Absorbed IntellectAffected entity's Intelligence is being reduced by 1. | Debuff | −1 Intelligence | 1 |
Absorbed Intellect (−2 Intelligence)Affected entity's Intelligence is being reduced by 2. | Debuff | −2 Intelligence | 1 |
Absorbed Intellect (−3 Intelligence)Affected entity's Intelligence is being reduced by 3. | Debuff | −3 Intelligence | 1 |
Absorbed Intellect (−4 Intelligence)Affected entity's Intelligence is being reduced by 4. | Debuff | −4 Intelligence | 1 |
Absorbed Intellect (−5 Intelligence)Affected entity's Intelligence is being reduced by 5. | Debuff | −5 Intelligence | 1 |
Afraid of the DarkYou are gripped by a fear of what could be in the darkness and are compelled to flee. | Condition | — | — |
| AArmour of the SwarmYour swarm grants you a +2 bonus to your Armour Class until the start of your next turn. | Buff | +2 Armour Class | 3 |
Beckoning DarknessHaunted by darkness. Affected entity takes 2d8 Necrotic damage if it enters or starts its turn in a Lightly o… | Effect | — | 2 |
BerserkA frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8 Bludgeoning d… | Rage | Advantage on Strength checks; Advantage on Strength saving throws | 1 |
BracedOn Damage Rolls, roll twice and use the higher result. | Buff | Rerolls damage rolls of 9 or lower (keeps the higher) (under a condition) | 2 |
Braced (Brace (Ranged))On Damage Rolls, roll twice and use the higher result. | Buff | Rerolls damage rolls of 7 or lower (keeps the higher) (under a condition) | 1 |
Burned Out OpticsAffected entity's optical lens has been distorted, causing its vision to become impaired. Entity receives a 1… | Debuff | −1d6 to attack rolls | 1 |
Call of the Dark LadyWhen it starts its turn in a Lightly or Heavily Obscured area, the affected entity takes 1d4 Necrotic damage.… | Effect | — | 2 |
Cheater's FollyAffected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This eff… | Curse | −1 Wisdom; −1 Intelligence | — |
Cheater's Folly (−2 Wisdom)Affected entity has all Ability Scores reduced by 2 for attacking a reflection that's not their own. This eff… | Curse | −2 Wisdom; −2 Intelligence | — |
Cheater's Folly (−3 Wisdom)Affected entity has all Ability Scores reduced by 3 for attacking a reflection that's not their own. This eff… | Curse | −3 Wisdom; −3 Intelligence | — |
Cheater's Folly (−4 Wisdom)Affected entity has all Ability Scores reduced by 4 for attacking a reflection that's not their own. | Curse | −4 Wisdom; −4 Intelligence | — |
Clear AreaHiding in an unobscured area. Will be caught on sight. | Effect | — | — |
Detonation Impending!This Steel Watcher is preparing to Self-Detonate. | Debuff | Can't move; Can't use Reaction | 2 |
Detonation Impending! (Applies Unyielding Construct until removed)This Steel Watcher is preparing to Self-Detonate and cannot move or act unless the detonation is stopped. | Debuff | Can't move; Can't use Reaction | 1 |
Dirty AdvantageGain Advantage on your next attack. | Buff | Advantage on attack rolls | 3 |
Ghastly FumeThe affected entity's foul stench creates a pungent cloud that Nauseates all creatures around it. | Effect | — | 1 |
Gnawing HordeRavenous Ghouls that fight alongside you. | Effect | — | — |
Heavily ObscuredHiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature. | Effect | — | — |
Hellfire CurseHellfire roiling within this creature gives it Disadvantage on Strength, Dexterity, and Constitution Saving T… | Curse | Disadvantage on Strength saving throws; Disadvantage on Dexterity saving throws | 1 |
HidingAffected entity is invisible to enemies until it crosses their cone of sight. The entity has Advantage on all… | Buff | Advantage on attack rolls | 7 |
InfestedCrawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn. When hit with a mel… | Disease | — | 1 |
Instrument of Loss: BonesawThe Surgeon can use its implement to Bonesaw a patient. | Buff | Grants Bloody Bonesaw | 1 |
Instrument of Loss: LeechThe Surgeon can use its implement to Leech a patient. | Buff | Grants Lethal Leech | 1 |
Instrument of Loss: SyringeThe Surgeon can use its implement to Inject a patient. | Buff | Grants This Won't Hurt A Bit | 1 |
Instrument of Loss: TrepanThe Surgeon can use its implement to Trepan a patient. | Buff | Grants Terror Trepan | 1 |
Lightly ObscuredHiding in a Lightly Obscured area, and has to make a Stealth Check when spotted. Will be automatically spotte… | Effect | — | — |
MalfunctioningThe Steel Watcher is Stunned. | Condition | Automatically fails Strength saving throws; Automatically fails Dexterity saving throws | 1 |
Malfunctioning (Effect)Something has caused this Steel Watcher to malfunction. | Effect | — | — |
Mark of PutrefactionMarked by the dead. Affected entity is Vulnerable to Necrotic damage, or loses its Necrotic Resistance. | Debuff | Vulnerable to Necrotic damage | 1 |
Melt the EarthLava pools in this creature's footsteps. | Effect | — | 1 |
NauseousCan't take actions. | Debuff | Can't use Action; Can't use Eyestalk Action | 1 |
On Black WingsAn unkindness of ravens that will act of their own accord. | Effect | — | 1 |
Pixie BlessingThe Shadow Curse cannot affect this creature thanks to a pixie's protective magic. | Effect | — | — |
Recast Speak with DeadCan recast Speak with Dead without expending a spell slot. | Buff | Grants Recast Speak with Dead | 3 |
Self-Same TrialShar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incu… | Effect | — | — |
Shadow StealthImmune to Opportunity Attacks while obscured. | Effect | Moving away doesn't provoke opportunity attacks | 1 |
Shadow StepAffected entity has Advantage on its next melee Attack Roll. | Buff | Advantage on attack rolls (melee attacks) | 2 |
ShieldImmune to Magic Missile. Armour Class is increased by 5. | Buff | +5 Armour Class; Takes 100 less Force damage (under a condition) | 4 |
Shield MasterIf a spell forces you to make a Dexterity Saving Throw, you can use a reaction to shield yourself and diminis… | Effect | — | — |
Shield of FaithReceives +2 bonus to Armour Class. | Buff | +2 Armour Class | 5 |
ShillelaghCreature's weapon is magical and deals 1d8 + SpellCastingAbility Bludgeoning damage. Attack Rolls use the wie… | Effect | Weapon property: Magical; Weapon damage die becomes 1d8 | 2 |
Shillelagh (Strengthened Shillelagh)Creature's weapon is magical and deals 4d8 + SpellCastingAbility Bludgeoning damage. Attack Rolls use the wie… | Effect | Weapon property: Magical; Weapon damage die becomes 4d8 | 1 |
ShockedCannot take reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity. | Debuff | Can't use Reaction; Disadvantage on Dexterity checks | 7 |
Shocking GraspCannot take reactions. | Debuff | Can't use Reaction | 5 |
Sights of Seelie: Deva Form | Shapeshift | Darkvision 12 m; Can't cast spells | 1 |
SilencedCan't speak or cast spells with a verbal component, and is Immune to Thunder damage. | Condition | Can't cast spells with a verbal component; Immune to Thunder damage | 16 |
Slayer FormAffected entity has embraced its savage compulsions, allowing it to assume its Slayer form. | Shapeshift | Can't cast spells; Grants Dismiss: Slayer | 1 |
Slayer Form (Slayer's Improved Extra Attack)Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form. | Shapeshift | Can't cast spells; Grants Dismiss: Slayer | 1 |
