Sourcemined
Elden Ring
BossWeeping PeninsulaAltus PlateauChanged in 2 patchesVerified on build 25080141

Stonedigger Troll

Fought in 2 places, from 1,295 HP to 3,050 HP at Altus Plateau · Altus Tunnel: each place carries its own area scaling. It takes the most damage from Magic and the least from Standard.

HP (NG)
1,295–3,050
HP in NG+7
6,317
Stance
45
Weakest to
Magic 0%
Resists most
Standard 35%
Nearest grace
Altus Tunnel

How Stonedigger Troll fights

At Altus Plateau · Altus Tunnel, its toughest placement: 3,050 HP.

Phases by HP verified

60%
  • Its script checks its HP at 60% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Projectile1 hit · first hit after 1.9 sNoYes400fire
Strike + projectile (1)2 hits · first hit after 1.6 sNoYes580strike
Strike + projectile (2)2 hits · first hit after 0.8 sNoYes500strike
Strike (1)1 hit · first hit after 1.5 sNoYes540strike
Strike + projectile (3)2 hits · first hit after 0.6 sNoYes500strike
Strike + projectile (4)2 hits · first hit after 0.9 sNoYes500strike
Strike (2)1 hit · first hit after 2.1 sNoYes540strike
Single hit1 hit · first hit after 2.2 sNoYes400physical
Strike + projectile (5)2 hits · first hit after 0.8 sNoYes500strike
Strike + projectile (6)2 hits · first hit after 1.0 sNoYes500strike
18 more attacks it chains after another one
AttackParryBlockDamage
2-hit strike combo + 2 projectiles4 hits · first hit after 0.8 sNoYes580strike
Strike + projectile (7)2 hits · first hit after 1.5 sNoYes620strike
3-hit strike combo3 hits · first hit after 0.9 sNoYes540strike
2-hit combo + projectile (1)3 hits · first hit after 1.2 sNoYes760pierce
2-hit strike combo + projectile (1)3 hits · first hit after 1.0 sNoYes760strike
4-hit strike combo + 4 projectiles8 hits · first hit after 1.0 sNoYes760strike
3-hit strike combo + projectile4 hits · first hit after 1.2 sNoYes760strike
2-hit combo + projectile (2)3 hits · first hit after 1.3 sNoYes760pierce
2-hit strike combo + projectile (2)3 hits · first hit after 3.5 sNoYes860strike
Strike + projectile (8)2 hits · first hit after 2.7 sNoYes860strike
6-hit strike combo + projectile7 hits · first hit after 2.7 sNoYes760strike
3 projectiles3 hits · first hit after 2.7 sNoYes400fire
24 projectiles24 hits · first hit after 3.8 sNoYes400fire
Strike (3)1 hit · first hit after 1.6 sNoYes580strike
Strike (4)1 hit · first hit after 1.6 sNoYes580strike
Strike + projectile (9)2 hits · first hit after 1.6 sNoYes580strike
Strike + projectile (10)2 hits · first hit after 0.9 sNoYes760strike
Strike + projectile (11)2 hits · first hit after 1.7 sNoYes760strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 38 sets of tables by state; the main one is shown).

  • Projectile
  • Strike + projectile (1)
  • Strike + projectile (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
5–6.5 mMoving or other actions 43% · Projectile 33% · Strike + projectile (1) 13%
6.5–7.5 mMoving or other actions 43% · Projectile 33% · Strike + projectile (1) 13%
7.5–8.5 mMoving or other actions 35% · Projectile 32% · Strike + projectile (1) 23%
8.5–9 mMoving or other actions 40% · Projectile 33% · Strike + projectile (1) 27%
Attacks
28
With a cooldown
14 1–40 s

What hurts it most

  1. Magic0% +54%
  2. Holy0% +54%
  3. Strike10% +38%
  4. Fire20% +23%
  5. Lightning20% +23%
  6. Standard35%
  7. Slash35% ±0
  8. Pierce35% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed33055865,001 buildup
Frost330335109,701 buildup
Poison53982243,940 buildup
Scarlet Rot3301,8442758 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 2

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Weeping Peninsula · Morne Tunnel1,29545×1.141
Altus Plateau · Altus Tunnel3,05045×2.688

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard35%
Slash35%
Strike10%
Pierce35%
Magic0%
Fire20%
Lightning20%
Holy0%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Weeping Peninsula · Morne Tunnel

Physical101
Magic101
Fire101
Lightning101
Holy101

Altus Plateau · Altus Tunnel

Physical110
Magic110
Fire110
Lightning110
Holy110

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Weeping Peninsula · Morne Tunnel

Status1st proc2nd3rd4th
Poison5097991,2561,256
Scarlet Rot3114096991,156
Bleed3114096991,156
Frost3114096991,156
Sleep40104132174
MadnessImmune
Death BlightImmune

Altus Plateau · Altus Tunnel

Status1st proc2nd3rd4th
Poison5398291,2861,286
Scarlet Rot3304287181,175
Bleed3304287181,175
Frost3304287181,175
Sleep43107135177
MadnessImmune
Death BlightImmune

HP in each journey

At Altus Plateau · Altus Tunnel: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
3,0504,5124,9635,1895,4145,8656,0916,317

Kill-speed simulator New

How many hits Stonedigger Troll takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Stonedigger Troll

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,125→1,135
    • Standard negation40%→35%
    • Slash negation40%→35%
    • Strike negation20%→10%
    • Pierce negation40%→35%
    Every changed value (7)
    ValueBeforetoAfterChange
    Key changes 5
    HP×2 variants1,1251,135+10+0.9%
    Standard negation×2 variants40%35%−5 pts
    Slash negation×2 variants40%35%−5 pts
    Strike negation×2 variants20%10%−10 pts
    Pierce negation×2 variants40%35%−5 pts
    Linked data 1
    SpEffect ID [31]×2 variants-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×2 variants1658changed
  2. 1.12.1from 1.10
      Every changed value (4)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×2 variants0100+100
      Linked data 3
      SpEffect ID [18]×2 variants-1102,304changed
      SpEffect ID [19]×2 variants-1102,309changed
      DLC Completion SpEffect ID×2 variants0-1changed

    Other bosses in Weeping Peninsula