Stonedigger Troll
Fought in 2 places, from 1,295 HP to 3,050 HP at Altus Plateau · Altus Tunnel: each place carries its own area scaling. It takes the most damage from Magic and the least from Standard.
- HP (NG)
- 1,295–3,050
- HP in NG+7
- 6,317
- Stance
- 45
- Weakest to
- Magic 0%
- Resists most
- Standard 35%
- Nearest grace
- Altus Tunnel
How Stonedigger Troll fights
At Altus Plateau · Altus Tunnel, its toughest placement: 3,050 HP.
Phases by HP verified
- Its script checks its HP at 60% when it chooses what to do.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Projectile1 hit · first hit after 1.9 s | No | Yes | 400fire |
| Strike + projectile (1)2 hits · first hit after 1.6 s | No | Yes | 580strike |
| Strike + projectile (2)2 hits · first hit after 0.8 s | No | Yes | 500strike |
| Strike (1)1 hit · first hit after 1.5 s | No | Yes | 540strike |
| Strike + projectile (3)2 hits · first hit after 0.6 s | No | Yes | 500strike |
| Strike + projectile (4)2 hits · first hit after 0.9 s | No | Yes | 500strike |
| Strike (2)1 hit · first hit after 2.1 s | No | Yes | 540strike |
| Single hit1 hit · first hit after 2.2 s | No | Yes | 400physical |
| Strike + projectile (5)2 hits · first hit after 0.8 s | No | Yes | 500strike |
| Strike + projectile (6)2 hits · first hit after 1.0 s | No | Yes | 500strike |
18 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit strike combo + 2 projectiles4 hits · first hit after 0.8 s | No | Yes | 580strike |
| Strike + projectile (7)2 hits · first hit after 1.5 s | No | Yes | 620strike |
| 3-hit strike combo3 hits · first hit after 0.9 s | No | Yes | 540strike |
| 2-hit combo + projectile (1)3 hits · first hit after 1.2 s | No | Yes | 760pierce |
| 2-hit strike combo + projectile (1)3 hits · first hit after 1.0 s | No | Yes | 760strike |
| 4-hit strike combo + 4 projectiles8 hits · first hit after 1.0 s | No | Yes | 760strike |
| 3-hit strike combo + projectile4 hits · first hit after 1.2 s | No | Yes | 760strike |
| 2-hit combo + projectile (2)3 hits · first hit after 1.3 s | No | Yes | 760pierce |
| 2-hit strike combo + projectile (2)3 hits · first hit after 3.5 s | No | Yes | 860strike |
| Strike + projectile (8)2 hits · first hit after 2.7 s | No | Yes | 860strike |
| 6-hit strike combo + projectile7 hits · first hit after 2.7 s | No | Yes | 760strike |
| 3 projectiles3 hits · first hit after 2.7 s | No | Yes | 400fire |
| 24 projectiles24 hits · first hit after 3.8 s | No | Yes | 400fire |
| Strike (3)1 hit · first hit after 1.6 s | No | Yes | 580strike |
| Strike (4)1 hit · first hit after 1.6 s | No | Yes | 580strike |
| Strike + projectile (9)2 hits · first hit after 1.6 s | No | Yes | 580strike |
| Strike + projectile (10)2 hits · first hit after 0.9 s | No | Yes | 760strike |
| Strike + projectile (11)2 hits · first hit after 1.7 s | No | Yes | 760strike |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 38 sets of tables by state; the main one is shown).
- Projectile
- Strike + projectile (1)
- Strike + projectile (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 5–6.5 m | Moving or other actions 43% · Projectile 33% · Strike + projectile (1) 13% |
| 6.5–7.5 m | Moving or other actions 43% · Projectile 33% · Strike + projectile (1) 13% |
| 7.5–8.5 m | Moving or other actions 35% · Projectile 32% · Strike + projectile (1) 23% |
| 8.5–9 m | Moving or other actions 40% · Projectile 33% · Strike + projectile (1) 27% |
- Attacks
- 28
- With a cooldown
- 14 1–40 s
What hurts it most
- Magic0% +54%
- Holy0% +54%
- Strike10% +38%
- Fire20% +23%
- Lightning20% +23%
- Standard35%
- Slash35% ±0
- Pierce35% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 330 | 558 | 65,001 buildup |
| Frost | 330 | 335 | 109,701 buildup |
| Poison | 539 | 822 | 43,940 buildup |
| Scarlet Rot | 330 | 1,844 | 2758 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Weeping Peninsula · Morne Tunnel | 1,295 | 45 | ×1.141 |
| Altus Plateau · Altus Tunnel | 3,050 | 45 | ×2.688 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Weeping Peninsula · Morne Tunnel
Altus Plateau · Altus Tunnel
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Weeping Peninsula · Morne Tunnel
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 509 | 799 | 1,256 | 1,256 |
| Scarlet Rot | 311 | 409 | 699 | 1,156 |
| Bleed | 311 | 409 | 699 | 1,156 |
| Frost | 311 | 409 | 699 | 1,156 |
| Sleep | 40 | 104 | 132 | 174 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Altus Plateau · Altus Tunnel
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 539 | 829 | 1,286 | 1,286 |
| Scarlet Rot | 330 | 428 | 718 | 1,175 |
| Bleed | 330 | 428 | 718 | 1,175 |
| Frost | 330 | 428 | 718 | 1,175 |
| Sleep | 43 | 107 | 135 | 177 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Altus Plateau · Altus Tunnel: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 3,050 | 4,512 | 4,963 | 5,189 | 5,414 | 5,865 | 6,091 | 6,317 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP1,125→1,135
- Standard negation40%→35%
- Slash negation40%→35%
- Strike negation20%→10%
- Pierce negation40%→35%
Every changed value (7)
Value Before to After Change Key changes 5 HP 1,125 1,135 +10+0.9% Standard negation 40% 35% −5 pts Slash negation 40% 35% −5 pts Strike negation 20% 10% −10 pts Pierce negation 40% 35% −5 pts Linked data 1 SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 58 changed - 1.12.1from 1.10
Every changed value (4)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 3 SpEffect ID [18] -1 102,304 changed SpEffect ID [19] -1 102,309 changed DLC Completion SpEffect ID 0 -1 changed