Soul Link
Whenever a soul linked character loses health, all soul linked characters lose that health as well.
What it does
- Effect
- Whenever a soul linked character loses health, all soul linked characters lose that health as well.
The game counts it as a debuff: anything that cleanses debuffs removes it.
Where it comes from 9
Abilities 6
- Soul Link inflicts · 1
- Soul Link (upgraded) inflicts · 1
- We Are One on self · 1
- We Are One inflicts · 1
- We Are One (upgraded) on self · 1
- We Are One (upgraded) inflicts · 1
Items 1
Passives 1
Mutations 1
Numbers are the stacks applied as written in the game files; "one at random" means it is one of several statuses the effect picks from.
Removing or blocking it
Removes all debuffs 59
- Adoubment abilitie
- Adoubment (upgraded) abilitie
- Bloodletting abilitie
- Bloodletting (upgraded) abilitie
- Cat Nap abilitie
- Cat Nap (upgraded) abilitie
- Cleanse abilitie
- Cleanse (upgraded) abilitie
- Groom abilitie
- Groom (upgraded) abilitie
- Guardian Angel (upgraded) abilitie
- Hose Off abilitie
- Hose Off (upgraded) abilitie
- Melee Attack (T 2 Clone) abilitie
- Plant Your Feet abilitie
- Plant Your Feet (upgraded) abilitie
- Shock Therapy abilitie
- Shock Therapy (upgraded) abilitie
- and 41 more
Removes 1 stack of a random debuff 11
- Purr abilitie
- Purr (upgraded) abilitie
- Ball of Bandages item
- Carapace Hat item
- Carapace Mask item
- Carapace Necklace item
- Cat o' Nine Tails item
- The Bible item
- Safe Switching passive
- Doktorbot enemies and other unit
- Doktorbot (Charmed) enemies and other unit
Removes all buffs and debuffs 10
More debuffs 50
Overview
- Type
- Debuff
- Game ID
SoulLink
Raw game dataExactly as defined in data/keyword_tooltips.gon
tooltips{1}
- tooltipWhenever a soul linked character loses health, all soul linked characters lose that health as well.