Grafted Monarch
- HP solo
- 4,684
- HP in a trio
- 14,054
- Scaling class
- Night Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Night Boss · 4,684 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 4,684 | 6,324 | 7,074 | 7,964 | 9,884 | 10,915 |
| Duo | 9,369 | 12,648 | 14,148 | 15,928 | 19,769 | 21,831 |
| Trio | 14,054 | 18,973 | 21,222 | 23,892 | 29,654 | 32,746 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 0
- Pierce
- 0
- Magic
- 20%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 40%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 154 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- 154 (+98, +388, +845, +845, +845 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.67, ×2.12, ×3.14, ×3.7 (depth 1–5).