SleepingA sleeping creature cannot move or act. Moreover, the creature automatically fails Strength and Dexterity Sav… | Condition | Automatically fails Strength saving throws; Automatically fails Dexterity saving throws | 9 |
Sleet StormDouses fires, creates an ice surface, and disrupts the concentration of spellcasters. | Effect | — | 2 |
SlowedAffected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2… | Debuff | −2 Armour Class; −2 to Dexterity saving throws | 10 |
Spike GrowthTake 2d4 Piercing damage for every 1.5 m moved on the spikes. | Debuff | — | — |
Spirit GuardiansSpirits assail the affected entity. Takes 3d8 Radiant damage per turn, and movement speed is halved. Still ta… | Effect | Moving costs double movement | 1 |
Spirit Guardians (variant 2)Spirits assail the affected entity. Takes 3d8 Necrotic damage per turn, and movement speed is halved. Still t… | Effect | Moving costs double movement | 1 |
Spirit Guardians (variant 3)Spirits assail the affected entity. Takes 4d8 Radiant damage per turn, and movement speed is halved. Still ta… | Effect | Moving costs double movement | 1 |
Spirit Guardians (variant 4)Spirits assail the affected entity. Takes 5d8 Radiant damage per turn, and movement speed is halved. Still ta… | Effect | Moving costs double movement | 1 |
Spirit Guardians (variant 5)Spirits assail the affected entity. Takes 6d8 Radiant damage per turn, and movement speed is halved. Still ta… | Effect | Moving costs double movement | 1 |
Spirit Guardians (variant 6)Spirits assail the affected entity. Takes 4d8 Necrotic damage per turn, and movement speed is halved. Still t… | Effect | Moving costs double movement | 1 |
Spirit Guardians (variant 7)Spirits assail the affected entity. Takes 5d8 Necrotic damage per turn, and movement speed is halved. Still t… | Effect | Moving costs double movement | 1 |
Spirit Guardians (variant 8)Spirits assail the affected entity. Takes 6d8 Necrotic damage per turn, and movement speed is halved. Still t… | Effect | Moving costs double movement | 1 |
Spirit Guardians AuraSpirits protect the affected entity. Nearby enemies take 3d8 Radiant damage per turn, and their movement spee… | Buff | Immune to Invisible effects | 1 |
Spirit Guardians Aura (variant 2)Spirits protect the affected entity. Nearby enemies take 3d8 Necrotic damage per turn, and their movement spe… | Buff | Immune to Invisible effects | 1 |
Spirit Guardians Aura (variant 3)Spirits protect the affected entity. Nearby enemies take 4d8 Radiant damage per turn, and their movement spee… | Buff | Immune to Invisible effects | 1 |
Spirit Guardians Aura (variant 4)Spirits protect the affected entity. Nearby enemies take 5d8 Radiant damage per turn, and their movement spee… | Buff | Immune to Invisible effects | 1 |
Spirit Guardians Aura (variant 5)Spirits protect the affected entity. Nearby enemies take 6d8 Radiant damage per turn, and their movement spee… | Buff | Immune to Invisible effects | 1 |
Spirit Guardians Aura (variant 6)Spirits protect the affected entity. Nearby enemies take 4d8 Necrotic damage per turn, and their movement spe… | Buff | Immune to Invisible effects | 1 |
Spirit Guardians Aura (variant 7)Spirits protect the affected entity. Nearby enemies take 5d8 Necrotic damage per turn, and their movement spe… | Buff | Immune to Invisible effects | 1 |
Spirit Guardians Aura (variant 8)Spirits protect the affected entity. Nearby enemies take 6d8 Necrotic damage per turn, and their movement spe… | Buff | Immune to Invisible effects | 1 |
Spiteful SufferingSteeped in darkness. Affected entity takes 1d4 + Charisma modifier (at least 1) Necrotic damage each turn. At… | Debuff | 1d4+max(1,Cause.CharismaModifier) Necrotic damage each turn; Attacks against it have Advantage | 1 |
