Spells · page 6
Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.
| Acid BreathSpew forth a cone of acid. | Action | — | Action | 2d6 Acid | Dexterity save |
| Arcane GateCreate two linked teleportation portals. | Level 6 | Conjuration | Action | — | — |
| Arcane Shot: Piercing ArrowUse Transmutation magic to attack all those within the line of your shot. Each target must succeed a Saving T… | Action | — | Action | weapon damage + 1d6 Piercing | Dexterity save |
| Blade BarrierSummon a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish eno… | Level 6 | Evocation | Action | 6d10 Slashing | Dexterity save |
| Blinding SmiteEvoke a heavenly flare and possibly Blind your target. | Level 3 | Evocation | Action | weapon damage + 3d8 Radiant | Melee weapon attack |
| Branding SmitePossibly marks your target with light, preventing it from turning Invisible. | Level 2 | Evocation | Action | weapon damage + 2d6 Radiant | Melee weapon attack |
| Burning HandsEach flammable target is hit with 3d6 Fire damage. | Level 1 | Evocation | Action | 3d6 Fire | Dexterity save |
| CleaveSwing your weapon in a large arc to attack up to 3 enemies at once. | Action | — | Action | MainMeleeWeapon/2 MainWeaponDamageType | Melee weapon attack |
| Colossal OnslaughtChannel your mettlesome strength and strike all creatures in a line. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainWeaponDamageType | Melee weapon attack |
| Colour SprayBlind creatures up to a combined 33 hit points. | Level 1 | Illusion | Action | — | — |
| Cone of ColdMake a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. | Level 5 | Evocation | Action | 8d8 Cold | Constitution save |
| Conjure BarrageChannel your weapon's essence into a destructive, widespread volley. | Level 3 | Conjuration | Action | 2d8 MainMeleeWeaponDamageType + weapon damage | Dexterity save |
| Dazzling RayUnleash a beam of brilliant light that Blinds all creatures in its path. | Action | — | Action | 2d10 Radiant | Dexterity save |
| Dimension DoorTeleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium. | Level 4 | Conjuration | Action | — | — |
| Disrobing BlinkstepYou teleport to an unoccupied space you can see. However, your clothes do not teleport with you. | Level 2 | Conjuration | Bonus action | — | — |
| Divine SmiteDeals an additional 1d8 Radiant damage to fiends and undead. | Action | — | Action | weapon damage + 2d8 Radiant | Melee weapon attack |
| Divine Smite Critical: ReactionDeals an additional 1d8 Radiant damage to fiends and undead. | Action | — | Action | weapon damage + 2d8 Radiant | Melee weapon attack |
| Divine Smite: ReactionDeals an additional 1d8 Radiant damage to fiends and undead. | Action | — | Action | weapon damage + 2d8 Radiant | Melee weapon attack |
| Enraged ThrowPick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone. | Action | — | Bonus action | 1 + StrengthModifier Bludgeoning + 1d4 + StrengthModifier Bludgeoning + 2d4 + StrengthModifier Bludgeoning + ThrownWeapon + StrengthModifier ThrownWeaponDamageType + 1d6 ThrownWeaponDamageType + 1d8 Bludgeoning + 2d8 Bludgeoning | Ranged Unarmed Attack |
| FearHostile targets drop everything and become Fearful: they have Disadvantage on Ability Checks and Attack Rolls. | Level 3 | Illusion | Action | — | Wisdom save |
| Fire BreathSpew forth a cone of fire. | Action | — | Action | 2d6 Fire | Dexterity save |
| Fist of Four ThundersRelease a wave of thunderous force that pushes away all creatures and objects. | Action | Evocation | Action | 2d8 Thunder | Constitution save |
| Frost BreathSpew forth a cone of ice. | Action | — | Action | 2d6 Cold | Constitution save |
| Gargantuan CleaveSwing your weapon with all your might. You can attack multiple targets, but become Off Balanced. | Action | — | Action | MainMeleeWeapon + 1d6 MainMeleeWeaponDamageType | Melee weapon attack |
