Large Spider Scorpion
- HP solo
- 620
- HP in a trio
- 744
- Scaling class
- Large Threat
HP, absorptions and resistances
2 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Marsh Group Boss · 620 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 620 | 806 | 854 | 914 | 1,024 | 1,075 |
| Duo | 682 | 887 | 940 | 1,005 | 1,126 | 1,183 |
| Trio | 744 | 967 | 1,025 | 1,097 | 1,229 | 1,290 |
Damage absorption
- Standard
- 25%
- Slash
- 45%
- Strike
- 0
- Pierce
- 25%
- Magic
- 20%
- Fire
- −20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- Immune
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Ruins Group Boss · 620 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 620 | 806 | 854 | 914 | 1,024 | 1,075 |
| Duo | 682 | 887 | 940 | 1,005 | 1,126 | 1,183 |
| Trio | 744 | 967 | 1,025 | 1,097 | 1,229 | 1,290 |
Damage absorption
- Standard
- 25%
- Slash
- 45%
- Strike
- 0
- Pierce
- 25%
- Magic
- 20%
- Fire
- −20%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).