a sp… | Action | — | Bonus action | — | — |
| Starry Form: DragonA constellation of a wise dragon appears on you. When you make a Saving Throw to maintain Concentration on a… | Action | — | Bonus action | — | — |
| Supreme SneakBlend into the environment so completely that you become Invisible. | Action | — | Action | — | — |
| Symbiotic EntityGain Druid level × 4 temporary hit points and deal an additional 1d6 Necrotic damage while you have them. Cas… | Action | — | Action | — | — |
| Talk to the Sentient AmuletSpeak with the consciousness lingering inside the Sentient Amulet. | Action | — | Free | — | — |
| ThaumaturgyGain Advantage on Intimidation and Performance Checks. | Action | Transmutation | Action | — | — |
| Turn the FaithlessTurn nearby fey and fiends. They are forced to flee and cannot come close to you. | Action | — | Action | — | Wisdom save |
| Turn the TideShout out and heal all nearby non-enemy creatures. | Action | — | Bonus action | — | — |
| Turn the UnholyTurn nearby undead and fiends. They are forced to flee and cannot come close to you. | Action | — | Action | — | Wisdom save |
| Turn UndeadPray to Turn all undead that can see you. | Action | — | Action | — | Wisdom save |
| Umbral ShroudWrap yourself in shadows to become Invisible if you are obscured. | Action | — | Action | — | — |
| Weapon BondRitually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automaticall… | Action | — | Action | — | — |
| Whirlwind AttackStrike out at all nearby foes, making separate attack rolls against each target. | Action | — | Action | weapon damage | Melee weapon attack |
| Wholeness of BodyRegain half your Ki Points and enter a temporary state of Wholeness where you regain ki points and have an ex… | Action | — | Action | — | — |
| Wild ShapeMagically assume the shape of a beast. | Action | — | Action | — | — |
| Wild Shape: Air MyrmidonTake the shape of an air myrmidon. | Action | — | Action | — | — |
| Wild Shape: BadgerAssume the shape of a giant badger that can Burrow into the ground. The badger has a starting health of 13 hi… | Action | — | Action | — | — |
| Wild Shape: BearAssume the shape of a polar bear that can Goad enemies into attacking it. The polar bear has a starting healt… | Action | — | Action | — | — |
| Wild Shape: CatTake the shape of a cat that can avoid attention and Meow to distract enemies. It has 2 hit points. | Action | — | Action | — | — |
| Wild Shape: Deep RothéAssume the shape of a deep rothé that casts Dancing Lights and Charges its enemies. The deep rothé has a star… | Action | — | Action | — | — |
| Wild Shape: DilophosaurusTake the shape of a dilophosaurus whose Corrosive Spit can dissolve a target's Armour Class. | Action | — | Action | — | — |
| Wild Shape: Dire RavenTake the shape of a dire raven that can avoid attention and Blind enemies. It has 13 hit points. | Action | — | Action | — | — |
| Wild Shape: Earth MyrmidonTake the shape of an earth myrmidon. | Action | — | Action | — | — |
| Wild Shape: Fire MyrmidonTake the shape of a fire myrmidon. | Action | — | Action | — | — |
| Wild Shape: OwlbearTake the shape of an owlbear that can Rupture the ground and become Enraged. | Action | — | Action | — | — |
| Wild Shape: PantherTake the shape of a panther that can Prowl around invisibly. | Action | — | Action | — | — |
| Wild Shape: Sabre-Toothed TigerTake the shape of a sabre-toothed tiger that can Shred Armour and regenerate hit points. | Action | — | Action | — | — |
| Wild Shape: SpiderAssume the shape of a giant spider that can Enweb enemies. The giant spider has a starting health of 20 hit p… | Action | — | Action | — | — |
| Wild Shape: Water MyrmidonTake the shape of a water myrmidon. | Action | — | Action | — | — |
| Wild Shape: WolfAssume the shape of a dire wolf that can Incite allies and Distract enemies. The dire wolf has a starting hea… | Action | — | Action | — | — |
| Wind WalkTransform yourself and all nearby party members into tiny clouds of mist to avoid attacks. | Level 6 | Transmutation | Action | — | — |