| Gentle Warding BondWard an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws. Eac… | Level 2 | Abjuration | Action | — | — |
| Gong of the SummitDamages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantag… | Action | Evocation | Action | 3d8 Thunder | Constitution save |
| Gust of WindSummon a strong wind that clears all clouds and pushes creatures back 5 m, forcing them Off Balance. | Level 2 | Evocation | Action | — | Strength save |
| Hand Me My LeechEquips the Surgeon with a bloated, biting leech, allowing him to cast Leech. | Action | — | Bonus action | 3d8 Piercing | — |
| Hand Me My SawEquips the Surgeon with a gory, jagged bonesaw, allowing him to cast Bloody Bonesaw. | Action | — | Bonus action | 3d8 Piercing | — |
| Hand Me My SyringeEquips the Surgeon with a crusty, rusted syringe, allowing him to cast This Won't Hurt A Bit. | Action | — | Bonus action | 3d8 Piercing | — |
| Hand Me My TrepanEquips the Surgeon with a poisonous trepan, allowing him to cast Terror Trepan. | Action | — | Bonus action | 3d8 Piercing | — |
| Hellflame CleaveSpew hellish flames and strike your foes. | Action | — | Action | weapon damage + 2d6 Fire | Dexterity save |
| LacerateSlash at your target's vital points to make it Bleed. | Action | — | Action | weapon damage | Melee weapon attack |
| Legacy of Avernus: Branding SmitePossibly marks your target with light, preventing it from turning Invisible. | Level 2 | Evocation | Action | weapon damage + 2d6 Radiant | Melee weapon attack |
| Legacy of Avernus: Searing SmiteDeal an extra 2d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn. | Level 1 | Evocation | Action | weapon damage + 2d6 Fire | Melee weapon attack |
| Legacy of Cania: Burning HandsEach flammable target is hit with 3d6 Fire damage. | Level 2 | Evocation | Action | 4d6 Fire | Dexterity save |
| Lightning BoltCall forth a blast of lightning that hits all creatures in the line of the eruption. | Level 3 | Evocation | Action | 8d6 Lightning | Dexterity save |
| Lightning BreathSpew forth a cone of lightning. | Action | — | Action | 2d6 Lightning | Dexterity save |
| Mighty ImpelThrow a creature or object that is Medium-sized or smaller. | Action | — | Bonus action | 1 Bludgeoning + 1d4 Bludgeoning + 2d4 Bludgeoning + ThrownWeapon ThrownWeaponDamageType + 1d8 Bludgeoning + 2d8 Bludgeoning + 1d6 ThrownWeaponDamageType + 1d6 Acid + 1d6 Cold + 1d6 Fire + 1d6 Lightning + 1d6 Thunder | Ranged Unarmed Attack |
| Poison BreathSpew forth a cone of poison. | Action | — | Action | 2d6 Poison | Constitution save |
| Rakish Sneak Attack (Melee)Deal extra damage to a foe you have Advantage against. You can also use this attack without Advantage if ther… | Action | — | Action | MainMeleeWeapon + 1d6 MainMeleeWeaponDamageType | Melee weapon attack |
| Razor GaleSwing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainWeaponDamageType | Melee weapon attack |
| Reaper's ScytheSwing your weapon in a large arc that knocks targets back 3 m. | Action | — | Action | 2d12 + UnarmedMeleeAbilityModifier Slashing + 3d6 Necrotic | Melee weapon attack |
| Reposition MalefactorPull a miscreant towards you for more thorough correction. | Action | — | Action | 3d8 Bludgeoning | Dexterity save |
| RevivifyRevive a companion. They return to life with 1 hit point. | Level 3 | Necromancy | Action | — | — |
| Rush of the Gale SpiritsSummon a strong wind that clears all clouds and pushes creatures back 5 m, forcing them Off Balance. | Action | — | Action | — | Strength save |
| Searing SmiteDeal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn. | Level 1 | Evocation | Action | weapon damage + 1d6 Fire | Melee weapon attack |
