Spells · page 4
Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.
| Absolute PowerA surge of divine energy accompanies your swing and possibly pushes the target back 5 m. | Action | — | Action | MainMeleeWeapon + StrengthModifier MainMeleeWeaponDamageType + 1d6 Force | Melee weapon attack |
| Clench of the North WindHold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits. | Action | Enchantment | Action | — | Wisdom save |
| Dancing LightsIlluminate a 9 m radius. | Cantrip | Evocation | Action | — | — |
| DarknessCreate a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks… | Level 2 | Evocation | Action | — | — |
| DarkvisionGrant a creature the ability to see in the dark out to a range of 12 m. | Level 2 | Transmutation | Action | — | — |
| DaylightEnchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. | Level 3 | Evocation | Action | — | — |
| Death WardProtect a creature from death. The next time damage would reduce it to 0 hit points, it remains conscious wit… | Level 4 | Abjuration | Action | — | — |
| Dirty Trick: Flick o' the WristFlick your weapon at a target and possibly Disarm them. | Action | — | Bonus action | weapon damage | Melee weapon attack |
| Dirty Trick: Sand TossToss a handful of sand at your enemy and possibly Blind them. | Action | — | Bonus action | 1d6 Bludgeoning | Melee weapon attack |
| Dirty Trick: Vicious MockeryInsult a creature: it has Disadvantage on its next Attack Roll. | Cantrip | Enchantment | Bonus action | 1d4 Psychic | Wisdom save |
| Disarming StrikeFocus your attack on your foe's hands and possibly force them to drop the weapons they are holding. | Action | — | Action | 1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageType | Melee weapon attack |
| Dispel MagicRemove the magic cast upon a character or object. | Level 3 | Abjuration | Action | — | — |
| Dissonant WhispersFrighten a creature: they'll have Disadvantage on Ability Checks and Attack Rolls and they cannot move. | Level 1 | Enchantment | Action | 3d6 Psychic | Wisdom save |
| Divine Strike: Elemental FuryOnce per turn deal 1d8 Cold damage, 1d8 Fire damage or 1d8 Lightning damage in addition to your weapon's weap… | Action | — | Action | weapon damage | Melee weapon attack |
| Divine Strike: NecroticOnce per turn deal 1d8 Necrotic damage in addition to your weapon's weapon damage when you make a melee attac… | Action | — | Action | weapon damage + 1d8 Necrotic | Melee weapon attack |
| Divine Strike: PoisonOnce per turn deal 1d8 Poison damage in addition to your weapon's weapon damage when you make a melee attack. | Action | — | Action | weapon damage + 1d8 Poison | Melee weapon attack |
| Divine Strike: RadiantStrike a foe with your weapon as it becomes wreathed in gleaming radiance. | Action | — | Action | weapon damage + 1d8 Radiant | Melee weapon attack |
| Divine Strike: ThunderOnce per turn deal 1d8 Thunder damage in addition to your weapon's weapon damage when you make a melee attack. | Action | — | Action | weapon damage + 1d8 Thunder | Melee weapon attack |
| Divine Strike: WeaponOnce per turn deal 1d8 Main Melee Weapon Damage Type damage in addition to your melee weapon damage. | Action | — | Action | MainMeleeWeapon + 1d8 MainMeleeWeaponDamageType | Melee weapon attack |
| Dominate BeastMake a beast fight alongside you. Every time the beast takes damage, it makes a Wisdom Saving Throw against y… | Level 4 | Enchantment | Action | — | Wisdom save |
| Dominate PersonMake a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw aga… | Level 5 | Enchantment | Action | — | Wisdom save |
| Drow Magic: Faerie FireAll targets within the light turn visible, and Attack Rolls against them have Advantage. | Level 1 | Evocation | Action | — | Dexterity save |
| Drunken TechniquePunch twice in quick succession and grant yourself an additional 3 m movement and the benefits of Disengage. | Action | — | Bonus action | MartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
| Elemental WeaponImbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 dama… | Level 3 | Transmutation | Action | — | — |
| Enhance AbilityBestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability. | Level 2 | Transmutation | Action | — | — |
| Enhance LeapTriple a creature's jumping distance. | Level 1 | Transmutation | Action | — | — |
| Enlarge/ReduceMake a creature larger or smaller to affect their weapon damage and Strength Checks and Saving Throws. | Level 2 | Transmutation | Action | — | Constitution save |
| Ensnaring Strike (Melee)Your attack summons thorny vines that possibly Ensnare your target. | Level 1 | Conjuration | Action | weapon damage | Melee weapon attack |
| EntangleCreate a vine surface, slowing down creatures, possibly Entangling them. | Level 1 | Conjuration | Action | — | Strength save |
| EnthrallReduce a creature's peripheral vision and make it look at you. | Level 2 | Enchantment | Action | — | Wisdom save |
| EyebiteYour eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting… | Level 6 | Necromancy | Action | — | Wisdom save |