Spreading SporesAffected entity is inhaling dry, throat-closing spores that deal 2d8 Necrotic damage per turn. | Effect | — | — |
Stage FrightOverwhelmed with a fear of failure. The affected entity has Disadvantage on Attack Rolls and takes damage eac… | Debuff | Disadvantage on attack rolls | 1 |
Staggering SmiteHas Disadvantage on Attack Rolls and Ability Checks, and can't take reactions. | Debuff | Disadvantage on attack rolls; Disadvantage on ability checks | 2 |
Static Discharge AuraAll constructs near Bernard deal an additional 1d6 + 2 Lightning damage to weapon attacks. All others take 2d… | Effect | — | 1 |
Static Discharge: ElectroshockStanding near a statically charged Bernard. Takes 2d8 Lightning damage each turn, can't take reactions and wi… | Debuff | Can't use Reaction | 1 |
Static Discharge: SuperchargeStanding near a statically charged Bernard. Deals an additional 2d4 Lightning damage. | Buff | +2d4 Lightning damage with weapon attacks | 2 |
StenchAffected entity smells really bad. | Effect | — | 1 |
Step of the WindJumping no longer requires a bonus action. | Effect | — | 2 |
StoneskinHas Resistance to non-magical Bludgeoning, Piercing, and Slashing damage. | Buff | Resistant to Bludgeoning damage; Resistant to Piercing damage | 5 |
Strength DrainA shadow has drained the affected entity's Strength by 3. | Curse | −3 Strength | 1 |
StunnedCan't move or take actions, bonus actions, or reactions. | Condition | Automatically fails Strength saving throws; Automatically fails Dexterity saving throws | 24 |
SuffocatedDied due to lack of air. | Effect | — | 1 |
SuffocatingCan't breathe freely and will die without aid. | Effect | — | — |
Sunlight HypersensitivityThis creature takes 20 Radiant damage if it starts its turn in sunlight. While sunlit, it has Disadvantage on… | Debuff | Disadvantage on attack rolls (under a condition); Disadvantage on ability checks (under a condition) | — |
Surgeon's ChosenCarrying the implement requested by the Surgeon to complete its surgery. | Buff | Grants Throw Karabasan's Gift; +4 Armour Class | 1 |
SurprisedCannot take actions or reactions. | Debuff | Can't use Reaction; Can't use Action | — |
Survival InstinctIf the character reaches 0 hit points, it regains 3d4 hit points instead of falling Unconscious. | Effect | — | 1 |
Symbiotic EntityAffected entity has gained Druid level × 4 temporary hit points. As long as it has its temporary hit points,… | Buff | Druid level × 4 temporary hit points; +1d6 Necrotic damage with weapon attacks | 1 |
Umbral FormOn a hit, the affected entity deals an additional 1d8 Necrotic damage. It is Immune to non-magical damage, an… | Buff | Can't cast spells; +1d8 Necrotic damage with weapon attacks | 1 |
Undying CrueltyHas a +[1] to attack rolls. This can be applied more than once. | Buff | +1 to attack rolls | 1 |
Untenable SecretRavaged by a monstrous secret. Affected entity must cast Share Untenable Secret on an ally or suffer debilita… | Debuff | 3d8 Psychic damage each turn; Grants Share Untenable Secret | 2 |
Untenable Secret: EffectAffected entity is suffering as they hold an Untenable Secret behind their lips. | Effect | — | 1 |
Unyielding ConstructOnly an attack dealing at least 15 damage can harm this Steel Watcher. | Effect | — | 2 |
Ursine ReinforcementsSummon a bear to fight alongside you. | Effect | — | — |
Withering Life ForceStole a creature's life force and gained 20 temporary hit points. Reconstituted Arcanists can hand their With… | Effect | 20 temporary hit points | 2 |