| Shadow Arts: SilenceCreate a sound-proof sphere. All within are Silenced and Immune to Thunder damage. | Action | Illusion | Action | — | — |
| Shadow WalkTeleport into the shadows. The next spell you cast that turn will benefit from Distant Spell without costing… | Action | — | Bonus action | — | — |
| Shaping of the IceCreate a climbable ice cube. | Action | — | Action | — | — |
| ShatterDamages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantag… | Level 2 | Evocation | Action | 3d8 Thunder | Constitution save |
| Shield of FaithProtect a creature from attacks: increase its Armour Class by 2. | Level 1 | Abjuration | Bonus action | — | — |
| Shocking GraspThe target cannot use reactions. This spell has Advantage on creatures with metal armour. | Cantrip | Evocation | Action | 1d8 Lightning | Melee spell attack |
| SilenceCreate a sound-proof sphere. All within are Silenced and Immune to Thunder damage. | Level 2 | Illusion | Action | — | — |
| Slashing Flourish (Melee)Attack up to 2 enemies at once. | Action | — | Action | MainMeleeWeapon + 1d6 MainWeaponDamageType | Melee weapon attack |
| SleepPut creatures into a magical slumber. Select targets up to a combined 24 hit points. | Level 1 | Enchantment | Action | — | — |
| Sleet StormCall forth a storm that disrupts the Concentration of spellcasters, douses fires, and creates an ice surface. | Level 3 | Conjuration | Action | — | Constitution save |
| SlowTarget up to 6 creatures and Slow them. Movement and actions are affected, and their AC and Dexterity saves a… | Level 3 | Transmutation | Action | — | Wisdom save |
| Sneak Attack (Melee)Deal extra damage to a foe you have Advantage against. | Action | — | Action | MainMeleeWeapon + 1d6 MainMeleeWeaponDamageType | Melee weapon attack |
| Sobering RealisationHit a Drunk target and sober them up by dealing bonus Psychic damage. On a successful hit, the monk also lose… | Action | — | Action | MartialArtsUnarmedDamage Bludgeoning + 2d8 + WisdomModifier Psychic | Unarmed attack |
| Speak with DeadGrant a semblance of life to a humanoid corpse, allowing it to answer up to 5 questions. | Level 3 | Necromancy | Action | — | — |
| Spike GrowthShape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2d4 Pier… | Level 2 | Transmutation | Action | 2d4 Piercing | — |
| Spiritual WeaponSummon a floating, spectral weapon that attacks your enemies alongside you. | Level 2 | Evocation | Bonus action | 1d8 + modifier Force | — |
| Spiteful SufferingThe target takes 1d4 + Charisma modifier (at least 1) Necrotic damage each turn and Attack Rolls against it h… | Action | — | Action | 1d4 + max(1,CharismaModifier) Necrotic | Charisma save |
| Staggering SmitePossibly Stagger your target. It can't take reactions and is more likely to miss. | Level 4 | Evocation | Action | weapon damage + 4d6 Psychic | Melee weapon attack |
| Stinking CloudCreate a cloud of gas so nauseating it prevents creatures from taking actions. | Level 3 | Conjuration | Action | — | Constitution save |
| StoneskinTurn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing… | Level 4 | Abjuration | Action | — | — |
| Stunning Strike (Melee)Possibly Stuns the target. | Action | — | Action | weapon damage | Melee weapon attack |
| Stunning Strike (Unarmed)Possibly Stuns the target. | Action | — | Action | MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
| Summon QuasitSummon a familiar with the form of a quasit that can turn Invisible and Scare enemies. | Level 1 | Conjuration | Free | — | — |
| SunbeamA beam of brilliant light sears and Blinds all creatures in its path. | Level 6 | Evocation | Action | 6d8 Radiant | Constitution save |
| Sweeping Cinder StrikeExpel fire from your outstretched hands and ignite anything flammable. | Action | Evocation | Action | 3d6 Fire | Dexterity save |