| Eyes of the Dark: DarknessCreate a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks… | Level 2 | Evocation | Action | — | — |
| Faerie FireAll targets within the light turn visible, and Attack Rolls against them have Advantage. | Level 1 | Evocation | Action | — | Dexterity save |
| Faithwarden's VinesCreate a vine surface, slowing down creatures, possibly Entangling them. | Level 1 | Conjuration | Action | — | Strength save |
| Feign DeathPut an ally in a protective coma. They become Resistant to all damage except Psychic damage. Disease and pois… | Level 3 | Necromancy | Action | — | — |
| Fiendish ResilienceChoose a damage type and become Resistant to it. You can pick a new damage type each Short Rest. | Action | — | Free | — | — |
| Find FamiliarSummon a familiar, a fey spirit that takes an animal form of your choosing. | Level 1 | Conjuration | Action | — | — |
| Fist of Unbroken AirPush the target back 6 m and knock it Prone. | Action | — | Action | 3d10 Bludgeoning | Strength save |
| Flame StrikeMake a pillar of divine fire roar down from the heavens like the wrath of affronted angels. | Level 5 | Evocation | Action | 5d6 Fire + 5d6 Radiant | Dexterity save |
| Flaming SphereSummon a flaming sphere that damages nearby enemies and objects. You can move the sphere. It emits a bright l… | Level 2 | Conjuration | Action | 2d6 Fire | Dexterity save |
| Flesh to StoneAtrophy a foe, Restraining them until they temporarily turn to stone. | Level 6 | Transmutation | Action | — | Constitution save |
| Flurry of BlowsPunch twice in quick succession. | Action | — | Bonus action | MartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
| Fog CloudThe cloud Blinds and Heavily Obscures creatures within it. | Level 1 | Conjuration | Action | — | — |
| Freedom of MovementSnap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed o… | Level 4 | Abjuration | Action | — | — |
| Frenzied StrikeAs a bonus action, make a melee attack with your equipped weapon. | Action | — | Bonus action | weapon damage | Melee weapon attack |
| FriendsGain Advantage on Charisma Checks against a non-hostile creature. | Cantrip | Enchantment | Action | — | — |
| Fungal InfestationRaise a mildewed, mould-encrusted zombie from a corpse. | Action | — | Reaction | — | — |
| GarrotteWrap a shadow rope around a creature's throat to start Garrotting it. | Action | — | Action | 3d6 Bludgeoning | Unarmed attack |
| Gaseous FormTransform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is ve… | Level 3 | Transmutation | Action | — | — |
| Githyanki Psionics: JumpTriple a creature's jumping distance. | Level 1 | Transmutation | Action | — | — |
| Globe of InvulnerabilityCreate a barrier that makes creatures and objects inside it Immune to all damage. | Level 6 | Abjuration | Action | — | — |
| Glyph of WardingInscribe a circle of arcane glyphs on the ground. When stepped on by an enemy, the selected magical effect wi… | Level 3 | Abjuration | Action | — | Dexterity save |
| GoodberryConjure four magical berries into your or a companion's inventory. Creatures who eat a berry regain 1d4 hit p… | Level 1 | Transmutation | Action | — | — |
| Grant FlightBestow the ability to Fly upon yourself or an ally. | Level 3 | Transmutation | Action | — | — |
| Grasping VineSummon a giant vine capable of dragging creatures toward itself. | Level 4 | Conjuration | Bonus action | — | Strength save |
| GreaseCover the ground in grease, slowing creatures within and possibly making them fall Prone. | Level 1 | Conjuration | Action | — | Dexterity save |
| Greater InvisibilityTurn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. | Level 4 | Illusion | Action | — | — |
| Greater RestorationTouch a creature and negate any Charm, Petrification, Stun, or curse afflicting it. | Level 5 | Abjuration | Action | — | — |
| Guardian of FaithCall forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an e… | Level 4 | Conjuration | Action | — | — |
| GuidanceThe target gains a +1d4 bonus to Ability Checks. | Cantrip | Divination | Action | — | — |
| Halo of SporesUnleash a cloud of necrotic spores upon a target. This uses a reaction, so other reactions won't trigger this… | Action | — | Reaction | 1d4 Necrotic | Constitution save |
| HarmReduce a target's maximum hit points, but never below 1. | Level 6 | Necromancy | Action | 14d6 Necrotic | Constitution save |
| HasteTarget yourself or an ally to become Hastened: gain an action, become faster and gain +2 to Armour Class. | Level 3 | Transmutation | Action | — | — |
| HealHeal a target's wounds and remove Blindness and any diseases. | Level 6 | Evocation | Action | — | — |
| Healing WordHeal a creature you can see. | Level 1 | Evocation | Bonus action | — | — |
| HeartstopperPossibly inflicts Chest Trauma: target loses an action. | Action | — | Action | 1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageType | Melee weapon attack |
| Heat MetalCause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Atta… | Level 2 | Transmutation | Action | 2d8 Fire | Constitution save |