| TelekinesisThrow a creature or object up to 18 m with a thought. Once per turn, you can use Telekinesis again without ex… | Level 5 | Transmutation | Action | 1 Bludgeoning + 1d4 Bludgeoning + 2d4 Bludgeoning + ThrownWeapon ThrownWeaponDamageType | Strength save |
| Thorn WhipPulls the creature 3 m closer to you. | Cantrip | Transmutation | Action | 1d6 Piercing | Melee spell attack |
| Thunderous SmitePushes your target 3 m away and possibly knocks it Prone. | Level 1 | Evocation | Action | weapon damage + 2d6 Thunder | Melee weapon attack |
| ThunderwaveRelease a wave of thunderous force that pushes away all creatures and objects. | Level 1 | Evocation | Action | 2d8 Thunder | Constitution save |
| Toll the DeadRing the bell of impending doom. If the target is at full health, you deal 1d8 Necrotic damage instead. | Cantrip | Necromancy | Action | 1d12 Necrotic | Wisdom save |
| ToppleSwipe at a creature to knock it Prone. | Action | — | Action | 1d4 Bludgeoning | Melee weapon attack |
| Touch of the StormThe target cannot use reactions. This spell has Advantage on creatures with metal armour. | Action | Evocation | Action | 1d10 Lightning | Melee spell attack |
| Transmuter's StoneStore some of your transmutation magic in a small stone. A creature carrying the stone gains a benefit of you… | Action | — | Free | — | — |
| True ResurrectionResurrect a companion. They return to life with all of their hit points. | Level 9 | Necromancy | Action | — | — |
| True StrikeGain Advantage on your next Attack Roll. | Cantrip | Divination | Action | — | — |
| Tyrant TongueGrant an ally a +2 bonus on Intimidation Checks. | Action | — | Action | — | — |
| Vampiric TouchTouch an enemy to siphon their life force and regain half as many hit points. | Level 3 | Necromancy | Action | 3d6 Necrotic | Melee spell attack |
| Vicious MockeryInsult a creature: it has Disadvantage on its next Attack Roll. | Cantrip | Enchantment | Action | 1d4 Psychic | Wisdom save |
| Voice of the CircleGrant an ally a +2 bonus on Persuasion Checks. | Action | — | Action | — | — |
| VolleyFire a cascade of magical broadheads and bodkin arrows upon nearby foes. | Action | — | Action | weapon damage | Ranged weapon attack |
| Vow of EnmityGain Advantage on Attack Rolls against an enemy. | Action | — | Bonus action | — | — |
| Wall of FireCreate a blazing wall of fire, burning anyone who dares stand too close. | Level 4 | Evocation | Action | 5d8 Fire | Dexterity save |
| Wall of IceRaise a wall of solid ice that deals 10d6 Cold damage to anyone standing in its way. | Level 6 | Evocation | Action | 10d6 Cold + 10d6 Cold | Dexterity save |
| Wall of StoneRaise a wall of non-magical, solid stone. | Level 5 | Evocation | Action | — | — |
| Wall of ThornsCreate a wall of pliable, twisted thorns surrounded by Entangling vines. | Level 6 | Conjuration | Action | 7d8 Piercing | Dexterity save |
| Warding BondWard an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws. Eac… | Level 2 | Abjuration | Action | — | — |
| Water WhipPossibly pulls the target towards you or knocks it Prone. | Action | — | Action | 3d10 Bludgeoning | Dexterity save |
| WebCover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them. | Level 2 | Conjuration | Action | — | Dexterity save |
| Wounding RayShoot an eye ray that deals immense damage. | Action | — | — | 4d8 + 3 Necrotic | Constitution save |
| Wrathful SmitePossibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to… | Level 1 | Evocation | Action | weapon damage + 1d6 Psychic | Melee weapon attack |
| Zephyr BreakEmit a powerful gale of wind that clears all clouds and pushes creatures back 5 m, possibly inflicting Off Ba… | Action | Evocation | Action | 6d6 Thunder | Strength save |