| HeroismMake yourself or a target immune to Frightened and gain 5 temporary hit points each turn. | Level 1 | Enchantment | Action | — | — |
| HexMake your attacks deal an additional 1d6 Necrotic damage damage to the target and give it Disadvantage on an… | Level 1 | Enchantment | Bonus action | 1d6 Necrotic | — |
| Hexblade's CurseCurse a target. Your damage rolls against the target gain a bonus equal to your Proficiency Bonus. The number… | Action | — | Bonus action | — | — |
| Hiemal StrikePierce a creature with your frost-rimed trident and Chill it. | Action | — | Action | weapon damage + 1d10 Cold | Melee weapon attack |
| Hold MonsterParalyse a creature. It can't move, act or react. Attacks from within 3 m are always Critical Hits. | Level 5 | Enchantment | Action | — | Wisdom save |
| Hold PersonHold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m are always Critical Hits. | Level 2 | Enchantment | Action | — | Wisdom save |
| Holy RebukeGrant an ally a vengeful aura that deals 1d4 Radiant damage to anyone who hits them with a melee attack. | Action | — | Action | — | — |
| Hound of Ill OmenSummon forth a creature of darkness. | Action | — | Bonus action | — | — |
| Hunger of HadarCreatures within this black sphere are Blinded and take damage at the end of their turn and the start of thei… | Level 3 | Conjuration | Action | 2d6 Cold + 2d6 Acid | Dexterity save |
| Hunter's MarkMark a creature as your quarry to deal an additional 1d6 Main Weapon Damage Type damage whenever you hit it w… | Level 1 | Divination | Bonus action | 1d6 MainWeaponDamageType | — |
| Hypnotic GazeCharm and Incapacitate a creature. It cannot attack you. It cannot act. | Action | — | Action | — | Wisdom save |
| Hypnotic PatternHypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act. | Level 3 | Illusion | Action | — | Wisdom save |
| Ice StormImpel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatur… | Level 4 | Evocation | Action | 2d8 Bludgeoning + 4d6 Cold | Dexterity save |
| Improved Minor IllusionYou can cast Minor Illusion as a bonus action. | Cantrip | Illusion | Bonus action | — | — |
| Inflict WoundsPutrefy a creature with the necrotic energy filling your hands. | Level 1 | Necromancy | Action | 3d10 Necrotic | Melee spell attack |
| Inquisitor's MightYou or an ally's weapon attacks deal an additional Charisma modifier (at least 1) Radiant damage and can Daze… | Action | — | Bonus action | — | — |
| Insect PlagueLocusts attack everyone within range, make the area Difficult Terrain, and impose Disadvantage on Perception… | Level 5 | Conjuration | Action | 4d10 Piercing | Constitution save |
| Intimidating PresenceMenace an enemy and instil a terrible Fear within them. | Action | — | Action | — | Wisdom save |
| Intoxicating StrikeHit a creature with your bare fists and possibly get them Drunk. | Action | — | Action | MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
| InvisibilityTouch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. | Level 2 | Illusion | Action | — | — |
| Invoke DuplicityDistract your enemies with an illusion. Within 3 m of the illusion, Attack Rolls have Advantage for you and y… | Action | — | Action | — | — |
| Ki Resonation: BlastDetonate the ki of a creature Resonating with you, hitting the creature and anyone within 5 m of it. | Action | — | — | 3d6 Force | Dexterity save |
| Ki Resonation: PunchHit a creature with your bare fists, making the ki in its body Resonate with yours. | Action | — | Action | MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
| Ki Resonation: Punch (Bonus Action)Hit a creature with your bare fists, making the ki in its body Resonate with yours. | Action | — | Bonus action | MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
| KnockUnlock an object that is held shut by a mundane lock. | Level 2 | Transmutation | Action | — | — |
| Otiluke's Freezing SphereCreate a ball of churning ice that can be launched instantly to generate a frosty explosion or stored for lat… | Level 6 | Evocation | Action | 10d6 Cold | Constitution save |
| Otto's Irresistible DanceCause a creature to start dancing, making it unable to take actions or move. Its attackers have Advantage on… | Level 6 | Enchantment | Action | — | Wisdom save |
| Scorching StrikeLash out with a blazing strike and possibly Burn your target. | Action | — | Action | weapon damage + 1d10 Fire | Melee weapon attack |
| Selûne's DreamAn ally you touch regains hit points, but possibly falls Asleep. | Action | Evocation | Action | — | Constitution save |
| Shadow Arts: DarknessCreate a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks… | Action | Evocation | Action | — | — |
| Shadow Arts: DarkvisionGrant a creature the ability to see in the dark out to a range of 12 m. | Action | Transmutation | Action | — | — |
| Tasha's Hideous LaughterLeave a creature Prone with laughter, without the ability to get up. | Level 1 | Enchantment | Action | — | Wisdom save |
| Weakening StrikeThis non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks. | Action | — | Action | 1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageType | Melee weapon attack |